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Why are people complaining about DA2?


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#51
Bryy_Miller

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Wicked 702 wrote...

Bryy_Miller wrote...

Wicked 702 wrote...

Bryy_Miller wrote...

... but all you did was say that people hate bad change, and imply that everyone that likes it likes bad change. That's not an opinion, that's stating an opinion as if it is fact and calling it an opinion. Which is still valid as an opinion, but it's inherently flawed.


The fact that it is bad change is the opinion. Therefore, I am not doing what you say in any way.


But then why even add 'bad' in the first place? The sentence made sense as is.


"Some people hate change" does directly imply that said person is resistant to all forms of change, like some anti-change robot, rather than specific aspects changing that are of a personal distaste.

Bad change clarifies the point by specifying only the change that is viewed negatively.


Okay then.

#52
Jarek_Cousland

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One solid reason is that the Matrix movies ruined sequels for everyone.





Most people after finishing Origins thought "Oh wow I really hope they make a sequel to this." But once they heard that is wouldnt be Origins Version 2.0 they're fragile little RPG tastes couldnt take it.



Basically bad sequels have ruined people's optimism.



Because everybody knows that sequel = Cash cow money making that will ruin the entire series forever. God forbid something different comes along.

#53
Ziggeh

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Wicked 702 wrote...

"Some people hate change" does directly imply that said person is resistant to all forms of change, like some anti-change robot, rather than specific aspects changing that are of a personal distaste.

Bad change clarifies the point by specifying only the change that is viewed negatively.

Doesn't that render it largely meaningless? "Some people don't like bad change"? I don't like being stabbed in the genitals or the taste of broken glass, but these things are sort of assumed, and not really worth discussion.

Now I think people hating change is something of an oversimplification, but we certainly do have people posting here who have very non specific criticisms about the game. People who are worried not so much about the changes that have been made, but about changes they percieve or fear have been made, without really having any basis for those perceptions, and that I think, it something that can be labeled a dislike of change generally, rather than specifically.

Not that we have a vast amount of them mind, as as I say, it's never quite that simple.

#54
eyesofastorm

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This boggles the mind a bit...



Fear of change, huh? I think some are confusing the words fear and change. Folks typically fear change when change brings with it the unknown. I do not fear the changes Bioware is making because I know the nature of these changes. I have played action games. I have played JRPGS and PRG-lites, if you will. I do not fear these types of games. I dislike them. I know what the new art style looks like and I don't like it. I know that I can only play a human and I don't like it. I know that the protagonist is voiced and, for what I hoped would be a traditional role playing game, I don't like it. I know that I can't get a bird's eye view of the battlefield as I could in DA:O on the pc and I don't like it. I know that party member inventories are cut down and I don't like it. I do not fear these changes... I simply don't like them. Now, someone tell me that this is not a valid reason to complain.



Further, the people that come here to complain about the changes that Bioware is making are doing so in the hope (be it ever so slight) that Bioware will listen and again make the kinds of games that they like. What I don't understand is why people who are happy with the direction in which Bioware is going... people whose gaming needs are being met by Bioware are here complaining about people complaining. Tell me honestly what is more pathetic: someone here complaining with a clear purpose in mind or someone here complaining about complainers because they don't have anything better to do.

#55
TheCreeper

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I think another reason why people are upset is that previews have been crap, generally misleading, and hit all the wrong buzz words, making Dragon age 2 sound like Mass Effect 2 but with swords.I liked Mass effect 2 don't get me wrong but I kinda want Dragon Age 2 to be a good bit different.

Edit: For example I am okay with the amount of armor being reduced but I don't want what happened in ME2 and have only one outfit for companions

Modifié par TheCreeper, 08 décembre 2010 - 05:46 .


#56
GodWood

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I prefer a silent protaganist and the ability to customize my companions gear.

I'm entitled to dislike these changes.

#57
Bryy_Miller

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It will definitely be interesting to see what happens when we get gameplay footage, which hopefully is what this apparent Press Day was about.

#58
Apollo Starflare

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Bryy_Miller wrote...

It will definitely be interesting to see what happens when we get gameplay footage, which hopefully is what this apparent Press Day was about.


It'll certainly change the 'I want gameplay footage/be patient and wait until gameplay footage appears' dynamic that a lot of the debates on the forum turn into. Even in one of the worst case scenarios where they don't actually show us what we are expecting/hoping for it'll take those complaints to a new level. Whenever that footage comes out is going to be a big day for the forums at the very least (perhaps even for DA2's marketing campain in general).

It all feels kind of epic when I think of it like that. Which is very silly.

#59
Jarek_Cousland

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Also their is the fact that some people you just cant win over, it doesnt matter how "actiony" you try to make a Rpg or vice-versa.





The fact of the matter is people will still think its bad no matter how good it is, even if it wins multiple game of the year awards or dare say even a game of the decade award. People will still think its bad because it isnt "They're Dragon age".





Even if the game ends up being bad I'm still getting it. Why? Because I'll follow the DA Mythos and once I finish it and I may think the stories terrible I'll have hopes for DA3 to be better.





Its funny how people think the sun will explode just because a star burnt out, basically saying just because one thing may be the "bad" out of the pile doesnt mean all of them are.

#60
Ziggeh

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eyesofastorm wrote...

What I don't understand is why people who are happy with the direction in which Bioware is going... people whose gaming needs are being met by Bioware are here complaining about people complaining.

Well, there are at least two good reasons, and as much as I hate to group people by motivations, because that's oversimplifying and generally innacurate, I'm going to do it anyway:

First is good old fashioned pedantry. A spirited distaste for horrible reasoning. I'd be lying if I said I didn't fall into this group, but luckily there is certain overlap with the second reason:

Wanting a better game. I don't want people to stop complaining. I think it's what these forums are basically for, sure they want to know when we like things as well, but criticism is where the devs can really learn things they might have otherwise missed. The problem? A lot of people are awful at it. I mean really dreadful. They complain about things that don't exist, they blame EA, they start out with insults and perhaps most commonly, deem opinions to be self evident. And this should be pointed out, at every opportunity.

If a complaint can't stand up to scrutiny, there probably wasn't a good reason to make it to begin with. Maybe the criticism stands up on it's own merits, but it might not, and maybe that person will find a strong defence, maybe they needed to clarify or expand, or change the direction to one more reasonable and accurate.

People should complain, and people should correct them. Through a process of peer review, theres a chance we might all get better at complaining.

Modifié par ziggehunderslash, 08 décembre 2010 - 06:07 .


#61
AlanC9

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eyesofastorm wrote...

This boggles the mind a bit...

Fear of change, huh? I think some are confusing the words fear and change. Folks typically fear change when change brings with it the unknown. I do not fear the changes Bioware is making because I know the nature of these changes. I have played action games. I have played JRPGS and PRG-lites, if you will. I do not fear these types of games. I dislike them. I know what the new art style looks like and I don't like it. I know that I can only play a human and I don't like it. I know that the protagonist is voiced and, for what I hoped would be a traditional role playing game, I don't like it. I know that I can't get a bird's eye view of the battlefield as I could in DA:O on the pc and I don't like it. I know that party member inventories are cut down and I don't like it. I do not fear these changes... I simply don't like them. Now, someone tell me that this is not a valid reason to complain.

Further, the people that come here to complain about the changes that Bioware is making are doing so in the hope (be it ever so slight) that Bioware will listen and again make the kinds of games that they like. What I don't understand is why people who are happy with the direction in which Bioware is going... people whose gaming needs are being met by Bioware are here complaining about people complaining. Tell me honestly what is more pathetic: someone here complaining with a clear purpose in mind or someone here complaining about complainers because they don't have anything better to do.


Sure, there are a lot of bogus complaints around here. Complaints about complaints happen too often. Unfortunately, complainers often try to oversell their points. Saying you just don't like adding feature X or removing feature Y is one thing. Saying that feature X is only there to appeal to brain dead console kiddies or that all good RPGs must have feature Y is quite another.

#62
Jarek_Cousland

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AlanC9 wrote...

Sure, there are a lot of bogus complaints around here. Complaints about complaints happen too often. Unfortunately, complainers often try to oversell their points. Saying you just don't like adding feature X or removing feature Y is one thing. Saying that feature X is only there to appeal to brain dead console kiddies or that all good RPGs must have feature Y is quite another.




Welcome to the internet bloke.

#63
Mirage III

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RussianSpy27 wrote...
Could it be that EA corporate heads coldly looked at the economic statistics and told BioWare, "ok that ME2 toy sold more units, make sure the DA2 toy sells at least as many; good bye"?

It couldn't be, because DA:O sold more units than ME2 did - 3.2 million vs 2 million. 

#64
Morroian

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Mirage III wrote...

RussianSpy27 wrote...
Could it be that EA corporate heads coldly looked at the economic statistics and told BioWare, "ok that ME2 toy sold more units, make sure the DA2 toy sells at least as many; good bye"?

It couldn't be, because DA:O sold more units than ME2 did - 3.2 million vs 2 million. 


Those ME2 figures are way out of date, from the first week it was released IIRC.

#65
Ryllen Laerth Kriel

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JohnEpler wrote...

Let's try to avoid characterizing anyone unhappy with DA2's direction as being simply afraid of change or whiners, shall we?


Wow, I'm impressed, go John Elper, go! Image IPB

Yes, I agree with John Elper. People should not try to straw-man a differing opinion but should actually consider intellegent or at least polite debate.

The whole "entitlement" claim is really over-used and there are a wide variety of legitimate concerns about where the game is going. The majority of the people here love Bioware games and just want to comment on the changes as they are leaked out. Of course none of us (beside the developers) know what the game will truely be like till Spring on release day. But if we all waited that long to comment, why have a forum? Image IPB

I don't like several aspects of DA 2 so far that have been leaked and I feel (right now) that it will be an inferior experience to DA:O. It's not skin off my back, I'll keep playing DA:O. This is also just my "feeling" and I will be happy if I am proven wrong by actually full game reviews and maybe playing the game first before I buy it.

Some of the issues that hurt DA 2 for me are: (Caution, Wall of Text ahead. Those with no attention span turn back now Image IPB)

1.) Voiced protagonist - It could limit dialogue options or  constrain the PC to more of a set personality, limiting the replay value for some players which could lead to less hype for future releases if the fans don't come back to it. I didn't feel the urge to play Mass Effect all the way through more than twice, the voiced dialogue was nifty but it didn't strike me as necessary either.

2.) class limitations - I really don't like the idea that a warrior can't fight effectively with two weapons and that a rogue can't learn how to use a shield effectively. It just makes no sense to me, just like it makes no sense that a mage can't learn how to use weapons either. I think multiclassing would add to the Dragon Age experience and add to player play-throughs of the game, building the fan base and hopefully leading to DA 3! I like the idea of agile fighters having different animations than strength fighters but perhaps that should be regulated by stats and not class? It would be fun to make a nimble fighter.

3.) Less Player Character Options - I know alot of people will moan but I still think losing dwarves and elves is a bit of a mistake. It may add more for the writers to work with in the story,  but will it add more for players to experience than it takes away? I thought one of the major sale points to DA:O were the Origins. I played through each Origin at least once and liked them all, thinking that each provided an opportunity for player insites on the world of Thedas. It's a fantasy genre and sure, most people might play at a human PC often, but there are alot of people who enjoy the different story possibility of playing as a dwarf or an elf. It might be fine if DA 2's official campaign was centered around Hawke but I imagine DA 2's mods will only allow human character creation as well.

4.) New Art Direction - This, as the catagory might suggest, is entirely subjective in a way, you cannot escape it as a human being so I'll get the subjective part over with: I liked the art direction of DA:O better, it didn't look to me like Lord of the Rings films (aside from the arcane horror being inspired by the gatekeeper of Mordor). If anything, I thought it looked more like a combination of Ridley Scott's Legend and John Boorman's Excalibur. My objective criticism would be that changing the art direction of something that is successful is a bad idea if you continue to sell that product line.

A simplified example might be the fiasco with GAP's logo switch earlier this year. It wasn't grandfathered in, just was suddenly switched and raised alot of eyebrows resulting in a loss of revenue. Increasing the resolution of textures, giving strings to bows and animating weapons I can understand. Changing the look of races and monsters in a dramatic way...it tends to turn into a Blizzard's WoW, or a George Lucas' Star Wars situation where the lore becomes tongue-in-cheek as the series' progress.

5.) All Your Eggs In One Basket Syndrome - This last catagory is about all the darn threads people still post playing on some form of "Dragon Effect" or "Mass Age." Yes, it can be tiresome but I feel there is some credibility to these worries though people claim it's just paranoia. Should the games be learning from each other and taking on traits of one another? There might be some things each could learn but if they evolve into a fantasy or sci-fi equivalent of one another then it might end up hurting sales rather than helping them.

Instead of buying a fantasy game with a unique playstyle and a sci-fi game with a unique playstyle, perhaps gamer-A prefers a fantasy game but wouldn't want the same offering in a sci-fi world, opting to totally skip on the other title. Meanwhile gamer-B might pass on the fantasy game with the very similar play mechanics and go for the sci-fi title. This could also be a benefit too in this world of shortening attention spans with gamers not wanting to learn an entirely new control scheme or playstyle between genres. Hopefully the gaming world isn't that lazy yet though.  I hope Mass Effect and Dragon Age keep very different play styles and don't morph closer and closer. It's only my opinion but diversity in two gaming franchises could only be a strength.Image IPB



Ending Disclaimer: I hope that DA 2 is a success. As gaming companies go, Bioware is pretty cool and they have released many quality products. I own most of Bioware's games and honestly can say I enjoy playing them. I don't feel entitled in my beliefs or pretend I have any sway over anything involving game production. It is fun to think about these things, hear other's opinions and thanks to Bioware, we have the freedom to talk about what they are working on on their forums! I have no set opinions on DA 2 as they are always evolving till I actually get informed reviews and hopefully play test it myself. Everyone remember to keep an open mind and don't write off the opinions of others just because they are different than yours. Good day!

#66
Bryy_Miller

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Wow, so I totally meant to post what I did in the other thread. I fail so hard.

Modifié par Bryy_Miller, 08 décembre 2010 - 07:07 .


#67
Piecake

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ziggehunderslash wrote...

People should complain, and people should correct them. Through a process of peer review, theres a chance we might all get better at complaining.


Peer review?!?  Get your fancy shmancy words and procedures out of here!

But seriously though, my butt has a better chance of sprouting pegasus wings than that happening more than once in a blue moon.  Its nice to dream though

#68
Ziggeh

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Piecake wrote...

But seriously though, my butt has a better chance of sprouting pegasus wings than that happening more than once in a blue moon.  Its nice to dream though

Hah, true, but that's the theory. It does happen though, things get beaten into useful shape. It's just more common that people will break out the insults or cat memes well before that happens.

#69
Guest_Antares1987_*

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change can be frightening

#70
ptibog

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Bioware threw away everything I loved in Dragon Age: Origins and replaced it with ME2 stuff(which I hated).

How could I not complain?


Besides that, I'm French, so complaining is my national sport.

#71
AlanC9

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Jarek_Cousland wrote...

AlanC9 wrote...

Sure, there are a lot of bogus complaints around here. Complaints about complaints happen too often. Unfortunately, complainers often try to oversell their points. Saying you just don't like adding feature X or removing feature Y is one thing. Saying that feature X is only there to appeal to brain dead console kiddies or that all good RPGs must have feature Y is quite another.


Welcome to the internet bloke.


Heh. Truth is, I like it this way. I don't often get to unleash total contempt on people ITRW, since if I'm talking to them at all I probably need to maintain a civilized relationship with them. But if someone goes around being an idiot here, I can attack his nonsensical arguments without caring if I hurt his feelings.

#72
Sylvius the Mad

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ErichHartmann wrote...

Atakuma wrote...

They are complaining because they dislike the direction of the game.

Essentially this.  Some people hate change.

Those two statements aren't even close to equivalent.

#73
AlanC9

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Ryllen Laerth Kriel wrote...

1.) Voiced protagonist - It could limit dialogue options or  constrain the PC to more of a set personality, limiting the replay value for some players which could lead to less hype for future releases if the fans don't come back to it. I didn't feel the urge to play Mass Effect all the way through more than twice, the voiced dialogue was nifty but it didn't strike me as necessary either.

2.) class limitations - I really don't like the idea that a warrior can't fight effectively with two weapons and that a rogue can't learn how to use a shield effectively. It just makes no sense to me, just like it makes no sense that a mage can't learn how to use weapons either. I think multiclassing would add to the Dragon Age experience and add to player play-throughs of the game, building the fan base and hopefully leading to DA 3! I like the idea of agile fighters having different animations than strength fighters but perhaps that should be regulated by stats and not class? It would be fun to make a nimble fighter.

3.) Less Player Character Options - I know alot of people will moan but I still think losing dwarves and elves is a bit of a mistake. It may add more for the writers to work with in the story,  but will it add more for players to experience than it takes away? I thought one of the major sale points to DA:O were the Origins. I played through each Origin at least once and liked them all, thinking that each provided an opportunity for player insites on the world of Thedas. It's a fantasy genre and sure, most people might play at a human PC often, but there are alot of people who enjoy the different story possibility of playing as a dwarf or an elf. It might be fine if DA 2's official campaign was centered around Hawke but I imagine DA 2's mods will only allow human character creation as well.


These three points have a common feature; namely, replayability. (Edit: or rather, you're trying to sell each point because it increases replayability.) But how seriously should Bio take replayability? Bio knows that very few people replay games. Hell, not that many even finish games once. They also know that the number of players who even tried a nonhuman is very small.

If anything, DA2's already doing the most important thing for replayability by making the game shorter.

Modifié par AlanC9, 08 décembre 2010 - 07:08 .


#74
Sylvius the Mad

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The voiced PC doesn't just limit replayability. It limits the possible character designs from the very first character designed.

#75
Ryllen Laerth Kriel

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Replayability is a good thing. As I said in my post I mentioned that the more a player replays a game, the more they remember it and the more likely they will tell a friend about it. Also the more likely they will pick up the sequel. It's just my guess based on my personal experiences. If I pick up a sequel to a game I enjoyed and it has low replay value, I don't tell anyone about it and become cautious about the next game that company releases.