ME3 more like ME1
#1
Posté 08 décembre 2010 - 12:05
Most of all but this might sound daft, is i miss the old ME1 bullets, the proper bluey sci-fi laser bullets lol, where as in ME2 they where just like the dull GOW2 bullets :/
Another thing is was the music done by someone else in the 2nd one?
The 1st one sounds way better :/
#2
Posté 08 décembre 2010 - 12:17
Otherwise, I agree, the combat was very much improved in ME 2 but in the process lost a lot of content you'd sort of expect from an RPG, the inventory for example, wasn't so much simplified as almost completely taken out.
Modifié par Tasi Nedas, 08 décembre 2010 - 12:31 .
#3
Posté 08 décembre 2010 - 03:04
Modifié par DJBare, 08 décembre 2010 - 03:05 .
#4
Posté 08 décembre 2010 - 03:13
It's basically what I've been preaching about. If anything needs to be modified for the third installment, it's this aspect. Where is the subtle background 80's Sci-Fi music??????? Where is the blueish tint that makes you feel like the galaxy is dreamy and amazing, where is the floating debris, the kind of slowed air that makes you anticipate some ambush or something.
Where is the intimacy? I felt like in Mass Effect 2, there wasn't enough down time to actually think about anything. It was more like: Here's 3 dossiers, go find them....oh, here's 3 more...go get em...oh help horizon....oh make sure teammates are loyal....oh do this and do that....no reflection like in the first game after every mission, and actually thinking with your teammates in an in-depth way like in Mass 1....
Don't get me wrong....I will love every Mass Effect game that Bioware puts out because I love the series...but Mass 3 will be that much better if it can instill the atmosphere of Mass1 into it. It will ultimately bring back the most Nostalgic feelings for me and I'm sure the majority of other players.
#5
Posté 08 décembre 2010 - 03:15
And i've read that ME3 will bring back more RPG features, that should bring back a kind of ME1 vibe if it comes to fruition.
#6
Posté 08 décembre 2010 - 03:20
#7
Posté 08 décembre 2010 - 03:21
#8
Posté 08 décembre 2010 - 03:22
#9
Posté 08 décembre 2010 - 03:25
#10
Posté 08 décembre 2010 - 03:46
in consoles there are buttons like R and L that do the same thing(map/point objective), they could use those buttons to Reload and crouch, then they would have a free button they could use to only cover and still mantain 3 maped buttons to powers.
#11
Posté 08 décembre 2010 - 04:04
Modifié par Googlesaurus, 08 décembre 2010 - 04:04 .
#12
Posté 08 décembre 2010 - 04:05
I think we have different views on the word "demand"; I've not seen any demands in this thread, more like wishes.-Severian- wrote...
*sigh* Strange sense of Deja Vú? It's not even worth debating anymore, since this thread'll drop down and someone'll make a new one. At least have some original ideas before making yet another demands thread? They're all the damn same.
When I first played ME1 I was in awe at what they achieved, so much depth, so much emotion, I for one am enjoying ME2 but sometimes(not often) I get the feeling of "The Sims" mixed with a straight up shooter, it's like they dumbed down the mature content(and I'm not just talking about the sex).
#13
Guest_Bennyjammin79_*
Posté 08 décembre 2010 - 04:11
Guest_Bennyjammin79_*
#14
Posté 08 décembre 2010 - 07:31
-The combat and weapon systems (specifically overheating, accuracy, sluggish cover system, inventory, lack of a kill all weapon aka heavy weapon, generic compounds and caves you would fight in, and the list goes on).
-The elevators vs loading screen and more importantly the post-mission debrief with the squad. The latter I think was what I missed the most from ME1, seeing all the squadmates sit down and hash it out while Shepard played referee and tried to make sense of the whirlwind that had become his life.
-As for the loading screens... they're shorter than the elevators that's for sure and after you've literally played through ME1 twenty plus times you tend to get bored of all the waiting. I wouldn't mind more ambient dialogues between your squadmates as you travel - much like how they did in Dragon Age. There was that one staircase where Garrus and Tali talked about the old elevators, it reminded me very much of some of the Miranda/Alastair bantering in Dragon Age. More of those triggers would help enrich the game without the need of waiting in an overly long loading screen or elevator just to catch some dialogue.
A good example of this was the LotSB DLC that got a 9.5 in reviews and just about everybody loved. Part of what made it so great was how Shepard and Liara kept up an ambient dialogue as they fought waves of the SB's agents. They basically took the dialogue you get from the ME1 elevator scenes and transplanted it into ME2's combat and exploratory scenes. Downside is that there will be a lot more lines of dialogue for the VAs to deal with but... =)
#15
Posté 08 décembre 2010 - 07:42
#16
Posté 08 décembre 2010 - 07:47
Add in customizable party armors again.
More crew interactions, party banter, elevator rides.
Get rid of the mission complete tally screen, maybe add a holographic display accessible through a ships console.
More exploration similar to the mako planets more open.
edit: there was a thread with some cool pictures manips of mass effect 2 (heres one but not the one im thinking of)
http://social.biowar...index/5351821/1
Modifié par Deebe, 08 décembre 2010 - 07:48 .
#17
Posté 08 décembre 2010 - 08:10
Bennyjammin79 wrote...
Not if it brings back the Mako
x10
#18
Posté 08 décembre 2010 - 08:21
I would prefer more squad customization, more weapons, more parts for armour and bring back planet exploration.
But do not do another overhaul. The gameplay in ME2 was much more enjoyable, it just needs more tweaks, but it's on a better track then what we had in ME. Focus on the story and characters.
Modifié par kraidy1117, 08 décembre 2010 - 08:22 .
#19
Posté 08 décembre 2010 - 08:25
#20
Posté 08 décembre 2010 - 08:26
I would be happy if they placed again more emphasis on the main story in ME3 while at the same time kept the ME2 improvements in gameplay more or less intact.
#21
Posté 08 décembre 2010 - 08:34
#22
Posté 08 décembre 2010 - 08:43
Most of you are forgetting that Mass Effect had done something that no other game had done before. It created something new and refreshing. When I played Mass 2....the aura of the series was gone. Sure...the characters/references/design and everything was there but........
The entire game was more like a myth, a legend that could be told to those who might believe it...nothing progressed but the action. Let's be real...the story didn't progress either. It was more a story of that guy in the days of the revolutionary war in America who shouted "The British are coming!" Except that he picked up some friends along the way to deliver the message. Get what I'm saying?
Mass Effect is all about the story and atmosphere. I don't know why people are drooling over the combat for the strength of mass effect 2. It should serve more like salt does to french fries. It's there on the side.
Now, I love Mass Effect 2 as do I 1. But if I were to choose between the feel of 1 or 2.....I would without a doubt choose 1. So, don't be bashing 1...because without it...none of us would be here discussing this wonderful series.
#23
Posté 08 décembre 2010 - 08:47
Combine them all in ME3 and you will have one hell of a game. ME2 is praised for it's strong gameplay but criticized for it's poor writing, thus Biowaren eeds to put more resources into there writing.
Modifié par kraidy1117, 08 décembre 2010 - 08:48 .
#24
Posté 08 décembre 2010 - 08:48
Let Mass Effect 3 conclude the same way it ended...with a nostalgic feel overall, and the ultimate secrets revealed.
It was actually quite sad really at how much had been revealed of Mass 2...but in a way, so little of it HAD been revealed. I expected a great second act...but in my opinion, IT was average. Pick up a few friends...and...and...that's it? Like 4 Main Missions?! Are you kidding me?
I think that yeah....Mass Effect 2 DID improve on things....But it lost sooo much more.
#25
Posté 08 décembre 2010 - 08:49




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