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Why are people complaining about DA2?


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#201
wrdnshprd

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the main reason i am skeptical is it sounds like they are making dragon age: mass effect edition. if i wanted the mass effect playstyle.. id play mass effect lol.. i like both systems but they should be completely separate. also, i dont want dragon age turned into an action game.



also, as others have stated.. there is a difference between fearing change, and disliking it. so far, from my viewpoint the changes they have made have only limited choice and rpg elements, and havent expanded on them at all.



but as one bioware rep has stated, there is more news to come this month, so hopefully my concerns will be squashed and i can be as stoked for DA2 as i was for DA1. right now though, im not liking their direction.

#202
NeKroSoft13

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ErichHartmann wrote...

Atakuma wrote...

They are complaining because they dislike the direction of the game.


Essentially this.  Some people hate change. 


when changes are for the worse, then of course people will not like them

#203
NeKroSoft13

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TS2Aggie wrote...

The fact that we're 3 months away from release and have not seen a demo of actual gameplay footage does not bode well. .


don't even get me started on those pathetic gameplay videos, reminds of some cheesy Japanesse final fantasy crap.

#204
AlanC9

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Vylan Antagonist wrote...

For my part, I'll miss the tactical pausable real-time combat.


Who said tactical pausable content is going away? 

#205
ptibog

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AlanC9 wrote...

Vylan Antagonist wrote...

For my part, I'll miss the tactical pausable real-time combat.


Who said tactical pausable content is going away? 


every preview says that DAII is far less tactical than DAO.
And gameplay videos show that you don't need to pause the game to win.

Modifié par ptibog, 09 décembre 2010 - 09:46 .


#206
Ziggeh

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ptibog wrote...

And gameplay videos show that you don't need to pause the game to win.

Most of them have been based on that demo where the current character can't actually die, no? While many have been of the "exaggerated" blight-made-from-water-balloons-full-of-claret section. I'm not sure we've had anything like a representative view of combat gameplay.

#207
TheCreeper

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NeKroSoft13 wrote...

ErichHartmann wrote...

Atakuma wrote...

They are complaining because they dislike the direction of the game.


Essentially this.  Some people hate change. 


when changes are for the worse, then of course people will not like them

This is what is driving me nuts about people who don't like DA2, constantly acting like pretty much every change is bad , and assuming that for whatever reason Bioware is intentionally making the game worse,and also assuming that their opinion is more or less fact. I hate to break to you but some of us don't see these changes as bad, that doesn't make us Idiots or anything, it just means that we have different opinions on this. Bioware is very good to it's fans, it would not make these changes unless they felt it was a smart move for the franchise.

#208
DPB

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Most DAO combat videos didn't show much pausing either, probably because it doesn't make for a very entertaining video.

#209
AlanC9

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You hardly need to pause DAO much either. A little on Nightmare, but that's about it.

#210
Xebioz

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ptibog wrote...

AlanC9 wrote...

Vylan Antagonist wrote...

For my part, I'll miss the tactical pausable real-time combat.


Who said tactical pausable content is going away? 


every preview says that DAII is far more tactical than DAO.
And gameplay videos show that you don't need to pause the game to win.



To me it seems that you're saying "DAII is more tactical than DAO, but doesn't need tactics" and this has been puzzling me.

Also, can I have the link to those previews, because all I have heard is the "press a button and something awesome will happen thingy". To me it seems that focusing on faster combat might leave some of the old problems in the system (while focusing more on animations and looks (not that I like this over the top look either)).

Not trying to flame anyone or anything ^_^

#211
Andferne

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AlanC9 wrote...

You hardly need to pause DAO much either. A little on Nightmare, but that's about it.

This. Even playing through the game for my first time I found myself only pausing when I had to get up and leave.

#212
Sylvius the Mad

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I like pausing. I pause DAO every 2 seconds whether I need to or not. Simply because it slows the pace of combat and lets me make decisions more sedately.

#213
ptibog

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Xebioz wrote...

ptibog wrote...

AlanC9 wrote...

Vylan Antagonist wrote...

For my part, I'll miss the tactical pausable real-time combat.


Who said tactical pausable content is going away? 


every preview says that DAII is far more tactical than DAO.
And gameplay videos show that you don't need to pause the game to win.



To me it seems that you're saying "DAII is more tactical than DAO, but doesn't need tactics" and this has been puzzling me.

Also, can I have the link to those previews, because all I have heard is the "press a button and something awesome will happen thingy". To me it seems that focusing on faster combat might leave some of the old problems in the system (while focusing more on animations and looks (not that I like this over the top look either)).

Not trying to flame anyone or anything ^_^


i mean't "less tactical", my bad

#214
Drasanil

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ziggehunderslash wrote...

Eshaye wrote...

What people are forgetting is that Dragon Age was sold as a spiritual successor to Baldur's Gate with that classic gameplay in a new package.

I'm not sure anyones forgotten that (there are almost certainly a couple of referenecs in this thread alone). The trouble with that is, while you might find some common ground, what you associate with the spirit of BG is going to be different from the next guy and the guy after that.

It's an awful standard to hold it up to, because what it means is entirely subjective.


True but then again I'm fairly certain BG lacked AWESOME BUTTONS*, had multiple race/class choices, few weapons restrictions (beyond the D&D feat based one), silent protagonists, and an isometric camera... so what exactly is there in DA 2 that can be associated with the spirit of BG?



*Sorry I believe it's official Bioware policy that you must use caps when invoking the AWESOME BUTTON..

#215
Wulfram

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BG had massive class based weapon restrictions. In BG2 you even had Cavaliers* who weren't allowed to use range weapons.



*Not Chevaliers. Calm down, Loghain.

#216
Ziggeh

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Drasanil wrote...

True but then again I'm fairly certain BG lacked AWESOME BUTTONS*, had multiple race/class choices, few weapons restrictions (beyond the D&D feat based one), silent protagonists, and an isometric camera... so what exactly is there in DA 2 that can be associated with the spirit of BG?

I've not actually played them (yes, yes, I should be chased through the street), so it's hard for me to draw comparisons, but are those really the reasons they were well loved? You could see them from a certain angle? You grew a deep affection for characters because they could hold different weapons?

#217
MysterD

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People want to know why people are complaining about DA2? It's b/c it's becoming more like other games and not its own thing. There's a HUGE lack of strategic-RPG's on the market in recent years, as more and more games aim to be more action-orientated.

We don't see many strategy-RPG's anymore like the party-based Planescape: Torment; NWN2 + expansions; BG 1 and 2; and Drakensang games. Where did all these strategy-RPG games go, all of a sudden? There's a sudden overdosage on the market currently of action-orientated RPG's, especially in the last 10 years.

Dragon Age: Origins filled that void - and in a major way, as it was also a masterpiece of that style of gaming. All of the Origins fans are complaining b/c it's basically abandoning those classic strategic-RPG roots in a major way. It's becoming more like say a party-based action-RPG.

So, here's my list of complaints about DA2 - and I'm sure many will agree w/ me:
1. Extra overhead tactical viewpoint is gone in ALL versions (including PC version);
2. Short-hand dialogue style for dialogue options (like Mass Effect games);
3. Approval system for companions are gone;
4. Character is only human race, has a name, and is voice-acted;
5. And strategic command stacking are NOT going to be in ANY version of DA2 (thus making the game more action-orientated than before).

While, I bet Dragon Age 2 will likely turn out to be a great action-orientated RPG, a part of me will be sad that Dragon Age 2 is abandoning its strategy-RPG roots that Origins single-handedly revived.

If anything, I think Dragon Age 2 is looking to be more like The Witcher 1 and 2.

Modifié par MysterD, 09 décembre 2010 - 10:22 .


#218
Morroian

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Drasanil wrote...

True but then again I'm fairly certain BG lacked AWESOME BUTTONS*, had multiple race/class choices, few weapons restrictions (beyond the D&D feat based one), silent protagonists, and an isometric camera... so what exactly is there in DA 2 that can be associated with the spirit of BG?


DA2 isn't being held up as a spiritual successor to BG. DAO was at 1 time but even then thats not really accurate its more like Kotor with the addition of an isometric view.

#219
ArcanistLibram

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Few people seem capable of spotting DAO's flaws.

#220
MysterD

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ArcanistLibram wrote...

Few people seem capable of spotting DAO's flaws.


DAO is probably the best strategy-RPG since BG2.

And there's a few ways that I can think of Bioware could've definitely sped-up DA2's gameplay AND also kept its strategy-RPG roots. 

Modifié par MysterD, 09 décembre 2010 - 10:25 .


#221
Piecake

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MysterD wrote...

3. Approval system for companions are gone;


 and replaced with something a whole lot better

#222
upsettingshorts

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I'll leave the nitpicking over your other points to someone else and just address the flat out wrong bits.

MysterD wrote...

3. Approval system for companions are gone;


Categorically false.  The one-way approval system has been revamped and replaced with a two-way Friend/Rivalry system.

MysterD wrote...

5. And strategic command stacking are NOT going to be in ANY version of DA2 (thus making the game more action-orientated than before).


If you're claiming this was in DA:O, it wasn't in the version of it I played.  Abilities appear to work in precisely the same fashion in that you enable one at a time.  Also, it's been a really long time but did Baldur's Gate 1-2 have this?  I know KOTOR did.

Modifié par Upsettingshorts, 09 décembre 2010 - 10:26 .


#223
MysterD

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Piecake wrote...

MysterD wrote...

3. Approval system for companions are gone;


 and replaced with something a whole lot better


Which is...? :huh:

#224
Piecake

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MysterD wrote...

Piecake wrote...

MysterD wrote...

3. Approval system for companions are gone;


 and replaced with something a whole lot better


Which is...? :huh:


Friendship/rivalry system

There is a pretty detailed thread on the system somewhere on here.  Looked for a bit, but couldnt find it

Modifié par Piecake, 09 décembre 2010 - 10:29 .


#225
Ryllen Laerth Kriel

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That is because this is a forum about DA 2?



DA:O had alot of things that could of been improved from the standpoint of many people but...overall it was an excellent game, at least in my opinion. I have no final judgement on DA 2 since I haven't played it yet, but the changes do not endear me towards it (so far) since all I have to compare to it is DA:O.