Brockololly wrote...
Sure, thats true. More profit is better for EA and BioWare, no doubt. I think its a question of given the shorter development time and whatever budget has been allocated for DA2 whether they actually can pull off making DA2 of the same quality both commercially and critically as Origins. Awakening (which admittedly had a much smaller budget) was supposedly made in about a year, but felt rushed and very rough around the edges. But they got it out on time.
I think that's a separate question. That is, releasing a game on the fastest possible schedule is a different question, from an economic standpoint, compared to releasing the sort of game that is
closest to what the market demands.
To put it another way, Bioware could have scrapped some DA2 work to create a game closer to Origins yet nevertheless rush the game to release. Put another way, the decision of whether or not DA2 had to be closer to origins even
with an initial sunk investment is independent of any other concern.
DA2 is one of the first BioWare games I can recall where they announced the release date well before we knew hardly anything about the game. Its usually a Valve or Blizzard style "Its done when its done" with BioWare. Then you have the push for the preorders on the SE before any footage of the game is widely available. All that just comes across as odd for BioWare- at least the BioWare of old. It seems a bit sketchy.
I can't comment on the preorder issue. My gaming habits are
very different than the majority. I will only preorder a game out of brand loyalty essentially blind. Otherwise, I will wait unti release.
The only games I have preorded are Warcraft III, ME1, DA:O and ME2.
I do agree, though, that the set release date for a Bioware game when the game was announced is
very uncharacteristic for Bioware. To what extent that will impact the final release, with Awakening in mind...
Stability is by far my biggest concern with DA2, but at the same time, it's just not something we will know anything about until release. I've chosen to trust Bioware on this despite Awakening.
My concern is that in the possible shift to push the game out on deadline and maximize profit while minimizing cost, that corners may be cut (maybe unintentionally) or that content is being cut- and in the rush to get the game out in EA's last quarter of fiscal 2011, the game comes out, pulls a Medal of Honor in that people buy it up but quality wise, its a step down from Origins.
I agree, but we this isn't something we can judge. I feel at this point, a personal relationship with Bioware. That carries weight, at least insofar as I am willing to give them the benefit of the doubt regarding unknowable issues like stability.
I think I see what you're saying, but I think that EA/BioWare maybe still thinks that they can make a blockbuster out of DA2 if you simply add the audience of Origins plus any new crowd brought in by the console friendly/ME style changes.
Right, but what that means is EA/Bioware has
some reason to believe that the changes from DA:O to DA2, i.e. PC VO, aesthetic changes, etc. etc. will
not alienate their old audience. Not to mention they have to suppose they have to suppose that their ME2 audience doesn't overlap with DA:O to begin with.
That's quite a lot of
ifs.
It's not that I disagree with you on this. But this goes back to the original point I made. It can't be the case (at least from the EA/Bioware PoV) that the features that made DA:O a success were the features it had that were
different from ME2. Otherwise what they are doing is economically irrational.
That, perhaps just as they maybe overestimated ME2's performance, they may be doing the same thing once again?
Sure, but that goes into the third option: EA/Bioware are incompetent. Which of course could be true, but then again, the issues with this cut-throat bottom line approach can't really hold water.
This is all economic of course, maybe they do just want to do it this way for the hell of it- but surely EA has guided them in some way shape or form to get to this point. Not necessarily all EVIL EA like but possibly by misreading the market.
Here is my issue with this: either EA executives are well-versed in gaming, or they are not. If they are not, they're looking at Bioware as a business and likely don't care
what they make as long as what they make sells well. They've gotten Bioware to make an MMO RPG because they think Bioware produces quality and want to push into WoW territory.
If EA isn't well-versed in gaming, I doubt hey care about the content difference between ME2 and DA:O. What they probably care about is which one sells more.
Let's say I was an executive, and believed that FPS was the way, and RPGs were unsellable. Out comes DA:O (which I grugingly release because of the cash pushed into this project) smashes ME2 sales.
The mentality at that point is to find out how to produce DA:O at low cost. Basically, put out a DA:2 that's identical to DA:O except the main plot lacks Circle Tower/Ozammar and maybe even the Alienage. That's 20-30 hours of content less, but largely the same game in terms of mechanics.