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Developer Diary on Gamespot


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#401
Spawny

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nightcobra8928 wrote...

HagSpawn wrote...

Ah thanks NC! that makes sense :) it was just a little disturbing to see in the interview though considering Isabel just hit up on him lol


hawke's thinking to himself:

"God dammit, if only my sister wasn't right behind me!"


rofl! yeah that must be it! otherwise it's the best case of  "still processing information " face I've ever seen :D

#402
Brockololly

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FearMonkey wrote...
But if such assurance comes at the cost of the final PC product, then I think I have the right to get upset.


Yup.

I'm fine with the consoles getting a better experience. Thats great. But don't do it at the expense of shackling the PC to the inherent limitations of the consoles. 

I want to see how Dragon Age 2 is going to be a better game on the PC than Dragon Age: Origins. I haven't seen anything of the sort yet.

#403
Morrigans God son

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I hope to god that's isn't the whole party...

#404
Insomniak

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AHA! I knew it! I was totally right about why there was such a short development cycle. Of course they knew exactly what they were doing with DA2 before they even finished Origins... Now we can all relax a bit. :D

#405
Brockololly

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javajedi217 wrote...

AHA! I knew it! I was totally right about why there was such a short development cycle. Of course they knew exactly what they were doing with DA2 before they even finished Origins... Now we can all relax a bit. :D



Right....so they were able to really design the game with all that feedback they received from Origins in mind when they started on DA2 about 9 months before DAO even came out?:blink:

Modifié par Brockololly, 08 décembre 2010 - 11:21 .


#406
Beaner28

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In response to Gamespot's DA 2 developer diary, it seems BioWare seems intent to take the RPG genre off of life support and give it the long awaited death that has been imminent for some time.

The whole RPG genre died at 2:37. Don't get me wrong, Dragon Age 2 looks like a good mix of action RPG and tactical combat which will surely play better on consoles than the original game did...but saying that a party-based roleplaying game with pause function and deep skill trees should not feel like a chess game is so categorically wrong it just can't ever be excused. The fact that this is being done by the same company that made Bladur's Gate is what makes this even more difficult to stomach.

RPG? No.

Mindless hack and slash to market to the lowest common denominator of gamer? Yes.

Modifié par Beaner28, 08 décembre 2010 - 11:21 .


#407
Monica83

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Im with you ******.. nothing more to add

#408
Brockololly

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Beaner28 wrote...
..but saying that a party-based roleplaying game with pause function and deep skill trees should not feel like a chess game is so categorically wrong it just can't ever be excused.


Yeah, maybe thats hyperbole on their part, but really? We're taking pot shots at chess now? I mean, its still think like a general, fight like a spartan, right? You know the whole tactics and general part is still there, right? Some people like chess and liked that Origins played a bit like a tactical game like chess.

Given how fast Rogue Hawke was dashing and dancing around, I'm not so sure how its going to feel on the PC- it looks almost as if even with pause and play, you'll need to be micromanaging one person at a time if you want to exert any kind of tactics.

Modifié par Brockololly, 08 décembre 2010 - 11:27 .


#409
upsettingshorts

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So Brock to you the lack of responsiveness to commands in DA:O was a feature?

#410
Morrigans God son

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Hawke voice is so bad...He's like full English. I'm from england...but that guys voice is bad! I feel like I'm playing as the god damn queen...ugh. Not good.

#411
Pugnate

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Maybe the villain should have an Aussie accent and then Hawke can thrash him with respect to the Ashes.

Modifié par Pugnate, 08 décembre 2010 - 11:30 .


#412
Beaner28

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Also, having a dev tell us that combat should not feel like a chess game is a direct contradiction to their "think like a general, fight like a Spartan" marketing slogan.

#413
Monica83

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Ho well is always a better feature than:

Oh look im naruto: *teleport*slash slash slash

Warrior: Capitain kirk? Teleport! *teleport* *sblorch*

Mage* WTF evryone is teleporting and i CAN'T

Modifié par Monica83, 08 décembre 2010 - 11:31 .


#414
surfgirlusa_2006

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Upsettingshorts wrote...

So Brock to you the lack of responsiveness to commands in DA:O was a feature?


Thank you.  I'm all for tactics, but movement delayed because of glitches is not a tactic; it's merely annoying.

#415
Dave of Canada

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*since the off-topic discussion isn't going away... might as well answer*

How is it a hack & slash? I hear the same few people always repeating that same line or two and it's getting frustrating as they have no evidence to their claim besides "how it looks". Do animations represent gameplay now? Does this mean if DA:O had faster animations, it would be called a hack & slash in your eyes? 

#416
ptibog

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Upsettingshorts wrote...

So Brock to you the lack of responsiveness to commands in DA:O was a feature?



Finishing your move before making a new one or getting at range before attacking is responsive.


Teleporting is just silly.

#417
upsettingshorts

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ptibog wrote...

Finishing your move before making a new one or getting at range before attacking is responsive.


Teleporting is just silly.


So your particular objection is to the aesthetics related to suspension of disbelief?  If the rogue arrived at the same location through the same ability at more or less the same speed, you wouldn't have a problem?  That's not really gameplay, that's an animation.

#418
Pugnate

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Sometimes I feel like there were two very different versions of Dragon Age we were all playing. ;)

#419
Insomniak

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Brockololly wrote...

javajedi217 wrote...

AHA! I knew it! I was totally right about why there was such a short development cycle. Of course they knew exactly what they were doing with DA2 before they even finished Origins... Now we can all relax a bit. :D



Right....so they were able to really design the game with all that feedback they received from Origins in mind when they started on DA2 about 9 months before DAO even came out?:blink:


Where on earth are you getting "9 months" from? I just said that they started working on the sequel before origins was released. Did you even watch the video?Posted Image

#420
Dave of Canada

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Pugnate wrote...

Sometimes I feel like there were two very different versions of Dragon Age we were all playing. ;)


There was, the console version felt very differently from the PC version. Having played both, the differences are staggering. PC version is a thousand times superior.

#421
Sharn01

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Upsettingshorts wrote...

So Brock to you the lack of responsiveness to commands in DA:O was a feature?


Respnsiveness to commands and overall combat speed are not the same thing.

I am glad that they have been working on DA2 since before DA or ME2 was released, it means they have had more time in it then many thought.  I do find it odd however that after the ME2 devs admitted they went to far and plan to add back RPG elements to ME3 that they did not tone the direction change down a bit. 

Then again, maybe they did tone it back and it was planned to be even more streamlined originally.

#422
nightcobra

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 as for me, i'm loving the direction of DA2 is taking and though of course there are a few things i am sad not seeing in DA2 like customizable companion outfits.
but i do believe that this is right direction to take for rpgs, to me a rpg isn't about all about combat be it like playing chess or an hack and slash but about immersing myself into a role with a long epic plot and well developed characters, does that make my definition of what is an rpg wrong? no, and neither are other the "doomsayers" rpg definitions of what is a rpg. belittling other people for their preferences is just demeaning, no matter who you are. 

#423
Pzykozis

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Bah after watching it a few more times I guess it's not /that/ bad but he sounds so silver spoon, like he just left finishing school rather than growing up in some backwater village in a backwater country. Perhaps that's just my englishness showing through.



Don't get me wrong though I'm not saying it's fake, it's perfectly realistic but.. damned if I've ever met someone who spoke like that.



Also I think Ulrich von Hawke sounds.. like an awesome idea.



As for animations... I dunno, I see what some of you are saying but it also looks like in some of the move sets the animations are just really fast so it appears like they skip but they don't. It's just that the swings themselves don't have many frames assigned to them.

#424
upsettingshorts

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Sharn01 wrote...

Respnsiveness to commands and overall combat speed are not the same thing.


Indeed they aren't.  The former is part of gameplay.  The latter is how the animations look. 

#425
Pugnate

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Dave of Canada wrote...

Pugnate wrote...

Sometimes I feel like there were two very different versions of Dragon Age we were all playing. ;)


There was, the console version felt very differently from the PC version. Having played both, the differences are staggering. PC version is a thousand times superior.


Nah, I meant two different versions on the PC. Staggering difference of opinion regarding certain issues.