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ME3 more like ME1


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#76
Kane-Corr

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LPPrince wrote...

Relix28 wrote...

LPPrince wrote...

It seems my "Featherhead" name has achieved some popularity.

*sheds tear*

I'm so proud of myself.


Oh, so you invented the whole Featherhead thing? Honor to meet you sir. lol
I think I've heard the Featherhead phrase a couple of times here on the boards and I think it's very much appropriate. So I have decided to start using it as well. 


Please please, don't bow. HAR HAR

But yeah, I came up with it right after I played Firewalker for the first time. I thought the speed was cool, but everything else was just, ugh. It was a featherhead. Literally.

Bring back the Mako. But you know what else I want?

THE TAXI FROM LAIR OF THE SHADOW BROKER.

That is my favorite part of ME2. It was SO FUN. I want to do that again, but maybe to get from place to place, like on Illium.

For example, instead of taking a taxi to Samara's place, you'd drive a taxi there.

Or to get to Dantius towers, you'd actually drive there. Know what I mean?

It would add a cool atmospheric element that would inject some RPG into ME3.





And to kill two birds with one stone....if possible, why not implement this by fusing it as a loading screen?

It may be too much to do, but would be superrrrrrrrr cool....like just maybe in basic sense, just driving to a destination.....THE destination of where you have to go within a city.....I think  that would be cool.

Modifié par Kane-Corr, 09 décembre 2010 - 03:19 .


#77
iamthespark

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I just don't want to play another ME2 where 90% of the game is loyalty missions!!!

#78
LPPrince

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Uhh, no loading screens plox.



I'd prefer elevators, driving aircars, or whatever over load screens.



Call me spoiled. I played ME1. I want to be kept in game through those loading screens.

#79
Kane-Corr

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iamthespark wrote...

I just don't want to play another ME2 where 90% of the game is loyalty missions!!!






None of us do believe me. This forum is filled with enough discontent...another game like that and it will go down in flames.


I trust Bioware....I think they went the right route and only time will tell. There were too many variations in my eyes, and so, this definately would have been too hard to continue the Reaper story....yeah it all does make sense now. They had to go this route....


The only thing is...Mass 3....if it turns out o be the best of everything and not just a one sided game....(like too much mass 1 or mass 2) Then it won't live up to its potential.


It must be balanced. Mass 2 just wasn't. It should have been, heck even COULD have been....but they failed in this respect, with the little things.

#80
TheNexus

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ME3 should have elevators.



thousands of them.



And you have to get in one every 10 feet, and the rides should take at least 10 minutes.



And no dialogue in the elevators. At all.

#81
TheOriginalGoochman

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I agree withis thread completely. I miss the mass exploration of places like the citadel, I miss going in and out the airlock of the Normandy without having to take off into space, I miss the elevator loading screen(getting rid of it blasted my feeling of immersion), and yes I miss the Mako. BUT above all I miss the toggle helmet on/off the helmets withthe best stats just look goofy in ME2. Wait that being the part I missed most was a lie....the fully explorable citadel is what I miss the most from the presidium to the wards and all the charm and locations of both.



My thoughts on the subject

#82
Kane-Corr

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Yeah I miss the Citadel too. We'll most likely see it in the third. It's just that, due to Shepards "situation", he couldn't afford to stir up excitment. Not yet, at least. But I firmly believe that everything we started, that we traversed, we'll be able to go back in the final installment.

#83
Kane-Corr

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Oh! Another HUGE thing that I thought about this morning that would really make a difference in Mass Effect 3 would be about the side missions:





In Mass 1, we had side missions that entailed all sorts of different events. Now, because there were limitations in tech at the time, the actual events could have seemed dull compared to Mass 2's variety.



BUT, and a big but, Mass 1's side missions were all based off of different storylines, branching out to different decisions, backdrops, and outcomes that had their own effect, and their own take on either someone's life, or some situation.



Bioware, please, the side missions in Mass 2 were LACKING! Bring back the side quests that delved into different topics, that were their OWN little stories. Not a few decent ones connected to teh main quest.



I would rather have Mass 1's side missions than Mass 2's.....bottom line. Would be much better for everyone.

#84
Atilius the Hun

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I DON'T miss the long elevator rides, time lost managing a huge inventory, going through every NPC companion character screen to equip new weapons and armor, etc. Removing or simplifying these things made my ME2 experience all the better.



However, I DO miss seeing the different looks of my companion NPC's when they change weapons or armor.



I'd be very happy if there was a way to find a balance between the two although I tilt towards what Bioware did with ME2 if I have to choose between both.

#85
AlanC9

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iamthespark wrote...

I just don't want to play another ME2 where 90% of the game is loyalty missions!!!


You mean 30%, actually. Did you mean loyalty plus recruitment?

#86
Kane-Corr

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Atilius the Hun wrote...

I DON'T miss the long elevator rides, time lost managing a huge inventory, going through every NPC companion character screen to equip new weapons and armor, etc. Removing or simplifying these things made my ME2 experience all the better.

However, I DO miss seeing the different looks of my companion NPC's when they change weapons or armor.

I'd be very happy if there was a way to find a balance between the two although I tilt towards what Bioware did with ME2 if I have to choose between both.





Ok....I will say that I wouldn't mind what Bioware had done with the inventory ONLY if they add much more options for team customization. Like, 3-4 weapons in each category, 3-4 armor types, you know....makes sense right? That way...Bioware can keep their function of the inventory, and yet keep it diverse enough for us to like.


I really think that this woud be the happy medium....


OK NEW THOUGHT! Bioware can do this....for example, Have 2 armor types and 2 default appearances for each squadmate. VERY VERY VERY reasonable in my opinion. limit the squadmates to like 6 or 7 because that is reasonable...that way creating this system is manageable for everyone!

#87
Kane-Corr

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AlanC9 wrote...

iamthespark wrote...

I just don't want to play another ME2 where 90% of the game is loyalty missions!!!


You mean 30%, actually. Did you mean loyalty plus recruitment?




I don't think it matters about the actual percent...it sure FELT like 90% of the game though! So much emphasis on the characters...I just wish some of them will be recruitable for Mass 3

#88
Mr Zoat

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I actually liked the Mako. I didn't like some of the planets I had to drive it over.



I also liked the reduced importance of lines of waist high walls in MA1.

#89
AlanC9

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I'm a little confused by this:

Kane-Corr wrote...
In Mass 1, we had side missions that entailed all sorts of different events. Now, because there were limitations in tech at the time, the actual events could have seemed dull compared to Mass 2's variety. 

BUT, and a big but, Mass 1's side missions were all based off of different storylines, branching out to different decisions, backdrops, and outcomes that had their own effect, and their own take on either someone's life, or some situation.


The N7 missions may not have done much of this, but the loyalty missions certainly did. So you want this in there, but in a different place?

#90
andrewv42

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I agree with the original post; Mass Effect 1's atmosphere has a certain charm to it that elevates it above ME2. At least, for me, it does. ME2 certainly had improvements to the combat system... but that was almost the only improvement there was; several of the things that made ME1 a jewel of the game, from things such as the inventory to very simple inclusions such as environments such as the Citadel Presidium, and the colour scheme of blue (A LOT more comfortable to look at than ME2's brown), were either not included, or greatly simplified in ME2.

I'm personally hoping that ME3 will be a combination of ME1's atmosphere and story and ME2's combat and gameplay.

There are also a few things that I miss about ME1's combat system, too... in ME2, almost every combat environment is designed specifically to accomodate cover-based action, and there's only so much of that style of gameplay that the player can tolerate before interest begins to dwindle. Combat scenes become repetitive, no matter how diverse your enemies/teammates are, if every combat scene consists of getting into cover, and shooting from it.

In ME1 it was just tons of fun to play as an adept and nuke the enemies with all of your abilities... sure, the power you could accumulate by level 60 was a little ridiculous, but the pleasure that you could have was priceless. In ME2, that occurence is lost.

Modifié par andrewv42, 09 décembre 2010 - 07:30 .


#91
Kane-Corr

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AlanC9 wrote...

I'm a little confused by this:

Kane-Corr wrote...
In Mass 1, we had side missions that entailed all sorts of different events. Now, because there were limitations in tech at the time, the actual events could have seemed dull compared to Mass 2's variety. 

BUT, and a big but, Mass 1's side missions were all based off of different storylines, branching out to different decisions, backdrops, and outcomes that had their own effect, and their own take on either someone's life, or some situation.


The N7 missions may not have done much of this, but the loyalty missions certainly did. So you want this in there, but in a different place?




Ok...let me explain:


In Mass Effect 1, the side missions included like, the Biotic cult, barren ships, barren bunkers and all. Like, Bioware reused alot of places, BUT the mission entailed different stories and all. AND, none of them (Except like 2-3) were related to the story-the main quest line- of Mass 1.


In Mass 2, we have less, weaker side quests that entailed quick in and outs, granting more credits or upgrades for your character, and managed to focus on the collecters.

Character missions do not count as true side-quests. Thos were definately Main quest related. The characters were even said by the Bioware Dev's to be a main part of the story.


It's more like...in Mass 1, people would ask for your help to travel to other places and investigate...Mass 2 didn't have that to a certian degree on the side mission side.

See what I mean?

Modifié par Kane-Corr, 09 décembre 2010 - 07:35 .


#92
AlanC9

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Kane-Corr wrote...

AlanC9 wrote...

iamthespark wrote...

I just don't want to play another ME2 where 90% of the game is loyalty missions!!!


You mean 30%, actually. Did you mean loyalty plus recruitment?


I don't think it matters about the actual percent...it sure FELT like 90% of the game though! So much emphasis on the characters...I just wish some of them will be recruitable for Mass 3


If you're going to use numbers, use real ones rather than making up nonsense.

#93
andrewv42

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^You're right; although Bioware reused a lot of locations for the side missions, the stories that were associated with them, and the planets that you had to travel through, really provided you with the impression of a deep, expansive universe. Mass Effect 2 seems to have less of that personality of infinity, and more of one of darkness and limitation.

#94
Kane-Corr

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andrewv42 wrote...

I agree with the original post; Mass Effect 1's atmosphere has a certain charm to it that elevates it above ME2. At least, for me, it does. ME2 certainly had improvements to the combat system... but that was almost the only improvement there was; several of the things that made ME1 a jewel of the game, from things such as the inventory to very simple inclusions such as environments such as the Citadel Presidium, and the colour scheme of blue (A LOT more comfortable to look at than ME2's brown), were either not included, or greatly simplified in ME2.

I'm personally hoping that ME3 will be a combination of ME1's atmosphere and story and ME2's combat and gameplay.

There are also a few things that I miss about ME1's combat system, too... in ME2, almost every combat environment is designed specifically to accomodate cover-based action, and there's only so much of that style of gameplay that the player can tolerate before interest begins to dwindle. Combat scenes become repetitive, no matter how diverse your enemies/teammates are, if every combat scene consists of getting into cover, and shooting from it.

In ME1 it was just tons of fun to play as an adept and nuke the enemies with all of your abilities... sure, the power you could accumulate by level 60 was a little ridiculous, but the pleasure that you could have was priceless. In ME2, that occurence is lost.




I completely agree with you there. The charm was a HUGE thing for me, and now thinking about it, the color scheme is a factor in that.

#95
Kane-Corr

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AlanC9 wrote...

Kane-Corr wrote...

AlanC9 wrote...

iamthespark wrote...

I just don't want to play another ME2 where 90% of the game is loyalty missions!!!


You mean 30%, actually. Did you mean loyalty plus recruitment?


I don't think it matters about the actual percent...it sure FELT like 90% of the game though! So much emphasis on the characters...I just wish some of them will be recruitable for Mass 3


If you're going to use numbers, use real ones rather than making up nonsense.




Ok, but I think it really doesn't matter, I interpreted it not by a factual standpoint, but from a "feeling" standpoint. Yeah Yeah, there were the main quest missions and other things and what-not....But Bioware themselves stated that the main focus of the game was the characters. And in return, many of us realized this. All we are saying is that Bioware focus more on the story. We don't want to see Mass Effect 2's style bleed into Mass 3's story.

#96
Kane-Corr

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andrewv42 wrote...

^You're right; although Bioware reused a lot of locations for the side missions, the stories that were associated with them, and the planets that you had to travel through, really provided you with the impression of a deep, expansive universe. Mass Effect 2 seems to have less of that personality of infinity, and more of one of darkness and limitation.




Yep! Mass 2 is like isolation, and constriction in every sense of the word. Almost as if you are banished to the forgotten and unknown lands of the deep alien crime syndicate worlds. We still could have visited sooo many other worlds and maintained a happy medium. Bioware SHOULD have added like one more mission, or  one other reveal to Mass 2 that would have made the whole game worth it.

#97
AlanC9

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Kane-Corr wrote...
See what I mean?


I see what you mean; I just don't see why it matters. The content you want is associated with the main plot, though not mandatory for it. This is somehow worse than having that content in the game but explicitly flagged as sidequests?

#98
Chino 281

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Kane-Corr wrote...

Chino 281 wrote...

No. Mass Effect 3 should definitely not be like Mass Effect. If it were, there would be almost no different styles of missions, bad animations, awkward voice acting, repetitive terrains for planet trolling, terrible fill-in graphics, bad texturing, and a rushed story. I do agree that Mass Effect was really fun, and I just played it through only a week ago, but the plot is so much more well thought out for Mass Effect 2 than Mass Effect's was. The things that I did feel that were lacking, however: is the music; the old music was just so calming and up-beat and it is what I think of when I hear "Mass Effect Music," Wrex; he was, with Garrus, a sure pick when I set out on a mission, and the Mako (under certain cirmstances.) Mass Effect 2 is superior in my mind. The reduction of RPG-like game devices was suprising, but a good choice. If I were to say anything about improvements, there would be only one true one: DON'T give us crap messages telling us about how cool the mission was and how awesome the future will be with the things we brought home, let us do something with it, give us another mission, you know? Those darn messages made me mad and all of those mini quests I did in Mass Effect turned out to be only sincere letters in my digital mailbox. Mass Effect 3 needs to be more variable and have less off screen animations with a considerable reduction in cop out scenes like the Skillian Five Poker game. Can't wait for it to come out either way!





I cannot DISAGREE with you more. Where to start? Well....sure Mass Effect 2 WAS an improvement on certain things....like all of the awkwardness and stuff....but, you really think Mass Effect 2's story was better than 1?

Uh...did you even play the first game? I really don't mean to come off as rude or anything but....Mass 1 was way better than 2 in this regard...not only my opinion but of many on this forum, and reputable sites as well. And, the reduction of RPG qualities is absolutely horrible. WHY else would you play Mass Effect...to shoot Aliens? Sorry bro, Modern Warfare is for that. I'm not directing this at you, but at the points you made. I think that if I were to take one thing from Mass Effect 2 it would be the combat and basically infuse that into Mass 1 and then we have the best game known to man.

I understand why you would defend Mass Effect, but you have to agree that there were way too many boring side missions, that were repetitive as heck, I might add. Like I said, Mass Effect 1 and 2 had one large problem that was really getting on my nerves: Stop doing off screen, cop out animations because you didn't want to put in the effort to make the details. And don't get me wrong, Mass Effect was great. I loved it. I just enjoyed Mass Effect 2 more.
EDIT: Spelling

Modifié par Chino 281, 09 décembre 2010 - 08:00 .


#99
Kane-Corr

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Double Post

Modifié par Kane-Corr, 09 décembre 2010 - 08:24 .


#100
Kane-Corr

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AlanC9 wrote...

Kane-Corr wrote...
See what I mean?


I see what you mean; I just don't see why it matters. The content you want is associated with the main plot, though not mandatory for it. This is somehow worse than having that content in the game but explicitly flagged as sidequests?




It matters simply for this. For the final installment of the series, the very last game of the RPG realm that will follow Commander Shepard, the guy that you have been following potentially for the last 6 or so years....would you rather have meaningful side quests (Mass effect 1), ones that include somewhat interesting side mission stories?

Or do you just not really care if those side quests entail whatever, like just screw it, let us walk down a single path to get to an upgrade for our main mission.


Nah, I'd much rather have the side mission that has its own self contained story, NOT associated with the main plot...that's what  I think would be best.

And also too, that's where Mass Effect 2 failed. You have to admit...those N7 side missions in Mass 2 were boring compared to the first game. Though, I like the one where you had to find the Missing Cerberus agent- stuff like that is welcome in the third game.

It's more a stress of quality.