Why are people complaining about DA2?
#526
Posté 15 décembre 2010 - 05:58
#527
Posté 15 décembre 2010 - 05:59
#528
Posté 15 décembre 2010 - 06:02
ErichHartmann wrote...
Atakuma wrote...
They are complaining because they dislike the direction of the game.
Essentially this. Some people hate unnecessary change.
There's an old saying that I've always been quite fond of:
If it ain't broke, don't fix it.
#529
Posté 15 décembre 2010 - 06:09
And in a subjective medium "broke" isn't a binary state.Valmarn wrote...
There's an old saying that I've always been quite fond of:
If it ain't broke, don't fix it.
#530
Posté 15 décembre 2010 - 06:22
#531
Posté 15 décembre 2010 - 06:55
ErichHartmann wrote...
Atakuma wrote...
They are complaining because they dislike the direction of the game.
Essentially this. Some people hate change.
But sometimes change can set them free.
#532
Posté 15 décembre 2010 - 06:57
Ryzaki wrote...
Or hell even better "If it just needs a little tweaks don't break the thing completely!
And if it was never any good in the first place, don't keep it just because you've been doing it for years.
#533
Posté 15 décembre 2010 - 07:02
#534
Posté 15 décembre 2010 - 07:03
AlanC9 wrote...
Ryzaki wrote...
Or hell even better "If it just needs a little tweaks don't break the thing completely!
And if it was never any good in the first place, don't keep it just because you've been doing it for years.
If it wasn't any good in the first place no one would've enjoyed it :innocent:
#535
Posté 15 décembre 2010 - 07:04
The Lyons wrote...
Problem is that it was not broken. It was flawed deeply due to incompetence but not irreparable. Throwing the baby out with the bath water rarely solves anything.
*decides not to try to guess what The Lyons is talking about*
I know a baby that should be thrown out with the bath water: The entire concept of a class-based system. That's just for starters.
Ryzaki wrote...
If it wasn't any good in the first place no one would've enjoyed it
Well, I've been playing Bioware games for a while and enjoyed them immensely but that doesn't mean I liked every feature. Some I disliked, many I simply tolerated.
Modifié par Upsettingshorts, 15 décembre 2010 - 07:05 .
#536
Posté 15 décembre 2010 - 07:05
#537
Posté 15 décembre 2010 - 07:07
Ryzaki wrote...
@Upsettingshorts: Thus my "tweaks" argument not breaking the whole damn thing completely.
Thats where perspective comes in. If I dislike Feature X but another person views it as a fundamental part of their experience removing it will break the game for the other person but improve it for me.
There's no rule that can really be applied honestly to change when it comes to gaming. People will like what they like and dislike what they don't. Not much more to it than that.
#538
Posté 15 décembre 2010 - 07:09
Upsettingshorts wrote...
Ryzaki wrote...
@Upsettingshorts: Thus my "tweaks" argument not breaking the whole damn thing completely.
Thats where perspective comes in. If I dislike Feature X but another person views it as a fundamental part of their experience removing it will break the game for the other person but improve it for me.
There's no rule that can really be applied honestly to change when it comes to gaming. People will like what they like and dislike what they don't. Not much more to it than that.
True.
Though I do agree with you about the class system.
Not being able to lockpick or use ranged weapons because I rolled a warror instead of a rogue is frankly annoying and makes no sense other than arbitary limits for the sake of having limits.
#539
Posté 15 décembre 2010 - 07:28
I don't think that's true, I think both are helpful for game balance.Ryzaki wrote...
Not being able to lockpick or use ranged weapons because I rolled a warror instead of a rogue is frankly annoying and makes no sense other than arbitary limits for the sake of having limits.
#540
Posté 15 décembre 2010 - 07:31
ziggehunderslash wrote...
I don't think that's true, I think both are helpful for game balance.Ryzaki wrote...
Not being able to lockpick or use ranged weapons because I rolled a warror instead of a rogue is frankly annoying and makes no sense other than arbitary limits for the sake of having limits.
what balance does stopping warriors from being able to get loot/certain codexes achieve? What balance does stopping rogues from wielding 2HD swords despite having the strength to achieve?
It's just limiting to make each class "distinct" without those classes there would be no need for the limits.
#541
Posté 15 décembre 2010 - 07:33
As for using BOWs, this I understand and at the same time I don't. It should work along the same lines as Mass Effect 1 did with this issue: You can equip and use any weapon, but that doesn't mean your going to be any good with it unless your the class that can specialize/train in it. Meaning a warrior can't do anything or very much with a bow, but he/she could at least pull enemies by equiping it. Other than that I don't see why a warrior would NEED a bow.
I play warriors always. I am the rush forward and bash heads kind of person. So, this won't be any issue for me.
#542
Posté 15 décembre 2010 - 07:36
You either have restrictions to reflect the fact this is a party-based game or you simply allow everybody to do everything and decide to have no real distinction between the classes. Clearly the developers like the idea of emphasizing the party-based element.
Modifié par Liana Nighthawk, 15 décembre 2010 - 07:37 .
#543
Posté 15 décembre 2010 - 07:38
Honestly I'd prefer if warriors could use all weapons and rogues got certain talents (dirty fighting, stuff like that) that warriors didn't get.
And really if BW wants to rely on me needing a certain character instead of bringing that character along because I enjoy his/her dialogue and personality then I'd personally think they're doings something wrong.
If I didn't like Leliana/Zevran and didn't play a rogue I couldn't open chests. That's ridculous.
Not only that but they use this limit and yet all classes aren't equal. Losing a mage means I lose healing/attack magic sure but that can be replaced by potions/normal attacks, losing a warrior simply means losing access to the S&S and 2HD weapon tree which isn't that big of a deal. Losing a rogue on the other hand means I can't open a heck of a lot of items including some that hold codexes. This isn't replaceable. Which frankly makes it really annoying to me.
Modifié par Ryzaki, 15 décembre 2010 - 07:41 .
#544
Posté 15 décembre 2010 - 07:39
Valuable class specific skills gives you more predictable party composition, which lets them more finely tune combat balance.Ryzaki wrote...
what balance does stopping warriors from being able to get loot/certain codexes achieve?
Same as above, predicatability of the force you bring to bear.Ryzaki wrote...
What balance does stopping rogues from wielding 2HD swords despite having the strength to achieve?
#545
Posté 15 décembre 2010 - 07:40
Modifié par ErichHartmann, 15 décembre 2010 - 07:41 .
#546
Posté 15 décembre 2010 - 07:40
Ryzaki wrote...
Not being able to lockpick or use ranged weapons because I rolled a warror instead of a rogue is frankly annoying and makes no sense other than arbitary limits for the sake of having limits.
After Morrowind, I started to think that class limits maybe aren't so bad. A character that can do everything isn't much of a character.
#547
Posté 15 décembre 2010 - 07:41
Very much so, you want a sense of synergy, that it's not just four guys doing their own thing. MMO's do it for the same reason.ErichHartmann wrote...
I think skill based freedom of choice (rather than clearly defined classes with restrictions) works best with non - party based RPGs.
Modifié par ziggehunderslash, 15 décembre 2010 - 07:42 .
#548
Posté 15 décembre 2010 - 07:42
ErichHartmann wrote...
I think skill based freedom of choice (rather than clearly defined classes with restrictions) works best with non - party based RPGs. Although the lack of lock bash, archery and dual wield for warriors makes little sense in my mind. /shrugs
The only reason I think it's there is to force someone to bring a rogue along.
#549
Posté 15 décembre 2010 - 07:44
Players should be able to build the team and decide on how to construct their party. The more artificial limits, the less RP flexibility and player choice.Liana Nighthawk wrote...
I can't help but feel this subject has not only been broached before but was as pointless a debate then as it is now since both sides firmly believe they're right and you can't have both systems in place at once.
You either have restrictions to reflect the fact this is a party-based game or you simply allow everybody to do everything and decide to have no real distinction between the classes. Clearly the developers like the idea of emphasizing the party-based element.
#550
Posté 15 décembre 2010 - 07:44
That said the styles of play are unreconcible so urgh. I'll just wait for the inevitable weapons mods so I don't have to worry about "class balance".





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