Developer Diary on Gamespot
#276
Posté 08 décembre 2010 - 08:33
#277
Posté 08 décembre 2010 - 08:34
It's always an illusion. You're only ever selecting from different pre defined paths. We enjoy the illision, because it's a lot more fulfilling than sitting and day dreaming, but it's still an illusion.Monica83 wrote...
If i create a character i want to select what to say i want to select read and select what MY character is going to say.. I don't want the illusion to have a character created by me but whit a partial premade personality im sorry but this for me its horrible...
#278
Posté 08 décembre 2010 - 08:37
You know, i didn't realize that's Vaughan. Now i think i have the look for my iconic Hawke...TheHawkeWhoFlies wrote...
yay, Hawke voice! Vaughan- I mean Boulton, seems to be making an excellent job
he's going to be really unpleasant to the elves, too.
#279
Posté 08 décembre 2010 - 08:37
nightcobra8928 wrote...
relhart wrote...
Who's Gunther? It looks like a chick to me. Of course she doesn't have DD's so maybe not.
also known as the infamous MEG:P
Ah, I extracted myself from the "Hey Look At This Elf Dude" thread when the fan girls started taking it over, the referance must be post evacuation. Still looks like a chick to me though, the waist is too slender and the hips too wide for it to be a man, unless he has some serious hormone imbalance issues or something.
Modifié par relhart, 08 décembre 2010 - 09:01 .
#280
Guest_Puddi III_*
Posté 08 décembre 2010 - 08:38
Guest_Puddi III_*
Brockololly wrote...
Upsettingshorts wrote...
I'm pretty sure it doesn't work like that. At least not most of the time. It's not a direct copy of Mass Effect 2's Paragon/Renegade system.
Right, it added sarcasm as the third leg.
Well it's also, as far as I know, not being tracked in such a way that, if you've chosen diplomatic options every single time you had a chance, you'll have such a high "diplomacy score" that it will opens up new dialog options. Having diplomacy as your dominant tone may open up new dialog options, but it's not being metered beyond that. Again, as far as I know.
Modifié par filaminstrel, 08 décembre 2010 - 08:38 .
#281
Posté 08 décembre 2010 - 08:39
tmp7704 wrote...
One reason provided by the devs why it wasn't implemented is the limitation of the UI -- different tones each take a dialogue option, and frequently that just means too many options to show on the screen.mr_luga wrote...
This kind of bothers me, I would like the have the ability to pick between those three tones all the time, not just becouse I've picked agressive remarks all the time or something.
Becouse, knowing myself, some days I can be grumpy and more agressive in tone, other times I can be in a LULZ mood and be sarcastic. Just becouse I fool around normally, dosnt mean I never have an agressive tone <.<
Not sure why this is taken away from the gamer, to make them less "Scitzo"? (Dunno how to spell that ) I dont think that's fair to say, since people's moods and behaviour change a bit day to day depending if they got a good day or a bad day.
I'd like the ability to select the tone for the same reasons you mention, but it just seems that ain't gonna happen.
edit: also, in some situations we do get to pick the tone. The automatic dominant personality thing kicks in during the "action choices", the ones which end the conversation and such.
Well atleast that's a reason that I can understand, having the entire screen fill up with text to fill up the options could be annoying..
OR, and hear me out here, a scroll thing on the side. I'm pretty sure there is an another game out there that has this. I think it might've been an adventure point and click game though.. But it works! Can have alot of sentances without taking up the entire screen.
Although , this wont work with the dialog wheel thing I think, unless they tweak around with it, but that sounds really complicated compared to just have a list of sentances.
Anyhow, thanks for the responses, even though I still feel it's really annoying to be forced into one set personality after a time
EDIT: Took away an uneeded snarky remark
Also looked back to read Mary's response, which, somewhat eases my worries, but also asks more questions that someone already asked, like if it affects all sentances, or just in those instances like "Alistair will be king" sentances
Modifié par mr_luga, 08 décembre 2010 - 08:44 .
#282
Posté 08 décembre 2010 - 08:40
Brockololly wrote...
Right, it added sarcasm as the third leg.
No.
I'd elaborate but filaminstrel covered it already.
Modifié par Upsettingshorts, 08 décembre 2010 - 08:41 .
#283
Posté 08 décembre 2010 - 08:40
#284
Posté 08 décembre 2010 - 08:42
ziggehunderslash wrote...
It's always an illusion. You're only ever selecting from different pre defined paths. We enjoy the illision, because it's a lot more fulfilling than sitting and day dreaming, but it's still an illusion.Monica83 wrote...
If i create a character i want to select what to say i want to select read and select what MY character is going to say.. I don't want the illusion to have a character created by me but whit a partial premade personality im sorry but this for me its horrible...
Yea I don't think that change is a big loss, because the choices were somewhat superficial anyway.
It has been the same since Baldur's Gate. Most of your conversation choices result in the same responses from the NPCs anyway.
As for it being an illusion, yes, it is, but I guess it is all part of the roleplaying, even if you know deep inside that your conversation choices matter for little.
#285
Posté 08 décembre 2010 - 08:45
Couple of warnings and bans handed out. Be respectful to others with different opinions than your own.
#286
Posté 08 décembre 2010 - 08:45
Atakuma wrote...
@Pugnate
I was simply trying to say that the game play was not "universally" praised and in doing that I made a very broad generalization, and I apologize. I was simply objecting to the idea that there were no complaints about the combat amongst PC players.
Yea I apologize as well. I was probably doing the same i.e. painting with a broad brush. I apologize. Hugs and all that manly stuff.
#287
Posté 08 décembre 2010 - 08:46
Modifié par Atakuma, 08 décembre 2010 - 08:46 .
#288
Posté 08 décembre 2010 - 08:46
It was great to hear different devs share their thoughts on DA2, DA:O and the franchise in general.
Hawke's voice sounded ok, and Isabela's is very similar to how she sounded in Origins, except I like the new voice actress more. Aveline looked awesome in that armor!
Overall, I'm pleased with what they've shown, except for Hawke's facial expression, but I'll take Bioware's word that this will be improved in the final version.
Also, a longer, more detailed gameplay video would be great. Thanks.
Excitement meter is growing!!
#289
Posté 08 décembre 2010 - 08:47
Hawke can kill in ways other men cannot even imagine.Atakuma wrote...
Does anyone else think Hawke could totally kill someone with his ultra pointy cheekbones?
#290
Posté 08 décembre 2010 - 08:47
MIke_18 wrote...
Monica83 wrote...
Well im not impressed the part of the rougue is the final gameplay? Again with those shiny effects thats look like this game a japan anime and those ultrafast animation with teleport effect?
Dark fantasy here? i see only a sort of bloody gore anime style game.... With the difference that some anime around are more dark than this title... (berserk is a nice example)
The elven look of the pictures: paint them of blue add a tail and they are navi from pandora....
This game screams mediocrity in all sides im not sure if this is still the bioware i know..
The sadness..
R.I.P bioware..
You nailed it.
The coffin in which that dead horse lies?
#291
Posté 08 décembre 2010 - 08:48
It's the biggest drawback to this game for me. Very sadface that apparently BioWare dev teams all think alike on this subject.
Modifié par Addai67, 08 décembre 2010 - 08:49 .
#292
Posté 08 décembre 2010 - 08:49
Well, given that the illusion is a big part of why I play RPG's, I'm somewhat nervous. In most RPG's like Baldur's Gate or Origins, yes, intellectually I know that it is my version of Bioware's charater, but I'm able to ignore that, and make the charater feel like it is mine. And to me, that is at least half the point of the game. I wasn't able to do that in Mass Effect. And while I love the ME series, I don't want that to become the norm with RPG's.ziggehunderslash wrote...
It's always an illusion. You're only ever selecting from different pre defined paths. We enjoy the illision, because it's a lot more fulfilling than sitting and day dreaming, but it's still an illusion.Monica83 wrote...
If i create a character i want to select what to say i want to select read and select what MY character is going to say.. I don't want the illusion to have a character created by me but whit a partial premade personality im sorry but this for me its horrible...
#293
Posté 08 décembre 2010 - 08:52
Actually, we have no way of knowing that. The devs have to stand behind their product, even if they don't like some of the features. It would be borh stupid and irresponsible for an employee at a company to go badmouthing features of a project to the public. Some of the devs may not like certain things, but out of respect for the company's decisions, they keep their objections private.Addai67 wrote...
So the dialogue wheel and voiced protagonist was part of very early development before they had even decided on the story. Excuse me while I BARF.
It's the biggest drawback to this game for me. Very sadface that apparently BioWare dev teams all think alike on this subject.
That's how I see it.
#294
Posté 08 décembre 2010 - 08:55
Addai67 wrote...
So the dialogue wheel and voiced protagonist was part of very early development before they had even decided on the story. Excuse me while I BARF.
It's the biggest drawback to this game for me. Very sadface that apparently BioWare dev teams all think alike on this subject.
OK I had heard rumors from some old friends that Dragon Age was ready on the PC six to ten months before it was actually released, because it was going through optimization on the consoles.
I am still not sure if this is true of course, but the fact hat Dragon Age 2 has been made ready so quickly leads me to believe that what I had been hearing was indeed correct, that DA2 development started before DA1 was even released. This gamespot video seems to confirm it somewhat.
I personally like the dialog wheel and the voiced protagonist.
I just wish that it hadn't resulted in limiting our protagonist to one race. Surely they could have found a voice that would have suited any race?
I guess that would have meant sacrificing some uniformity though.
#295
Posté 08 décembre 2010 - 08:55
#296
Posté 08 décembre 2010 - 08:55
Addai67 wrote...
So the dialogue wheel and voiced protagonist was part of very early development before they had even decided on the story. Excuse me while I BARF.
It's the biggest drawback to this game for me. Very sadface that apparently BioWare dev teams all think alike on this subject.
Yeah....if that animatic is anything to go by, it seemed the wheel was in even when they still had Wardens and Orlais floating around.
I'lll be damn surprised if BioWare ever goes back to a silent PC or a nice 60+hour cRPG again. Oh well....
#297
Posté 08 décembre 2010 - 08:56
Blastback wrote...
Actually, we have no way of knowing that. The devs have to stand behind their product, even if they don't like some of the features. It would be borh stupid and irresponsible for an employee at a company to go badmouthing features of a project to the public. Some of the devs may not like certain things, but out of respect for the company's decisions, they keep their objections private.
That's how I see it.
I would hope that's the case. Having different employees with different views, opinions and ideas = more creativity, better ideas, and a better game. But yea, once the decision is made, thats it, you move on and offer your ideas/feedback in other areas, since there is no point in beating a dead horse
#298
Posté 08 décembre 2010 - 08:57
Hurlocks still look like crap, I guess BW is not going to change that.
the artwork of the hurlocks doesn't look bad, but in the DA2 game it looks crap and I'm not the only one who thinks that.
#299
Posté 08 décembre 2010 - 08:57
I believe the various accents that would require, would be a bit much for a single voice actor.Pugnate wrote...
I personally like the dialog wheel and the voiced protagonist.
I just wish that it hadn't resulted in limiting our protagonist to one race. Surely they could have found a voice that would have suited any race?
I guess that would have meant sacrificing some uniformity though.
Modifié par Atakuma, 08 décembre 2010 - 08:58 .
#300
Posté 08 décembre 2010 - 08:58
Brockololly wrote...
I'lll be damn surprised if BioWare ever goes back to a silent PC
And I've love nothing more than to personally shovel dirt over the coffin of Bioware's silent protagonist games.
*don't mind me, just trying to balance the earlier barf comments*





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