Modifié par Stanley Woo, 08 décembre 2010 - 11:14 .
EA: Single-player Only Games Are Finished. (this is no Bull!)
#26
Posté 08 décembre 2010 - 10:01
#27
Posté 08 décembre 2010 - 10:22
"online" and "multi-player" are not things that get me to buy a game.
They are often things that make me, at the very lease, hesitate to buy a game.
#28
Posté 09 décembre 2010 - 12:23
Not all games should have multiplayer, it ruins the experience and makes the entire game seem gimmicky...
#29
Posté 09 décembre 2010 - 01:16
Tooneyman wrote...
Klimy wrote...
I never understood what with all that multi-player hype. Been playing singleplayer all my life, few month ago decided to try multiplayer so bough black ops and bad company 2, this experiment didn't go so well. Still don't know what people like in it.
I think main part of the games is a singleplayer, because you can't make a good story in multiplayer. Well, at least not until all 7 year old trolls with mics die, shich is never.
Exactly. Why do I want some kid who I've never met in real life playing my Dragon age game with me. IT just sounds foolish. Most of the time all they will do is cry about how I'm not keeping up with them and how they are much better than you. Eck the list goes on.
I'm going to assume you are both PC exclusive players because these concerns don't exist in my world. And they wouldn't exist on PC either if some company went through the effort but anyway...
I have a friends list. I have privacy options. When I play games, I play private (or party) specifically with my friends ONLY and have it set so that ONLY they can hear me and I can ONLY hear them. If anything, it's the single greatest ability of Xbox live. I don't have to listen or talk to anyone else and no random jerks end up in my squad (party) or whatever. They're just silent dots on the map (FPS) or are simply not there (everything else).
#30
Posté 09 décembre 2010 - 02:49
I don't feel like paying for Xbox live.
#31
Posté 09 décembre 2010 - 03:33
OnlyShallow89 wrote...
I think you need to read the article again, now that I think about it.
He's talking about an online component to all games, whether it's DLC or going as far as a multiplayer mode. The point that he was making was that games where you install, play and then finish are gone.
Daewan wrote...
Don't you have another equally hysterical thread on the same topic?
I really urge people to read the actual interview http://www.develop-o...s-leap-of-faithbecause it really isn't as bad as the OP wants it to be. We've already seen how EA encourages connected gameplay - it isn't all about multiplayer.
By the way, the complete, exact quote from Mr. Gibeau is:
I volunteer you to speak to EA’s studio heads; they’ll tell you the same thing. They’re very comfortable moving the discussion towards how we make connected gameplay – be it co-operative or multiplayer or online services – as opposed to fire-and-forget, packaged goods only, single-player, 25-hours-and you’re out. I think that model is finished.
DLC is an online service, by the way.
Mr. Gibeau's discussions on studio autonomy are also eye-opening, for all those people who are terrified that EA is going to force everyone to act the same way.
Hey look!! People with reading comprehension!!
if only so called gaming journalists or whatever they call themselves would have that skill the internet wouldn't be freaking out over nothing.
Dragon Age and Mass Effect 2 are already examples of what Gideau was talking about. You're not losing anything, as if EA would kill of RPG when they just acquired BioWare, he says in that same article they want to encourage freedom and creativity not dismantle it. He's basically saying online integration is the future, and packaged games with a definite end, put back on the shelf or sell to get another game is over.
Like DA, you can continue the game with DLC in this way the title lives on longer. DA being connected to the social site with achievements is another example. Multiplayer is just another example of how to do it, not the only one.
The only thing I find that may be concerning is whether you HAVE to be logged in and connected to the internet to play, that could be trouble. Otherwise there's nothing to worry about.
#32
Posté 09 décembre 2010 - 08:06
Modifié par Bryy_Miller, 09 décembre 2010 - 08:07 .
#33
Posté 09 décembre 2010 - 09:34
Again, I don't think EA are necessarily that stupid. They've seen the outcry against UbiSoft's DRM (Which works in a similar way) and I honestly hope EA would allow games to be played offline.Eshaye wrote...
The only thing I find that may be concerning is whether you HAVE to be logged in and connected to the internet to play, that could be trouble. Otherwise there's nothing to worry about.
I think you can with DA:O, but it never seemed to work for me. Mind you, the authentication system for it was a shambles.
#34
Posté 09 décembre 2010 - 01:07
OnlyShallow89 wrote...
Again, I don't think EA are necessarily that stupid. They've seen the outcry against UbiSoft's DRM (Which works in a similar way) and I honestly hope EA would allow games to be played offline.
There had been similar outcry over DRM for years - SafeDisc (which installs a device driver) was around in the late 90s/early 2000s, received similar complaints, yet publishers kept at it.
Annoying copy protection has a long, long history.
#35
Posté 09 décembre 2010 - 03:04
OnlyShallow89 wrote...
Again, I don't think EA are necessarily that stupid. They've seen the outcry against UbiSoft's DRM (Which works in a similar way) and I honestly hope EA would allow games to be played offline.Eshaye wrote...
The only thing I find that may be concerning is whether you HAVE to be logged in and connected to the internet to play, that could be trouble. Otherwise there's nothing to worry about.
I think you can with DA:O, but it never seemed to work for me. Mind you, the authentication system for it was a shambles.
I play DA:O offline all the time. Actually I paranoid to play it online, because of a glitch the game has when your playing. If you had DLC while playing online. The glitch corrupts your files nad will erase the memory ram from your PC and make some of the content of your DLC not work. I've only had the problem once and that was all it took for me not to play online anymore. Who wants to play a game when you have to be forced online. Like you said I hope EA is smarter than this.
#36
Posté 09 décembre 2010 - 03:56
Wicked 702 wrote...
I have a friends list. I have privacy options. When I play games, I play private (or party) specifically with my friends ONLY and have it set so that ONLY they can hear me and I can ONLY hear them. If anything, it's the single greatest ability of Xbox live. I don't have to listen or talk to anyone else and no random jerks end up in my squad (party) or whatever. They're just silent dots on the map (FPS) or are simply not there (everything else).
But for those of us who complain about multiplayer (or at least me), I don't want to play with anyone. If I wanted to chill with my friends, I would. In my case, it means going out of my room and chilling with my roomates sometimes. It's not had. But there are lots of times I want to play a game not designed to play with others. The issue is design.
#37
Posté 09 décembre 2010 - 04:31
More likely they are just going to adopt the MMO business model for all of their titles.Bryy_Miller wrote...
.... do you actually think that he meant every game from now on would have absolutely no single player campaign?
Which is pretty bad in itself.
#38
Posté 09 décembre 2010 - 06:02
#39
Posté 09 décembre 2010 - 06:08
which means a single player game with a co-op mode/ able to play main game and stuff online iwth friends would still be viable.
the thing with mmos on the otherhand, is that you have to be able to compete with world of warcraft and draw the wowtards away from that game. I don't see it happening, a mmo is too big a risk.....
bottom line as a consumer, its my money, I don't have to give it to you
#40
Posté 09 décembre 2010 - 06:13
EA has a long and inglorious history of sinking both studios and franchises.
Check it out for yourself.
#41
Posté 09 décembre 2010 - 06:45
Davasar wrote...
I am telling you this now though many of you already know:
EA has a long and inglorious history of sinking both studios and franchises.
Check it out for yourself.
Whoa, watch out, knocking EA has come out of style as of late, don't know why but expect some hate for it, regardless of how true it is. Guess the new fad is knocking Craptivision. Personally I think both companies deserve credit and critisism where it is due.
Back on topic-I've pretty much concluded that-
1: Bioware's days of the PCRPG in a classic sense is over with. All future non MMO products will be (with the exeption of maybe some crap for mobile devices) will be crossplatform.
2: With the exeption of DA 2 and maybe ME3, the days of the great single player experience is over with. I have a feeling an ME product will be announced soon that will be either Call of Duty'ish or Left for Dead'ish. A real big stretch would be cooperative story mode, but possible.
3: -TOR, use of 3rd part IP's is probably at best limited, or not going to happen.
Now on those notes, I don't particularly think multi-player is a bad thing in and of itself. NWN managed to break some reall barriers with how it included a MP funtion, which Bioware deserves props for. Though I think the greatest part of that was community based-with ample support from the developer. And to be honest, the single player experience sufered badly from it. I think NWN (while still enjoyable) was the weakest of all of Bioware's releases (excluding the Sonic thing-which I never played). I've said it before and I'll say it again, let Bioware play to its strenghts and create wonderfull single player stories and worlds for us to explore, and leave the Call of Dooty crap to other poeple. (note; I do enjoy the occasional shooter)
I'm particularly saddened by the death of a bioware PCRPG. I think everthing is going to be more DA II or ME'ish from know on. (Don't get me wrong, I think ME2 was a great game) Admitidly the PC RPG is becoming somewhat of a niche product, and as much as it pains me to say this, for more niche'e products to be successfull, the whole piracy thing has to be addressed (I blame you Asia and Eastern Europe!). I wish instead of making something crossplatform, that EA/Bioware would invest into a team particularly geared toward fancying up the PC versions of games to play on the platforms strengths. Not a perfect solution, but it would help.
On the third note, Bioware as proved it can create awesome IP's on thier own. And having creative control gives Bioware alot more freedom, and I think it is actually a + in the long run. Just a shame that we all have to give up hopes for an actually good Star Wars or D&D, or whatever game ever being made again.
Oh and 4: I'd pay real money for a spell check funtion on this forum!
#42
Posté 09 décembre 2010 - 07:17
No, it said no single player without an online component. It did not say every game is getting co-op/multiplayer.steelfire_dragon wrote...
If I read that correctly, it said no singly player only
which means a single player game with a co-op mode/ able to play main game and stuff online iwth friends would still be viable.
#43
Posté 09 décembre 2010 - 09:55
#44
Posté 09 décembre 2010 - 11:49
Marionetten wrote...
More likely they are just going to adopt the MMO business model for all of their titles.Bryy_Miller wrote...
.... do you actually think that he meant every game from now on would have absolutely no single player campaign?
Which is pretty bad in itself.
Ah, yes. If one extreme is wrong, just jump to another one.
#45
Posté 09 décembre 2010 - 11:54
#46
Guest_Ms. Lovey Dovey_*
Posté 09 décembre 2010 - 11:58
Guest_Ms. Lovey Dovey_*
#47
Posté 10 décembre 2010 - 01:16
#48
Posté 10 décembre 2010 - 02:12
Davasar wrote...
I am telling you this now though many of you already know:
EA has a long and inglorious history of sinking both studios and franchises.
Check it out for yourself.
I've known this since Origin inc.
#49
Posté 10 décembre 2010 - 03:00
In Exile wrote...
Wicked 702 wrote...
I have a friends list. I have privacy options. When I play games, I play private (or party) specifically with my friends ONLY and have it set so that ONLY they can hear me and I can ONLY hear them. If anything, it's the single greatest ability of Xbox live. I don't have to listen or talk to anyone else and no random jerks end up in my squad (party) or whatever. They're just silent dots on the map (FPS) or are simply not there (everything else).
But for those of us who complain about multiplayer (or at least me), I don't want to play with anyone. If I wanted to chill with my friends, I would. In my case, it means going out of my room and chilling with my roomates sometimes. It's not had. But there are lots of times I want to play a game not designed to play with others. The issue is design.
Except that I was specifically commenting on their issue with HAVING to deal with undesirables during a MP session. I was explaining that there are ways around that roadblock.
In addition as OnlyShallow and others have pointed out, the conclusion some have drawn from this article about SP going out the door is patently false. So have no concern, you are going to be fine.
#50
Posté 10 décembre 2010 - 03:20
Serillen wrote...
The journalist who named that article needs to get slapped upside the head. Gibeau mentions nothing of single player being gone, just that games will need some sort of online connectivity to continue the game beyond the initial single player experience.
What's he referring to, then?
I can't think he means "you should have something like the Cerberus Network" (as far as daily online updates.)
DLC - well, expansion packs have been around for ages, DLC is just an online delivery system.
I don't think anyone here thinks he is saying that single player is out, but that multiplayer must be in. And in our experience, you don't really see games that have quality single player AND multiplayer experiences, and sometimes both are bad.
Seriously, if this guy said "all games must have DLC", we'd have set up a Facebook fan page for him by now.





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