yummysoap wrote...
I've found the games I've most enjoyed were the ones I knew absolutely nothing about before playing. It was absolute agony to dodge a lot of the ME2 media but in the end I think I was better for it. It'd be nice if Bioware put a little bit more restraint on what they release story-wise - nice as it was to see Garrus it was pretty sad to know who Archangel was before his big reveal in-game.
Hear ya. I can't believe Bioware let it out through a Blur trailer.
Their marketing department goes to all this length to keep us in suspense, but in the few months leading up to release, it's like they suddenly explode. Teh fanzz didn't help one bit; I remember a lot of people on here saying that Bioware should just reveal who the returning squadmates would be, and that keeping it a secret was somehow an offense to them.
Meh. ME2 also didn't have really big and complex RPG systems that it could show off (other than the dialog system, but that's something you'd want to show as little of as possible). All it had was combat and story; the fact that it was keeping the inventory and level-up systems under wraps tells me that they just didn't want to upset the fanbase, so they decided not to include it in the marketing. What else was there to show that wouldn't be construed as spoilers?
Edit: the marketing for Reach was pretty well-funded, considering it's value, so I think Bioware/EA would have to get a little more creative with promoting ME3.
Modifié par Mr. MannlyMan, 08 décembre 2010 - 07:53 .