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#251
Pugnate

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Atakuma wrote...

Pugnate wrote...

MIke_18 wrote...

The combat was universally praised in every review I've read.

No one complained about the combat, no one it was the best element of the first game.


Yea absolutely.

...Not
The combat and the graphics were some of the most frequent complaints.


I never spoke of the graphics did I?

I said most PC gamers found the comat to be part of the game's strength. That's the point of contention when you say "please don't speak for PC gamers etc."

And exactly what planet were these PC gamers complaining about DA's combat on?

Aside from the gaming public, off the top of my head, I recall PC Gamer, PCG UK, Rock Scissors Paper Shotgun, Gamespot, The Giant Bomb, IGN, to name a few all praised the combat in the PC version of Dragon Age.

Hell, the NY Times, CNET and a few other non-gaming publications did articles on the game, praising the old-school style of combat. Do a Google search. You will find quotes.

Again, I am positively sure that Dragon Age 2 will be a fantastically fun RPG, as is typical of Bioware. But if you are going to speak for the general PC Gaming public, Atakuma, and say they didn't like the combat in Dragon Age, then you should be prepared to back it up, because that's what is irritating.

Modifié par Pugnate, 08 décembre 2010 - 08:04 .


#252
MIke_18

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Monica83 wrote...

Well im not impressed the part of the rougue is the final gameplay? Again with those shiny effects thats look like this game a japan anime and those ultrafast animation with teleport effect?

Dark fantasy here? i see only a sort of bloody gore anime style game.... With the difference that some anime around are more dark than this title... (berserk is a nice example)

The elven look of the pictures: paint them of blue add a tail and they are navi from pandora....

This game screams mediocrity in all sides im not sure if this is still the bioware i know..

The sadness..

R.I.P bioware..


You nailed it. 

#253
mr_luga

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Upsettingshorts wrote...

mr_luga wrote...

But, it -was- taken away, becouse if you're mostly agressive, you wont get the options for the more snarky/Diplomatic tone.


Before in these cases, your only choice was "neutral."  And it wasn't a choice, it was just there.


I can 99.9% guarantee there is a convo in origins where you got diffrent tones to choose from in a conversation. I remember where you could be an ass, or be more lulz about it.

Anyhow, this isnt really a thing of "taking away from origins" I'm talking about what's in DA2.

All the tones are in DA2, but we dont get to pick them even though they're made, unless we do X numbers of agressive/Diplomatic/Sarcastic remarks first. That's the issue, strange as it may be, im not acually being an origin elite here :P

#254
Lord_Caledore

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We know that there will be moments in the game where Varric "exaggerates" his tale and the combat will be over-the-top. The little tidbits we saw could be from these exaggerations.



We have far from a complete picture of what combat will look like. I think it's a little premature to scream that the sky is falling.

#255
nightcobra

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Lord_Caledore wrote...

We know that there will be moments in the game where Varric "exaggerates" his tale and the combat will be over-the-top. The little tidbits we saw could be from these exaggerations.

We have far from a complete picture of what combat will look like. I think it's a little premature to scream that the sky is falling.


you know they'll do it anyway...they always do.
from the forums in dragon age, to mass effect, to baldur's gate, to jade empire and so on...

#256
upsettingshorts

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mr_luga wrote...

All the tones are in DA2, but we dont get to pick them even though they're made, unless we do X numbers of agressive/Diplomatic/Sarcastic remarks first. That's the issue, strange as it may be, im not acually being an origin elite here :P


I'm pretty sure it doesn't work like that.  At least not most of the time.  It's not a direct copy of Mass Effect 2's Paragon/Renegade system.

Modifié par Upsettingshorts, 08 décembre 2010 - 08:11 .


#257
Guest_Puddi III_*

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mr_luga wrote...

Upsettingshorts wrote...

I disagree with Pugnate and Mike_18, and I played the PC version exclusively. The combat in DA:O was sluggish and dull.

mr_luga wrote...

This kind of bothers me, I would like the have the ability to pick between those three tones all the time, not just becouse I've picked agressive remarks all the time or something.

Not sure why this is taken away from the gamer


It wasn't taken away.  The example of the action choice would normally have been written as to be very bland and generic as to fit in with any character.  Now it is simply delivered differently based on your other player-chosen options to remain more consistent with the character you're playing.


But, it -was- taken away, becouse if you're mostly agressive, you wont get the options for the more snarky/Diplomatic tone.

 I would've liked if it was there always, becouse it's there afterwall, someone is doing that voice and saying those sentances. it's just locked out.

For reason why I want it, I wrote it in the previous post of mine, that mood changes depending on day, and for example,a round girls, im not going all "Fine whatever lady i'll do it!" I'll try to be a bit more diplomatic.

With this system, I'm not allowed too and im not a big fan of it.
Wont stop me from enjoying the game I guess but it just kind of irks me since I -know- the option to say it in diffrent tones are there, but I just didnt make alot of diplomatic choices beforehand. It's not very cool :-/


The reason as David Gaider explained it is:

Say you have three action choices:
1) I will help you, Bob.
2) I will help you, Alice.
3) Solve your own problems.

That would have to have 9 dialog options to accomodate choosing your tone, while looking unwieldy and redundant with all of the identical paraphrases. So between that, not having any tone at all, and having your tone set based on previous choices, they chose the lattermost option.

You might ask why you can't choose the paraphrase and then choose a tone, but the answer to that is probably technical limitations, or because that is also an unwieldy solution.

#258
Monica83

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Well the devs already confirmet that the exageration don't change nothing about gameplay and animations... Its only about to have an overpowered pg that frag 1000 darkspawns with bloody gore explosion..those are the varric exageration.. The crappy anims and the anime style effect are the same also in the non exagerrated part... Also the teleport charge of the warrior and the teleport of rouge.. If mages can't teleport i start to laught hardly LOL!

#259
tmp7704

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mr_luga wrote...

This kind of bothers me, I would like the have the ability to pick between those three tones all the time, not just becouse I've picked agressive remarks all the time or something.

Becouse, knowing myself, some days I can be grumpy and more agressive in tone, other times I can be in a LULZ mood and be sarcastic. Just becouse I fool around normally, dosnt mean I never have an agressive tone <.<

Not sure why this is taken away from the gamer, to make them less "Scitzo"? (Dunno how to spell that ) I dont think that's fair to say, since people's moods and behaviour change a bit day to day depending if they got a good day or a bad day.

One reason provided by the devs why it wasn't implemented is the limitation of the UI -- different tones each take a dialogue option, and frequently that just means too many options to show on the screen.

I'd like the ability to select the tone for the same reasons you mention, but it just seems that ain't gonna happen.

edit: also, in some situations we do get to pick the tone. The automatic dominant personality thing kicks in during the "action choices", the ones which end the conversation and such.

Modifié par tmp7704, 08 décembre 2010 - 08:15 .


#260
Pugnate

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Mike_1,

Nah, no one is a "bootlicker". I shouldn't have used that word earlier. Just frustrated I guess. We all have our opinions. I don't like being psychoanalyzed for mine, and neither does anyone else.

Atakuma wrote...

Pugnate wrote...

So you are telling me that the vast majority of the PC gaming community found the combat in Dragon Age to be "a drag" and the game's weakness?

No I'm telling you it was a frequent complaint amongst critics and gamers. I was only arguing against your claim that no one complained.


I thought I was too old to get involved in stuff like this... but oh well... I will get to my hungry cats later:  :P

Gamespot:


Lots of spells and abilities make combat fun.
If you've played a BioWare fantasy RPG in the past, you'll feel right at
home with the combat system. By clicking on your target or pressing the
attack button, you don't just swing a sword, but you approach your
target and queue up your attack. Once your party has gained access to a
good number of spells, stances, and skills, battlefields explode with
bright colors and raucous sound effects, and it's a lot of fun to switch
back and forth between party members, managing your abilities and
taking advantage of various spell combos to wreak havoc. There are
dozens of different types of enemies to slice up, from giant spiders and
darkspawn, to ghosts and walking trees, to demons and, of course,
dragons. Allies will join you in the biggest battles, and the best of
these, particularly those toward the end of the game, are thrilling. On
the PC, they're particularly challenging, and many battles benefit from
frequent pausing and tactical thinking, so that you can queue up attacks
across your entire party. The same battles on consoles are noticeably
easier.


All of these elements coalesce wonderfully, making for a memorable and exciting adventure that keeps you on the move.

All the spells, tactics, and skills sound like a lot to organize, but
the interface does a great job of helping you keep track of things. The
PC interface is brilliant, letting you browse through your inventory and
tweak your quickbars quickly and easily. 

GiantBomb:

What hasn't changed is the fantastic combat that made Dragon Age so much
fun. It remains the same as you remember, letting you switch among
party members at will, customize automated behaviors for those
controlled by the AI, and switch from a third-person view to a more
tactical overhead position at will. Battles are a total blast: colorful,
intense, and occasionally challenging. Most basic conflicts aren't
likely to give you much trouble, but several encounters will have you
pausing to micromanage party members.


When you have the time, dig up the reviews on PCG USA, PCG UK, etc.







#261
Mary Kirby

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mr_luga wrote...

I can 99.9% guarantee there is a convo in origins where you got diffrent tones to choose from in a conversation. I remember where you could be an ass, or be more lulz about it.

Anyhow, this isnt really a thing of "taking away from origins" I'm talking about what's in DA2.

All the tones are in DA2, but we dont get to pick them even though they're made, unless we do X numbers of agressive/Diplomatic/Sarcastic remarks first. That's the issue, strange as it may be, im not acually being an origin elite here :P


Yes, we had lots of these. They were what we considered purely role-playing choices. They didn't have any lasting effect. You picked "Shut up, stupid shemlen king." when talking to Cailan, and Duncan was taken aback, and then the conversation went on exactly as usual. Those are the points in DA2 where you have tone choices. It's exactly the same.

The difference is that in Origins, when you actually made a choice that mattered, most of the time the choice was written to be neutral. "Alistair will be king." "Anora will be queen." No tone to the line at all, because there's not room for it among the choices. In DA2, you pick "Alistair will be king." And it gets delivered according to the dominant personality choice you've made.

#262
MIke_18

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We're revamping the combat - The first was was clunky and didn't work



We're making it shorter - It was too long anyways



We're removing companion armor customization - This gives them more personality



We're streamlining the spells - They were too complicated anyways



Am i doing this right bootlickers?

#263
Pugnate

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OK aside from the stuff on combat, I like how the game looks otherwise. I like the art direction; gives it a very unique look. I also like Hawke a lot more from what they showed in the cutscenes.



The promo videos earlier made him look like some emo anime hero, but he seems more traditional in this gamespot video.

#264
nightcobra

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Mary Kirby wrote...

mr_luga wrote...

I can 99.9% guarantee there is a convo in origins where you got diffrent tones to choose from in a conversation. I remember where you could be an ass, or be more lulz about it.

Anyhow, this isnt really a thing of "taking away from origins" I'm talking about what's in DA2.

All the tones are in DA2, but we dont get to pick them even though they're made, unless we do X numbers of agressive/Diplomatic/Sarcastic remarks first. That's the issue, strange as it may be, im not acually being an origin elite here :P


Yes, we had lots of these. They were what we considered purely role-playing choices. They didn't have any lasting effect. You picked "Shut up, stupid shemlen king." when talking to Cailan, and Duncan was taken aback, and then the conversation went on exactly as usual. Those are the points in DA2 where you have tone choices. It's exactly the same.

The difference is that in Origins, when you actually made a choice that mattered, most of the time the choice was written to be neutral. "Alistair will be king." "Anora will be queen." No tone to the line at all, because there's not room for it among the choices. In DA2, you pick "Alistair will be king." And it gets delivered according to the dominant personality choice you've made.


an addition then, not a substitution.

#265
Sir Ulrich Von Lichenstien

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nightcobra8928 wrote...

MIke_18 wrote...

.............


*rolls eyes and keeps going within topic*


i want to listen more to hawke's voice so i can make a more complete judgment on it


Ditto but the latter is because I've still not seen the video yet because stupid PS3 browser is sooo behind the times (ode to have a working PC again).

@Atakuma & UpsettingShorts just do what David Gaider suggested (what nightcobra8928 first wrote in post I've quoted), it really does work. :D

As for Hawke's voice, if it is Nick Boulton as some people suspecting I can imagine him doing really well with it. He was great as Vaughan and can imagine him doing a goody two shoes ok as well.

#266
TheHawkeWhoFlies

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yay, Hawke voice! Vaughan- I mean Boulton, seems to be making an excellent job :) I just wish FemHawke's voice is as good (or better). Isabela's voice isn't how I expected it though, truth be told. It isn't bad, but simultaneously it isn't as similar to her original voice as I thought. I guess it'll take some getting used to.

#267
Giggles_Manically

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Mary Kirby wrote...

mr_luga wrote...

I can 99.9% guarantee there is a convo in origins where you got diffrent tones to choose from in a conversation. I remember where you could be an ass, or be more lulz about it.

Anyhow, this isnt really a thing of "taking away from origins" I'm talking about what's in DA2.

All the tones are in DA2, but we dont get to pick them even though they're made, unless we do X numbers of agressive/Diplomatic/Sarcastic remarks first. That's the issue, strange as it may be, im not acually being an origin elite here :P


Yes, we had lots of these. They were what we considered purely role-playing choices. They didn't have any lasting effect. You picked "Shut up, stupid shemlen king." when talking to Cailan, and Duncan was taken aback, and then the conversation went on exactly as usual. Those are the points in DA2 where you have tone choices. It's exactly the same.

The difference is that in Origins, when you actually made a choice that mattered, most of the time the choice was written to be neutral. "Alistair will be king." "Anora will be queen." No tone to the line at all, because there's not room for it among the choices. In DA2, you pick "Alistair will be king." And it gets delivered according to the dominant personality choice you've made.

So will ALL lines or simply most lines get affected by this?
Like if you are just talking to some random NPC will Hawke have a vastly different tone, or is it more limited to more important dialouges?

Because that would be a lot of lines to record if Hawke sounded different in every convo.

#268
Wulfram

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I refer the honourable poster to the reply given some moments ago

Mary Kirby wrote...

Dave of Canada wrote...

Will this dialogue remain neutral amongst all Hawkes or change depending on tone?


Depends on the choice.

Terrible made up examples:

NPC: Will you save my kitten from that carnivorous tree?

PC Choice 1: No way.
PC Choice 2: Leave it to me.
Aggressive version: I'll handle it. Just stay out of the way.
Diplomatic version: Don't worry. I'll save your cat.
Humerous version: Why not? It's been hours since I've been attacked by a potted plant.

versus:

NPC: What will you have today, the usual?

PC Choice 1: The usual.
PC Choice 2: Nothing right now.
PC Choice 3: Pie.

In that case, since it's sort of a stretch to write different tones for, "I'll have pie." that would just be "I'll have pie." One version for all personalities.




#269
KhorinShizucor

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MIke_18 wrote...

We're revamping the combat - The first was was clunky and didn't work

We're making it shorter - It was too long anyways

We're removing companion armor customization - This gives them more personality

We're streamlining the spells - They were too complicated anyways

Am i doing this right bootlickers?


Oh you just like to stir the pot, don't you? That's why you stick around the forums.

#270
Monica83

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also the schematic dialogue system finish to broke the immersion i prefear the ones seen on origins than lines like;

Alistar will be king

Anora will be queen



This because this system don't allow me to roleplay my character i give only imput and the character talks alone.. This can be an improvment if you have a character with his how personality and not if you are supposed to create your hero.... This things tend to kill the roleplay factor and its an huge stepback from roleplay games of the past...



If i create a character i want to select what to say i want to select read and select what MY character is going to say.. I don't want the illusion to have a character created by me but whit a partial premade personality im sorry but this for me its horrible...

If you add at this:Crap animations

Static classes

Static outfit of companion

Gameplay hack &slash friendly where character teleport from a place at another...



Im sorry i dont see this like an rpg even if have a nice story its much more similiar to an hack and slash ala diablo...

#271
Atakuma

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@Pugnate

I was simply trying to say that the game play was not "universally" praised and in doing that I made a very broad generalization, and I apologize. I was simply objecting to the idea that there were no complaints about the combat amongst PC players.


#272
nightcobra

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Monica83 wrote...

also the schematic dialogue system finish to broke the immersion i prefear the ones seen on origins than lines like;
Alistar will be king
Anora will be queen


This because this system don't allow me to roleplay my character i give only imput and the character talks alone.. This can be an improvment if you have a character with his how personality and not if you are supposed to create your hero.... This things tend to kill the roleplay factor and its an huge stepback from roleplay games of the past...

If i create a character i want to select what to say i want to select read and select what MY character is going to say.. I don't want the illusion to have a character created by me but whit a partial premade personality im sorry but this for me its horrible...
If you add at this:Crap animations
Static classes
Static outfit of companion
Gameplay hack &slash friendly where character teleport from a place at another...

Im sorry i dont see this like an rpg even if have a nice story its much more similiar to an hack and slash ala diablo...


read mary's post again, those are how the lines were in origins.

#273
DragonOfWhiteThunder

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I've got to admit, I really like the idea of Hawke's delivery changing based on how you've played him/her so far. The diary itself was also nice, I'm looking forward to more.

#274
Piecake

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KhorinShizucor wrote...

MIke_18 wrote...

We're revamping the combat - The first was was clunky and didn't work

We're making it shorter - It was too long anyways

We're removing companion armor customization - This gives them more personality

We're streamlining the spells - They were too complicated anyways

Am i doing this right bootlickers?


Oh you just like to stir the pot, don't you? That's why you stick around the forums.


Just ignore him.  He's a troll.  Does that mean I'm saying that everyone who has serious issues with the game and usually only say negative things is a troll?  No, I am not.  Once Mike, however, claimed that the friendship/rivalry was another example of bioware simplifying and streamlining this game, he lost all credibility and simply became a troll.

Modifié par Piecake, 08 décembre 2010 - 08:34 .


#275
Brockololly

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Mystranna Kelteel wrote...
I think there's a dangerous chemical leak somewhere near Kirkwall or between there and Ferelden.

The Qunari are growing horns, the elves are growing taller, and ladies' chests are expanding.

S'all very alarming.

Somebody sprayed Hot Rod Samurai all over Thedas.


shepard_lives wrote...
I'll tolerate them, as long as the camera doesn't do sweeping shots of her  cleavage while we're talking to her or something equally insulting (to me and to her).


I'll be waiting for the analogous shot with Isabela's bust as we had in ME2 with Miranda's butt. With the camera all Hitchcok zoomed into Isabela's chest and the dialoge option oddly positioned to point right at her cleavage.

Mel_Redux wrote...

Is the face-nutella default, no matter what class Hawke is?


I sure hope not.

Atakuma wrote...
Do elves have yellow skin now?


The planes that sprayed loads of Hot Rod Samurai all over Thedas ended up totally eradicating the livers of all elves, thus leaving them with now way to metabolize all that bilirubin- hence the jaundice.:wizard:

Upsettingshorts wrote...
I'm pretty sure it doesn't work like that.  At least not most of the time.  It's not a direct copy of Mass  Effect 2's Paragon/Renegade system.


Right, it added sarcasm as the third leg.

Modifié par Brockololly, 08 décembre 2010 - 08:35 .