Modifié par nightcobra8928, 08 décembre 2010 - 07:52 .
Developer Diary on Gamespot
#226
Posté 08 décembre 2010 - 07:51
#227
Posté 08 décembre 2010 - 07:52
MIke_18 wrote...
The combat was universally praised in every review I've read.
No one complained about the combat, no one it was the best element of the first game.
Yea absolutely.
#228
Posté 08 décembre 2010 - 07:53
Pugnate wrote...
Atakuma wrote...
Please stop trying to speak for every PC player, It's very irritating.Pugnate wrote...
Please speak to PC gamers outside of this forum. You might learn a few things.
that a portion agrees with your view, that's fine
there are other portions though and by no means they're insignificant
Modifié par nightcobra8928, 08 décembre 2010 - 07:53 .
#229
Posté 08 décembre 2010 - 07:53
Mary Kirby wrote...
Dave of Canada wrote...
Will this dialogue remain neutral amongst all Hawkes or change depending on tone?
Depends on the choice.
Terrible made up examples:
NPC: Will you save my kitten from that carnivorous tree?
PC Choice 1: No way.
PC Choice 2: Leave it to me.
Aggressive version: I'll handle it. Just stay out of the way.
Diplomatic version: Don't worry. I'll save your cat.
Humerous version: Why not? It's been hours since I've been attacked by a potted plant.
versus:
NPC: What will you have today, the usual?
PC Choice 1: The usual.
PC Choice 2: Nothing right now.
PC Choice 3: Pie.
In that case, since it's sort of a stretch to write different tones for, "I'll have pie." that would just be "I'll have pie." One version for all personalities.
This kind of bothers me, I would like the have the ability to pick between those three tones all the time, not just becouse I've picked agressive remarks all the time or something.
Becouse, knowing myself, some days I can be grumpy and more agressive in tone, other times I can be in a LULZ mood and be sarcastic. Just becouse I fool around normally, dosnt mean I never have an agressive tone <.<
Not sure why this is taken away from the gamer, to make them less "Scitzo"? (Dunno how to spell that ) I dont think that's fair to say, since people's moods and behaviour change a bit day to day depending if they got a good day or a bad day.
#230
Posté 08 décembre 2010 - 07:53
Male Hawke's voice certainly sounds like the VA who portrayed Vaughan. While those few lines spoken are hardly enough to make fair judgement, I think I like what I heard for the most part. Although, I am personally more interested to hear what Female Hawke sounds like.
Nice to see what Aveline's armor will look like - even if it was from a poor and distant angle.
I do have to say that I agree with those that stated the combat animation sequences did indeed look as if there were missing frames. It seemed as if the sequence was taken from the PC version as I saw a little mouse pointer so it is a little disconcerting for me being a PC user. Perhaps it is still simply the exaggerated portion of the story since it was Darkspawn being attacked. Or perhaps it was from an older build.
It is something I could easily get used to but I would hope that the end product would be something that is as fast and responsive as Mike Laidlaw envisions but also have a smoother flow of animation.
I also agree with the person who posted about the character portraits with the bulky health/stamina bars. I find that it takes up far too much space, especially if you add in those of a full party. I think the way health/stamina/mana bars were handled in DAO was superior.
Overall, watching this video definitely stirs the excitement for me. Every time I see that sequence of mage Hawke bat a couple of templars around with his staff and then launches that fire spell - I groan in frustration since March feels so long from now.
Modifié par RifuloftheWest, 08 décembre 2010 - 07:57 .
#231
Posté 08 décembre 2010 - 07:53
mr_luga wrote...
This kind of bothers me, I would like the have the ability to pick between those three tones all the time, not just becouse I've picked agressive remarks all the time or something.
Not sure why this is taken away from the gamer
It wasn't taken away. The example of the action choice would normally have been written as to be very bland and generic as to fit in with any character. Now it is simply delivered differently based on your other player-chosen options to remain more consistent with the character you're playing.
Modifié par Upsettingshorts, 08 décembre 2010 - 07:55 .
#232
Posté 08 décembre 2010 - 07:54
...NotPugnate wrote...
MIke_18 wrote...
The combat was universally praised in every review I've read.
No one complained about the combat, no one it was the best element of the first game.
Yea absolutely.
The combat and the graphics were some of the most frequent complaints.
#233
Posté 08 décembre 2010 - 07:55
#234
Posté 08 décembre 2010 - 07:56
Speaking for the vast majority would be pretty silly.Pugnate wrote...
So you are telling me that the vast majority of the PC gaming community found the combat in Dragon Age to be "a drag" and the game's weakness?
#235
Posté 08 décembre 2010 - 07:56
Pugnate wrote...
Please speak to PC gamers outside of this forum. You might learn a few things.
There is nothing to suggest that the PC gameplay is bad in any way. We maybe saw like 5 seconds of a rogue jumping here and there in the dev diary. Why don't you wait on it..this is only the first of many dev diaries.
#236
Posté 08 décembre 2010 - 07:57
Modifié par MIke_18, 08 décembre 2010 - 07:57 .
#237
Posté 08 décembre 2010 - 07:57
No I'm telling you it was a frequent complaint amongst critics and gamers. I was only arguing against your claim that no one complained.Pugnate wrote...
So you are telling me that the vast majority of the PC gaming community found the combat in Dragon Age to be "a drag" and the game's weakness?
#238
Guest_BrotherWarth_*
Posté 08 décembre 2010 - 07:58
Guest_BrotherWarth_*
David Gaider wrote...
Atakuma wrote...
Do elves have yellow skin now?
No. You're not seeing a very clear shot of him, there. I wouldn't read too much into it.
Do the tattoos actually glow, or do you plan to make them glow but will handle it in polish? I'm really curious about those tattoos since he isn't a mage.
#239
Posté 08 décembre 2010 - 07:58
MIke_18 wrote...
Ignore these people please they bootlickers and every feature they take away from the game is a good thing.
Your habit of speaking in broad, absolute terms is irritating and undermines your argument.
#240
Guest_Puddi III_*
Posté 08 décembre 2010 - 07:59
Guest_Puddi III_*
ziggehunderslash wrote...
Speaking for the vast majority would be pretty silly.Pugnate wrote...
So you are telling me that the vast majority of the PC gaming community found the combat in Dragon Age to be "a drag" and the game's weakness?
It sure would.
#241
Posté 08 décembre 2010 - 07:59
MIke_18 wrote...
.............
*rolls eyes and keeps going within topic*
i want to listen more to hawke's voice so i can make a more complete judgment on it
Modifié par nightcobra8928, 08 décembre 2010 - 07:59 .
#242
Posté 08 décembre 2010 - 08:01
Upsettingshorts wrote...
I disagree with Pugnate and Mike_18, and I played the PC version exclusively. The combat in DA:O was sluggish and dull.
And now it's silly, lacking frames during the attack, going from "ain't I cool?" to "ain't I cool?" poses without connection. Some middle ground would be preferable.
#243
Posté 08 décembre 2010 - 08:01
Upsettingshorts wrote...
I disagree with Pugnate and Mike_18, and I played the PC version exclusively. The combat in DA:O was sluggish and dull.mr_luga wrote...
This kind of bothers me, I would like the have the ability to pick between those three tones all the time, not just becouse I've picked agressive remarks all the time or something.
Not sure why this is taken away from the gamer
It wasn't taken away. The example of the action choice would normally have been written as to be very bland and generic as to fit in with any character. Now it is simply delivered differently based on your other player-chosen options to remain more consistent with the character you're playing.
But, it -was- taken away, becouse if you're mostly agressive, you wont get the options for the more snarky/Diplomatic tone.
I would've liked if it was there always, becouse it's there afterwall, someone is doing that voice and saying those sentances. it's just locked out.
For reason why I want it, I wrote it in the previous post of mine, that mood changes depending on day, and for example,a round girls, im not going all "Fine whatever lady i'll do it!" I'll try to be a bit more diplomatic.
With this system, I'm not allowed too and im not a big fan of it.
Wont stop me from enjoying the game I guess but it just kind of irks me since I -know- the option to say it in diffrent tones are there, but I just didnt make alot of diplomatic choices beforehand. It's not very cool :-/
#244
Posté 08 décembre 2010 - 08:01
I want to hear Lady Hawke's Voicenightcobra8928 wrote...
i want to listen more to hawke's voice so i can make a more complete judgment on it
#245
Posté 08 décembre 2010 - 08:01
MIke_18 wrote...
Ignore these people please they bootlickers and every feature they take away from the game is a good thing.
LOL you just changed your post from "..please they are up BioWare's a**..." to "bootlickers". You don't care about BioWare but you care enough to not be banned.
#246
Posté 08 décembre 2010 - 08:01
Atakuma wrote...
I want to hear Lady Hawke's Voicenightcobra8928 wrote...
i want to listen more to hawke's voice so i can make a more complete judgment on it
that too:D
#247
Posté 08 décembre 2010 - 08:02
Xewaka wrote...
And now it's silly, lacking frames during the attack, going from "ain't I cool?" to "ain't I cool?" poses without connection. Some middle ground would be preferable.
I agree. But I've said before I prefer too silly to too sluggish. It's an aesthetic preference.
#248
Posté 08 décembre 2010 - 08:03
mr_luga wrote...
But, it -was- taken away, becouse if you're mostly agressive, you wont get the options for the more snarky/Diplomatic tone.
Before in these cases, your only choice was "neutral." And it wasn't a choice, it was just there.
#249
Posté 08 décembre 2010 - 08:03
Dark fantasy here? i see only a sort of bloody gore anime style game.... With the difference that some anime around are more dark than this title... (berserk is a nice example)
The elven look of the pictures: paint them of blue add a tail and they are navi from pandora....
This game screams mediocrity in all sides im not sure if this is still the bioware i know..
The sadness..
R.I.P bioware..
#250
Posté 08 décembre 2010 - 08:03
Upsettingshorts wrote...
Xewaka wrote...
And now it's silly, lacking frames during the attack, going from "ain't I cool?" to "ain't I cool?" poses without connection. Some middle ground would be preferable.
I agree. But I've said before I prefer too silly to too sluggish. It's an aesthetic preference.
And mine's the other way around. I'd rather see the weapon swinging than swung.





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