Pugnate wrote...
Nah, I meant two different versions on the PC. Staggering difference of opinion regarding certain issues.
Which in particular are you thinking of right now?
Pugnate wrote...
Nah, I meant two different versions on the PC. Staggering difference of opinion regarding certain issues.
Modifié par Beaner28, 08 décembre 2010 - 11:37 .
Upsettingshorts wrote...
So Brock to you the lack of responsiveness to commands in DA:O was a feature?
Modifié par Revan312, 08 décembre 2010 - 11:37 .
Dave of Canada wrote...
*since the off-topic discussion isn't going away... might as well answer*
How is it a hack & slash? I hear the same few people always repeating that same line or two and it's getting frustrating as they have no evidence to their claim besides "how it looks". Do animations represent gameplay now? Does this mean if DA:O had faster animations, it would be called a hack & slash in your eyes?
Modifié par javajedi217, 08 décembre 2010 - 11:46 .
Brockololly wrote...
Yeah, maybe thats hyperbole on their part, but really? We're taking pot shots at chess now? I mean, its still think like a general, fight like a spartan, right? You know the whole tactics and general part is still there, right? Some people like chess and liked that Origins played a bit like a tactical game like chess.
Given how fast Rogue Hawke was dashing and dancing around, I'm not so sure how its going to feel on the PC- it looks almost as if even with pause and play, you'll need to be micromanaging one person at a time if you want to exert any kind of tactics.
Upsettingshorts wrote...
So Brock to you the lack of responsiveness to commands in DA:O was a feature?
Modifié par Maria Caliban, 08 décembre 2010 - 11:43 .
Upsettingshorts wrote...
Pugnate wrote...
Nah, I meant two different versions on the PC. Staggering difference of opinion regarding certain issues.
Which in particular are you thinking of right now?
Modifié par Pugnate, 08 décembre 2010 - 11:42 .
javajedi217 wrote...
Now when you guys say "hack & slash" are you referring to genres like Prince of Persia of Assassins Creed? Because, while I do love those games, I'm pretty positive that DA2 is nothing like that... I believe they have merely improved combat responsiveness and animation. That doesn't mean it an entirely new style of gameplay, right?
Maria Caliban wrote...
I'm not even sure how you get that out of Brock's post.
Pugnate wrote...
For example, I find it startling that you found the isometric cam useless. Or at least that you don't seem to find its association with tactical gameplay warranted. [smilie]../../../images/forum/emoticons/tongue.png[/smilie]
Modifié par Upsettingshorts, 08 décembre 2010 - 11:49 .
I've never gotten this complaint. It never once felt like the charates had a delayed response to my commands. They did what I wanted right when I clicked it.Upsettingshorts wrote...
So Brock to you the lack of responsiveness to commands in DA:O was a feature?
Beaner28 wrote...
A rogue being able to teleport is so rediculously stupid that the action now mimics Nightcrawler in X-Men 2, particularly at 1:39.
I've never gotten this complaint. It never once felt like the charates had a delayed response to my commands. They did what I wanted right when I clicked it.
Modifié par Pzykozis, 08 décembre 2010 - 11:45 .
Modifié par TheCreeper, 08 décembre 2010 - 11:44 .
Modifié par Upsettingshorts, 08 décembre 2010 - 11:47 .
Pugnate wrote...
Actually, when a person calls an RPG a "hack & slash", they aren't referring to a game like Prince of Persia or God of War.
Or at least, I hope not.
Dungeon Siege was referred to as a hack and slash RPG by critics. Icewind Dale before it, was described as a hack and slash RPG by most in the industry.
Modifié par javajedi217, 08 décembre 2010 - 11:51 .
Modifié par Blastback, 08 décembre 2010 - 11:51 .
Blastback wrote...
As for the responsiveness thing, I'd been more focused on the speed at which abilities were used. The run past a target and overshoot thing, yeah I get that.
Modifié par Upsettingshorts, 08 décembre 2010 - 11:53 .
More like how soon an ability is used once I click on it.Upsettingshorts wrote...
Blastback wrote...
As for the responsiveness thing, I'd been more focused on the speed at which abilities were used. The run past a target and overshoot thing, yeah I get that.
Are you talking about cooldowns? Or the time taken between an ability is started and finished?
Modifié par Blastback, 08 décembre 2010 - 11:53 .
Upsettingshorts wrote...
Maria Caliban wrote...
I'm not even sure how you get that out of Brock's post.
I could have sworn his post referred to slow and deliberate when I responded to it. It certainly doesn't now. So either he edited it or maybe (likely) I've just been on the forums too long and all the criticisms are bleeding together.Pugnate wrote...
For example, I find it startling that you found the isometric cam useless. Or at least that you don't seem to find its association with tactical gameplay warranted. [smilie]../../../images/forum/emoticons/tongue.png[/smilie]
Well my argument went a little deeper than that. I found that I never (or extremely rarely) needed to use it myself, and
that the idea of tactical gameplay shouldn't be tied to what angle you're viewing the action from. A detached third person, zoomable camera in the vein of those of the Total War series would work great. My objections have always been based around the idea that a single, particular type of view was inherently more tactical than others.
Upsettingshorts wrote...
So Brock to you the lack of responsiveness to commands in DA:O was a feature?
Again, it's not actually teleportation, it is just a reperesenting the swiftness of the rogue.Beaner28 wrote...
Giving rogues teleportation mutant super powers so mages don't have a monopoly on badassery is a ridiculous over compensation.
Blastback wrote...
More like how soon an ability is used once I click on it.
TheCreeper wrote...
Again, it's not actually teleportation, it is just a reperesenting the swiftness of the rogue.Beaner28 wrote...
Giving rogues teleportation mutant super powers so mages don't have a monopoly on badassery is a ridiculous over compensation.