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ME3 more like ME1


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#26
Nightwriter

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I would like ME3 to be more like ME1. But not particularly for the reasons discussed.

#27
LPPrince

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ME2's combat.

ME1's story.

A new inventory. A new looting system.

The return of the Mako, albeit modified a bit, and free-roaming.

Aite-style UNCs/N7 missions that aren't just mountain after mountain.

The return of night-time maps. Like the UNC's from ME1, where space was visible.

Weather effects like on Jack's loyalty mission. Rain, snow, mist, etc etc.

THE RETURN OF THE FRIGGEN PRESIDIUM.

Modifié par LPPrince, 08 décembre 2010 - 08:51 .


#28
Kane-Corr

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kraidy1117 wrote...

Um you do know ME had four main missions too right?






Sorry...what I meant to say was that the time for Mass Effect 1's missions in comparison to Mass 2's missions were vastly different. Mass 2's missions when looked at alone were weak.




Minor Spoiler








Freedom's Progress, Horizon, Reaper Iff, Final Mission? Is that right? I haven't played in a while so I assume so...

But, Noveria, Feros, Therum, Virmire, Ilos, all story driven, all MUCH longer than Mass 2 missions

I kind of went through Mass 2 and I was just like....wow really? I'm almost done? Soooo much more to discover in Mass 1...they need to bring that back for 3

#29
kraidy1117

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You forget the Collector ship mission, plus the recruitment and loyalty missions also make bulk of the game, thus the main ones where shorter then the ones in ME because ME didn't have so many missions.

I am not saying it was good thing but there is a reason why that happen.

Modifié par kraidy1117, 08 décembre 2010 - 08:57 .


#30
LPPrince

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To be honest, I'd rather have fewer, longer, richer missions than a ton of shorter emptier ones.



Just saying.

#31
Soapy010

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Agreed, but keep the combat system.

#32
Kane-Corr

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kraidy1117 wrote...

You forget the Collector mission, plus the recruitment and loyalty missions also make bulk of the game, thus the main ones where shorter then the ones in ME because ME didn't have so many missions.

I am not saying it was good thing but there is a reason why that hapen.






Oh no, I understand that....but I left out the squad-mate missions on purpose. Sure, they are apart of the Story...but really when looking at it....is this qualified as story? Do you REALLY think it should be? Because honestly....it kinda isn't. It's a part of the story, but it's not really. You are basically going for a ride to fight an unknown alien race that no one knows about, affects no one directly, and no one will probably EVER know it happened. It really has no relation to 1....which is fine....I understand that, I also understand the difficulty in making the second game...


Too many variation problems and such. But....look at it this way...would driving to houses and picking up friends seem like a story, or would getting to that destination and moving forward from there with your friends seem even better?

#33
kraidy1117

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LPPrince wrote...

To be honest, I'd rather have fewer, longer, richer missions than a ton of shorter emptier ones.

Just saying.

Plus when they are very intresting. The recruitment missions had good length and content, but the personal missions? There is only 6 of them that I found where fantastic with good writing, content and fun.

But most of them I found dull and time wasters, where with ME each mission was good(except for Novaria, hate that mission)

#34
kraidy1117

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Kane-Corr wrote...


Oh no, I understand that....but I left out the squad-mate missions on purpose. Sure, they are apart of the Story...but really when looking at it....is this qualified as story? Do you REALLY think it should be? Because honestly....it kinda isn't. It's a part of the story, but it's not really. You are basically going for a ride to fight an unknown alien race that no one knows about, affects no one directly, and no one will probably EVER know it happened. It really has no relation to 1....which is fine....I understand that, I also understand the difficulty in making the second game...


Too many variation problems and such. But....look at it this way...would driving to houses and picking up friends seem like a story, or would getting to that destination and moving forward from there with your friends seem even better?

I am not saying Bioware did a good thing, the focus on squadmates should have been secondary, which is not the case and that is a bad thing for the middle of the trilogy. Too much of MEE2 was spent with your squad and less on the tru threat, thus hardly any advancing in the overall story.

#35
LPPrince

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Sorry Kraidy, but I'll have to disagree on the Noveria bit.



That's the kind of mission structure I want to see.



You go down, enter a hub, have multiple ways to progress out of the hub, then enter a driving sequence, then a maze, then another hub, multiple ways to progress out of said hub and maze, eventually reaching the boss, then complete.



It was way better than the, "Land. Shoot/Don't Shoot. Leave" we got in ME2.

#36
Chino 281

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No. Mass Effect 3 should definitely not be like Mass Effect. If it were, there would be almost no different styles of missions, bad animations, awkward voice acting, repetitive terrains for planet trolling, terrible fill-in graphics, bad texturing, and a rushed story. I do agree that Mass Effect was really fun, and I just played it through only a week ago, but the plot is so much more well thought out for Mass Effect 2 than Mass Effect's was. The things that I did feel that were lacking, however: is the music; the old music was just so calming and up-beat and it is what I think of when I hear "Mass Effect Music," Wrex; he was, with Garrus, a sure pick when I set out on a mission, and the Mako (under certain cirmstances.) Mass Effect 2 is superior in my mind. The reduction of RPG-like game devices was suprising, but a good choice. If I were to say anything about improvements, there would be only one true one: DON'T give us crap messages telling us about how cool the mission was and how awesome the future will be with the things we brought home, let us do something with it, give us another mission, you know? Those darn messages made me mad and all of those mini quests I did in Mass Effect turned out to be only sincere letters in my digital mailbox. Mass Effect 3 needs to be more variable and have less off screen animations with a considerable reduction in cop out scenes like the Skillian Five Poker game. Can't wait for it to come out either way!

#37
kraidy1117

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Novaria had a terrible level design. Too many boring elevators, no banter in them when Bioware could have put stairs in there. I wouldn't mind something like Novaria again if there is no elevators, that ruined the mission for me fast.

#38
Kane-Corr

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Chino 281 wrote...

No. Mass Effect 3 should definitely not be like Mass Effect. If it were, there would be almost no different styles of missions, bad animations, awkward voice acting, repetitive terrains for planet trolling, terrible fill-in graphics, bad texturing, and a rushed story. I do agree that Mass Effect was really fun, and I just played it through only a week ago, but the plot is so much more well thought out for Mass Effect 2 than Mass Effect's was. The things that I did feel that were lacking, however: is the music; the old music was just so calming and up-beat and it is what I think of when I hear "Mass Effect Music," Wrex; he was, with Garrus, a sure pick when I set out on a mission, and the Mako (under certain cirmstances.) Mass Effect 2 is superior in my mind. The reduction of RPG-like game devices was suprising, but a good choice. If I were to say anything about improvements, there would be only one true one: DON'T give us crap messages telling us about how cool the mission was and how awesome the future will be with the things we brought home, let us do something with it, give us another mission, you know? Those darn messages made me mad and all of those mini quests I did in Mass Effect turned out to be only sincere letters in my digital mailbox. Mass Effect 3 needs to be more variable and have less off screen animations with a considerable reduction in cop out scenes like the Skillian Five Poker game. Can't wait for it to come out either way!





I cannot DISAGREE with you more. Where to start? Well....sure Mass Effect 2 WAS an improvement on certain things....like all of the awkwardness and stuff....but, you really think Mass Effect 2's story was better than 1?

Uh...did you even play the first game? I really don't mean to come off as rude or anything but....Mass 1 was way better than 2 in this regard...not only my opinion but of many on this forum, and reputable sites as well. And, the reduction of RPG qualities is absolutely horrible. WHY else would you play Mass Effect...to shoot Aliens? Sorry bro, Modern Warfare is for that. I'm not directing this at you, but at the points you made. I think that if I were to take one thing from Mass Effect 2 it would be the combat and basically infuse that into Mass 1 and then we have the best game known to man.

#39
kraidy1117

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Plus the interrupts and more unique dialog for Shepard, that should also come back.

#40
massive_effect

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ME2 is silky smooth without any loading hiccups. In ME1, you were constantly interrupted by pauses of something loading. This is what makes ME2 a better experience.

ME1 combat was nearly unplayable compared to ME2.

If they could make the game seamless without hiccups, I'm all for it. But, frame rate and polish are critical for me.

#41
AdmiralCheez

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While I liked ME2 more than ME1, I do rather miss the breadth and depth of the first game. ME2 felt too confined. Really, if it weren't for the cutscenes, you'd hardly know you'd even visited other worlds. ME3 needs that "bigness" again.  That's really the only thing I really want to change.

Modifié par AdmiralCheez, 08 décembre 2010 - 09:26 .


#42
Fiery Phoenix

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Kane-Corr wrote...

I 100% agree with this thread.....We NEED the whole feel of the first game in Mass Effect 3.

It's basically what I've been preaching about. If anything needs to be modified for the third installment, it's this aspect. Where is the subtle background 80's Sci-Fi music??????? Where is the blueish tint that makes you feel like the galaxy is dreamy and amazing, where is the floating debris, the kind of slowed air that makes you anticipate some ambush or something.

Where is the intimacy? I felt like in Mass Effect 2, there wasn't enough down time to actually think about anything. It was more like: Here's 3 dossiers, go find them....oh, here's 3 more...go get em...oh help horizon....oh make sure teammates are loyal....oh do this and do that....no reflection like in the first game after every mission, and actually thinking with your teammates in an in-depth way like in Mass 1....

Don't get me wrong....I will love every Mass Effect game that Bioware puts out because I love the series...but Mass 3 will be that much better if it can instill the atmosphere of Mass1 into it. It will ultimately bring back the most Nostalgic feelings for me and I'm sure the majority of other players.

This. Seriously, this is exactly what I want for ME3 in general.

#43
Kane-Corr

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FieryPhoenix7 wrote...

Kane-Corr wrote...

I 100% agree with this thread.....We NEED the whole feel of the first game in Mass Effect 3.

It's basically what I've been preaching about. If anything needs to be modified for the third installment, it's this aspect. Where is the subtle background 80's Sci-Fi music??????? Where is the blueish tint that makes you feel like the galaxy is dreamy and amazing, where is the floating debris, the kind of slowed air that makes you anticipate some ambush or something.

Where is the intimacy? I felt like in Mass Effect 2, there wasn't enough down time to actually think about anything. It was more like: Here's 3 dossiers, go find them....oh, here's 3 more...go get em...oh help horizon....oh make sure teammates are loyal....oh do this and do that....no reflection like in the first game after every mission, and actually thinking with your teammates in an in-depth way like in Mass 1....

Don't get me wrong....I will love every Mass Effect game that Bioware puts out because I love the series...but Mass 3 will be that much better if it can instill the atmosphere of Mass1 into it. It will ultimately bring back the most Nostalgic feelings for me and I'm sure the majority of other players.

This. Seriously, this is exactly what I want for ME3 in general.




Thank you...I'm glad you agree with me. Image IPB

#44
Fiery Phoenix

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ME1 just really managed to give you that awesome feeling which tells you you're in space. It had a much more compelling sci-fi feeling to it. ME2 did have that, but only on a very basic level, which wasn't enough.

#45
DJBare

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Chino 281 wrote...

No. Mass Effect 3 should definitely not be like Mass Effect. If it were, there would be almost no different styles of missions, bad animations, awkward voice acting, repetitive terrains for planet trolling, terrible fill-in graphics, bad texturing, and a rushed story.

Accept I do not believe those are the things being discussed here, no one is saying use the old animations or repetitive terrains, but it's possible to take some elements of ME1 and update them for ME3, which elements are of course a matter of opinion, I enjoyed for instance the elevator ride as they gave you a sense of the size of a given area, in ME2 I just get the sense it's the floor above my characters head, the mako could have been a hybrid with the hammerhead.

As for textureing, while it's not bad in ME2, it could have been better, especially LOD textures, I dread looking through the sniper scope at objects in the distance.

Rushed story?, hmm, I find ME2 to be a rushed story, almost linear, things like TIM wanting to talk and you cannot leave the ship or do anything else until you have spoken with him, then you are forced into a mission like the collector ship, there was no need for that, while the player would need to complete that mission to continue the story, the moment to do that mission should have been left upto the player.

#46
padaE

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Not a chance not a chance. ME3 has to follow ME2 footsteeps and improve upon them.

#47
Tarahiro

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I think the elevators from ME1 should return. Also the ability to crouch, it made me feel quite the ninja. I prefer the healing and reviving from ME1. I liked how you could revive in ME2 but the fact you couldn't heal and simply had to hide until it recharged made it feel too much like CoD or any other random FPS. If that's the direction BW are taking their ME games, I fear for the future. If I wanted a pure FPS i'd go play CoD or Halo.



Depending on how the story for 3 plays out, after main story free roam like in ME2 would be most welcome. It's nice not having to start a new character just to play DLC.



ME2 had better squadmate ship placement. In ME2, all the characters were in different locations. In 1, Liara was in the med room. Kaiden was in the....whatever he was fiddling with. Tali was in engineering, sure, but the other 3 were just standing around by the Mako having a little picnic or whatever. I like the idea of them being more spread out.



I didn't like ME2's 'mission complete' thing either. To me it ruins the immersion and that's something ME1 was good at. Also, I like getting experience every time I kill something and not having to wait until the end of the mission just to be told what i'd achieved.



The detailed levelling in ME1 and the dumbed down levelling in ME2 are both a bit iffy. I'd like some kind of happy middle. Now, in ME1's levelling options there were like 3 different choices which would affect health. That's a bit overboard. In ME2 the level up was too simplified, only having about 4 things (on companions anyway) to choose from. So whilst we don't need a huge list of skills it would be nice to be able to put points to charm / intimidate again. Weapon proficiency too, and a wider variety of powers. Just have it simplified a bit so one skill option deals with each seperate thing.



ME2 style of having more companions is nice.



I would love BW forever if they brought back full squad scenes after or before major story missions. I loved the scenes in ME1 where after finishing a major mission, the whole team would be sat around the room talking about what happened. That was one of the major things I missed most in 2.



So I don't think ME3 should try a completely new direction, I thnk it should incliude the best of both previous games. No matter what BW do, they won't please everyone though.


#48
Guest_Bennyjammin79_*

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F the Mako.

#49
Nightwriter

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I suppose I felt like ME2 wanted me to do and not think.

Or at least, it wanted me to only think about certain things.

ME1 seemed to want me to think and then do, or do and then think. Always both. I liked that. I want it back.

#50
Gleym

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padaE wrote...

Not a chance not a chance. ME3 has to follow ME2 footsteeps and improve upon them.


So for ME2, you want them to remove even more from the game based on the flaws that ME2 had? Cause that's the only form of 'improvement' ME2 really had aside from refining the Shooter functions. The so-called 'improvements' applied to ME2 were 'okay, these are the things people complained about in ME1 - so let's just remove those things altogether instead of fixing them'. So if they were to 'follow in the footsteps' of the creative process of ME2, they would go 'Okay, so here's what people thought needed improving in ME2? Remove all of it.'

Modifié par Gleym, 08 décembre 2010 - 10:27 .