ME3 more like ME1
#51
Posté 08 décembre 2010 - 10:51
Having recently gone back and played through both games, I was struck by how superior ME2 in terms of the actual gameplay. ME1 was incredible when I first played it because it seemed like the game I had always wanted someone to make. Certainly, that feeling is not present in ME2, but I think that's more a function of it being a sequel than any flaws in the actual game. You cannot deny that ME2 drastically improved upon ME1 in the most important aspect..playing the game.
I also think ME2 takes too much flak for its story. I would concede that as a stand alone game, ME1 had a better story in terms of dramatic impact, consequences of decisions, and just epicness. However, the storyline of ME2 is a CONTINUATION of the story of ME1. Saying "me2's story sux compared to me1" is like saying The Two Towers doesn't have as good of a story as Fellowship of the Ring. Huh? It's the same story.
I actually really like what ME2 did with inventory and skills. Those who say that ME1 skill system was deeper than ME2's are flat out wrong. ME2 actually forces you to make important decisions regarding builds and which skills you want to max out. Compare a Shotgun Engineer to a Sniper Engineer and the possibilities in terms of bonus powers, squad mate selection. Don't tell me ME1's system was deeper. I just played it. You dump points into whatever, and it doesn't really matter anyway since the game is ridiculously easy at the later levels.
The problem with ME2 is that it should have shipped with all the weapons and armor included in DLC. The RPG mechanics are actually fun and somewhat "realistic." I like how you have to select your loadout for a mission and thats it (not carrying around 20 sets of armor..come on). They just needed to fill it with more choices.
For me, the only thing I really think ME1 trumps ME2 in (besides the epic moments), is the atmosphere. It's hard to point a finger on, but there was just something about the "feel" of ME1 that ME2 lacked. The music perhaps...although ME2 had a great score as well. A lot of people in this thread have alluded to the 80's sci fi feel of ME1, and I think this is the big thing they need to bring back for ME3. Other than that though, having just played both games through, ME2 is just an awesome game all around.
#52
Posté 08 décembre 2010 - 11:00
Bennyjammin79 wrote...
F the Mako.
What is up with the Mako hate? The vehicle itself wasn't all that bad. It was the terrain with it's 90 degree slopes that made the whole Mako expeience sometimes painful. I think BioWare should have improved on the Mako, not just cut it out completely and kinda replace it with the FeatherHead.
Same thing with the elevators. So much ****ing and fan whining about that, they decided to cut those out as well. And what did we got instead? Boring static loading screens that take just as long.
Srysly, BioWare needs to stop listening to enraged fans and just stick to their inital visions of the game and improve on it. I really liked the combat system in ME2, but most of the other things are way to streamlined. RPG elements got nerfed, elevators replaced by (long) loading screens, no space exploration, super dull probing mini-game, point A to point B and shoot everything that moves side missions, etc....These kinda things all take away from immersiveness, that made the 1st game something really special in that sense. And that's what I'd like to see most in ME3. More immersiveness, richer story, ME2 style combat and improved RPG mechanics.
#53
Posté 08 décembre 2010 - 11:03
*sheds tear*
I'm so proud of myself.
#54
Posté 08 décembre 2010 - 11:11
"Uh hey guys really that reaper threat you want to ignore really isn't going away but don't worry I cut ties with Cerberus and am now working with the krogan - only two steps away from that cure!, the rachni, the quarians, and oh yeah remember those geth we've been fighting for the past three years? yeah don't worry about them i reprogrammed them all. anyway we decided to come park our fleets around the citadel since the reapers always focus their attack here first so when the time comes? we'll be ready! right? everyone put their hand in and on 3 its "go galactic cooperation!"
to quote the mass effect developers me1 was all about discovering this new part of the galaxy where everything is nice and good and your this commander who becomes the galaxy's next golden boy and puts humanity on the map.
mass effect 2 was the darker chapter of the trilogy where we see more of the "seedy underbelly" and the more darker side the galaxy has to offer. the squadmates aren't like the nice go happy team you had the first time and even the colors we used are darker in tone. and if that weren't enough while in the first game you worked with "reputable" organizations like the alliance and the council this time around you have to work with cerberus, a group with a very shady past in order to stop this threat that no one else is interested in (except cerberus)
you always want to move forward and its likely that the mass effect team had the main ending of me3 in mind ever since the first concept art came out of eden prime. if i were to hazard a guess... me3 will be about shepard finalizing his/her place in the galaxy (something the player will undoubtedly have a choice in) as well as unifying the galaxy to stop the reaper threat. and hopefully, i hope, there will be some suicide mission shepard must attempt themselves once the reaper threat is repelled. i don't want to play mass effect 1 or mass effect 2, i want to play mass effect 3 and if i were to throw a term on it i'd say its probably going to be a blend of the two - a happy balance that will hopefully satisfy the majority of the audience and bring closure to the loyal mass effect fans
#55
Posté 08 décembre 2010 - 11:15
LPPrince wrote...
It seems my "Featherhead" name has achieved some popularity.
*sheds tear*
I'm so proud of myself.
Oh, so you invented the whole Featherhead thing? Honor to meet you sir. lol
I think I've heard the Featherhead phrase a couple of times here on the boards and I think it's very much appropriate. So I have decided to start using it as well.
#56
Posté 08 décembre 2010 - 11:17
Modifié par Googlesaurus, 08 décembre 2010 - 11:17 .
#57
Posté 08 décembre 2010 - 11:19
aeetos21 wrote...
ME3 will require a few things and one won't be Commander Shepard returning to the Alliance or the Council, example:
"Uh hey guys really that reaper threat you want to ignore really isn't going away but don't worry I cut ties with Cerberus and am now working with the krogan - only two steps away from that cure!, the rachni, the quarians, and oh yeah remember those geth we've been fighting for the past three years? yeah don't worry about them i reprogrammed them all. anyway we decided to come park our fleets around the citadel since the reapers always focus their attack here first so when the time comes? we'll be ready! right? everyone put their hand in and on 3 its "go galactic cooperation!"
to quote the mass effect developers me1 was all about discovering this new part of the galaxy where everything is nice and good and your this commander who becomes the galaxy's next golden boy and puts humanity on the map.
mass effect 2 was the darker chapter of the trilogy where we see more of the "seedy underbelly" and the more darker side the galaxy has to offer. the squadmates aren't like the nice go happy team you had the first time and even the colors we used are darker in tone. and if that weren't enough while in the first game you worked with "reputable" organizations like the alliance and the council this time around you have to work with cerberus, a group with a very shady past in order to stop this threat that no one else is interested in (except cerberus)
you always want to move forward and its likely that the mass effect team had the main ending of me3 in mind ever since the first concept art came out of eden prime. if i were to hazard a guess... me3 will be about shepard finalizing his/her place in the galaxy (something the player will undoubtedly have a choice in) as well as unifying the galaxy to stop the reaper threat. and hopefully, i hope, there will be some suicide mission shepard must attempt themselves once the reaper threat is repelled. i don't want to play mass effect 1 or mass effect 2, i want to play mass effect 3 and if i were to throw a term on it i'd say its probably going to be a blend of the two - a happy balance that will hopefully satisfy the majority of the audience and bring closure to the loyal mass effect fans
This is spot on. [lotr nerd inc] When the two towers movie came out a lot of fans, including myself, were critical of the movie. The plot was shaky, the characters were not as well developed as the first film, and it veered more from the books. However once return of the king came out and i could look at the trilogy as a whole i came to appreciate two towers much more and i now consider it to be the best film out of the three.
ME2 is the same way. Its hard to analyze it in isolation, because we don't know how the story ends and we don't know how the events of ME2 will end up affecting the rest of the plot. Its also the middle act, so it has not clear beginning or epic finish. But its only one third of the story. People keep forgetting that.
#58
Posté 08 décembre 2010 - 11:31
#59
Posté 08 décembre 2010 - 11:42
#60
Posté 08 décembre 2010 - 11:47
But all in all, yeah. I look at the second installment as a piece of the greater picture. And as an opportunity to assemble a great team for the FINAL battle with the Reapers. Get it Bioware?
---Assembling a team for the THIRD game....not just the 5 min Collecter ambush....For the final reaper battle.
In my opinion...if we get to choose any 6 characters for the final battle save wrex (his role is understandable), then the second game will have been super useful imho.
If not, then....wellllll, just another expansion in the series. I still appreciate and love it all the same...it just won't be like Mass 1. I'll live. But then again, I'll be sad if we don't get to use up our 'awesomely fleshed out companions"
Because why spend all that time on a team that you won't use for the final act....it's not like they have to worry about carrying over information for another.
Heck, make Mass 3 four or five discs....as long as it has the quality that it so deserves. Fill it all up with dialogue from all the characters and scenes and what not. Bioware should be going all out for this. This is it.
#61
Posté 09 décembre 2010 - 12:10
#62
Posté 09 décembre 2010 - 01:09
LPPrince wrote...
ME2's combat.
ME1's story.
A new inventory. A new looting system.
The return of the Mako, albeit modified a bit, and free-roaming.
Aite-style UNCs/N7 missions that aren't just mountain after mountain.
The return of night-time maps. Like the UNC's from ME1, where space was visible.
Weather effects like on Jack's loyalty mission. Rain, snow, mist, etc etc.
THE RETURN OF THE FRIGGEN PRESIDIUM.
This is pretty much spot on.
ANd also, people seem to be misunderstanding the point of this thread. No one is saying they want the worse graphics, combat, pop in textures and technical difficulties from ME1 back. I really don't know why people are saying this, no one is asking for ME3 to be downgraded, thats just stupid. People want some of the ME1 mechanics to be reimplemented AND improved to suit modern gaming. Such as an inventory system (NO, not ME1's, an IMPROVED one), A Vehicle (Not necessarily the Mako, and if it is it can be IMPROVED upon), Some kind of Exploration (NO, not cookie cutter planets, but something that makes the world feel big) and more crew interaction.
Modifié par Gibb_Shepard, 09 décembre 2010 - 01:17 .
#63
Posté 09 décembre 2010 - 01:16
#64
Posté 09 décembre 2010 - 01:19
#65
Posté 09 décembre 2010 - 01:31
Gibb_Shepard wrote...
LPPrince wrote...
ME2's combat.
ME1's story.
A new inventory. A new looting system.
The return of the Mako, albeit modified a bit, and free-roaming.
Aite-style UNCs/N7 missions that aren't just mountain after mountain.
The return of night-time maps. Like the UNC's from ME1, where space was visible.
Weather effects like on Jack's loyalty mission. Rain, snow, mist, etc etc.
THE RETURN OF THE FRIGGEN PRESIDIUM.
This is pretty much spot on.
ANd also, people seem to be misunderstanding the point of this thread. No one is saying they want the worse graphics, combat, pop in textures and technical difficulties from ME1 back. I really don't know why people are saying this, no one is asking for ME3 to be downgraded, thats just stupid. People want some of the ME1 mechanics to be reimplemented AND improved to suit modern gaming. Such as an inventory system (NO, not ME1's, an IMPROVED one), A Vehicle (Not necessarily the Mako, and if it is it can be IMPROVED upon), Some kind of Exploration (NO, not cookie cutter planets, but something that makes the world feel big) and more crew interaction.
Took the words right out of my mouth! And so, people are bashing Mass 1 when in fact they should be embracing its best qualities to be instilled in the next game. Like, really people, we WANT all the awkwardness and bbad visuals...because its better than good visuals. All you guys, open your eyes to the possiblities that we present. Mass 1 was Amazing, Mass 2----great in my opinion, now combine the best of them both and Mass 3 will be everything we hoped for!!!!!!!
#66
Guest_Bennyjammin79_*
Posté 09 décembre 2010 - 01:33
Guest_Bennyjammin79_*
Relix28 wrote...
What is up with the Mako hate? The vehicle itself wasn't all that bad. It was the terrain with it's 90 degree slopes that made the whole Mako expeience sometimes painful. I think BioWare should have improved on the Mako, not just cut it out completely and kinda replace it with the FeatherHead.
Sometimes painfull? It was about as much fun as being kicked in the balls. The Mako sucks. I didn't really enjoy it the first time around and the more I've played ME2 the less I've liked ME1. The Mako is gone. Dead. Done. It's been a few years now, time to move on. The "Featherhead" needs less work to improve than the Mako. Imagine Overlord in that P.O.S. Holy long ass road trip. So again F the Mako and F all the nostalgia for it.
PS: I'm quitting smoking and my entire city has been shutdown since sunday because of the bloody snow. My apologies if I seem a little hostile.
Modifié par Bennyjammin79, 09 décembre 2010 - 01:45 .
#67
Posté 09 décembre 2010 - 01:45
If Bioware can replicate that type of free roam travel for side missions and all, then I'm all for the Hammerhead
#68
Guest_Bennyjammin79_*
Posté 09 décembre 2010 - 01:46
Guest_Bennyjammin79_*
Kane-Corr wrote...
One thing that was pretty cool with the Hammerhead was the Overlord DLC. Man, the roaming on that level was so cool----DID remind me of Mass 1.
If Bioware can replicate that type of free roam travel for side missions and all, then I'm all for the Hammerhead
This. Minus the platformy areas.
#69
Posté 09 décembre 2010 - 02:04
#70
Posté 09 décembre 2010 - 02:04
#71
Guest_Bennyjammin79_*
Posté 09 décembre 2010 - 02:12
Guest_Bennyjammin79_*
spock06 wrote...
aeetos21 wrote...
ME3 will require a few things and one won't be Commander Shepard returning to the Alliance or the Council, example:
"Uh hey guys really that reaper threat you want to ignore really isn't going away but don't worry I cut ties with Cerberus and am now working with the krogan - only two steps away from that cure!, the rachni, the quarians, and oh yeah remember those geth we've been fighting for the past three years? yeah don't worry about them i reprogrammed them all. anyway we decided to come park our fleets around the citadel since the reapers always focus their attack here first so when the time comes? we'll be ready! right? everyone put their hand in and on 3 its "go galactic cooperation!"
to quote the mass effect developers me1 was all about discovering this new part of the galaxy where everything is nice and good and your this commander who becomes the galaxy's next golden boy and puts humanity on the map.
mass effect 2 was the darker chapter of the trilogy where we see more of the "seedy underbelly" and the more darker side the galaxy has to offer. the squadmates aren't like the nice go happy team you had the first time and even the colors we used are darker in tone. and if that weren't enough while in the first game you worked with "reputable" organizations like the alliance and the council this time around you have to work with cerberus, a group with a very shady past in order to stop this threat that no one else is interested in (except cerberus)
you always want to move forward and its likely that the mass effect team had the main ending of me3 in mind ever since the first concept art came out of eden prime. if i were to hazard a guess... me3 will be about shepard finalizing his/her place in the galaxy (something the player will undoubtedly have a choice in) as well as unifying the galaxy to stop the reaper threat. and hopefully, i hope, there will be some suicide mission shepard must attempt themselves once the reaper threat is repelled. i don't want to play mass effect 1 or mass effect 2, i want to play mass effect 3 and if i were to throw a term on it i'd say its probably going to be a blend of the two - a happy balance that will hopefully satisfy the majority of the audience and bring closure to the loyal mass effect fans
This is spot on. [lotr nerd inc] When the two towers movie came out a lot of fans, including myself, were critical of the movie. The plot was shaky, the characters were not as well developed as the first film, and it veered more from the books. However once return of the king came out and i could look at the trilogy as a whole i came to appreciate two towers much more and i now consider it to be the best film out of the three.
ME2 is the same way. Its hard to analyze it in isolation, because we don't know how the story ends and we don't know how the events of ME2 will end up affecting the rest of the plot. Its also the middle act, so it has not clear beginning or epic finish. But its only one third of the story. People keep forgetting that.
I agree with this. Also, ME2 isn't finished. When all the DLC and expansions have been released; thenwe'll have a better idea of it's place in the trilogy. This being said, Bioware has an opportunity to make the last of content before ME3 epic in proportion. a nailbiting cliffhanger should be the last piece before the final game. whether they deliver or not is another thing. I hope they do.
#72
Posté 09 décembre 2010 - 02:13
#73
Posté 09 décembre 2010 - 02:45
In ME1 I felt like I was in the spotlight the entire time with the Council walking on eggshells around me. In ME2 half the galaxy thinks I'm dead and the Council is shooting me the finger and the only people offering me help is this shady organization. The way I see it ME1 was when all these people jumped on board to help Shepard when he was riding high on his horse and even though the mission was rough nobody really knew what they were getting into until Virmire - by then it was too late for any second thoughts.
ME2 was a whole new story. In ME1 Shepard got dumped and they stole the ship and would've been charged with treason if things went the other way but in ME2 Shepard was dumped the moment he woke up. The squadmates pretty much knew what they signing up for at the beginning (death) and Shepard was persona non gratas on the Citadel and most of Council Space. Ashley and Kaidan weren't willing to break ranks and do what had to be done, Liara had one thing only on her mind, Wrex I can understand the most, Anderson wasn't doing Shepard too many favors either and stonewalled him when Shepard questioned him about Ashley/Kaidan - the trust was gone at that moment, Admiral Hackett put more trust in Shepard than Anderson but from his position as an Alliance admiral his hands were tied, Tali was sidelined for half the game until she got her mission completed, and - well - there you have it.
My point is in ME1 Shepard was the icon Miranda and TIM talked about at the start of ME2 - by the end of ME2 as many people who thought Shepard was good thought he had gone rogue like Saren. That puts much more stress on Shepard's shoulders when he realizes that "Hey, aside from TIM and his information this ship and this crew really are all I have to stop these attacks. There won't be an Alliance fleet standing by to pull my ass out of the fire if it all goes to hell." That sort of mind set, coupled with the longer amount of time it took to prepare for the suicide mission was the real difference between ME1 and ME2 and why I prefer the latter over the former.
Then again it'll take at least eight more playthroughs until I've played ME2 as much as I've played ME1 so who knows - I might change my mind by then =D
Edit: But again, as I stated before, I think the best bet is for ME3 to be a balanced blend of the two. First part of the game is repelling the invasion - proving he's the hero - and the second half is about finishing the reapers and taking Harbinger out in dark space or wherever. Between then and there you link back up with your squadmates, get a chance to fight with each temporarily, and when the time comes to make that last leap you choose a small squad from former and new squadmates to go and help you finish it once and for all. There, that's my vision to a T, now if you'll excuse me I'm going to go read more ME fanfiction.
Modifié par aeetos21, 09 décembre 2010 - 02:53 .
#74
Posté 09 décembre 2010 - 03:04
not mass 1's shortcomings to mass 2's great qualities.
Not fair.
#75
Posté 09 décembre 2010 - 03:13
Relix28 wrote...
LPPrince wrote...
It seems my "Featherhead" name has achieved some popularity.
*sheds tear*
I'm so proud of myself.
Oh, so you invented the whole Featherhead thing? Honor to meet you sir. lol
I think I've heard the Featherhead phrase a couple of times here on the boards and I think it's very much appropriate. So I have decided to start using it as well.
Please please, don't bow. HAR HAR
But yeah, I came up with it right after I played Firewalker for the first time. I thought the speed was cool, but everything else was just, ugh. It was a featherhead. Literally.
Bring back the Mako. But you know what else I want?
THE TAXI FROM LAIR OF THE SHADOW BROKER.
That is my favorite part of ME2. It was SO FUN. I want to do that again, but maybe to get from place to place, like on Illium.
For example, instead of taking a taxi to Samara's place, you'd drive a taxi there.
Or to get to Dantius towers, you'd actually drive there. Know what I mean?
It would add a cool atmospheric element that would inject some RPG into ME3.




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