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Developer Diary on Gamespot


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#476
lv12medic

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Teleporting is just easier to do than actually pathing and animating a character in combat around enemies, or under their legs, or flipping over their back. Otherwise you'll see animations of people passing through each other as if everyone was incorporeal.

#477
upsettingshorts

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Yep, I imagine the pathing and clipping are the big issues standing in the way of what Monica suggests.

Modifié par Upsettingshorts, 09 décembre 2010 - 12:42 .


#478
Monica83

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Well i prefear DONT have an evade skill than have a

Im goku: *teleport*

#479
Eclipse_9990

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I'm liking this alot. Hawkes voice caught be me off guard for a second but after a while I was actually quite pleased.
I'm sure I'll be flamed for this but the combat looks pretty fun. I'm picturing a faster DA:O like tactical gameplay but instead of the character only interacting with the one infront of him he interacts with the ones around him as well. As for the smokebomb teleporting.

Whats the big deal? Its just to make the rogue faster than he already was. Hell it makes sense for a rogue to be able to quickly move from one target to the next. Remember the move "Flicker"? That had some ridiculous high speed movement but no body was complaining were they? No really, were they? I have no idea.

Also I'm quite pleased with Isabella's and (Gunther was it?) appearances. Fortunatly it was just the angle that made Isabella at first look... Whats the word? Less than desirable? To me anyway. As for Gunther I'm extremely happy with his 3D appearance so far although its at a bit of an angle If I may be so bold I think he looks better than his concept art. Gunther, Isabella, or Aveline... God damnit I can't choose!

The only thing that wasnt pleased with was the Hawkes talking animation but concidering how early it is, I'm not gonna sweat it. That and Hawke's default appearance, but I'm making my Hawke custom so its not such a big deal for me :P.

Modifié par Eclipse_9990, 09 décembre 2010 - 12:47 .


#480
Big Blue Car

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Don't design what you can't program would seem a pretty smart idea to me too, Monica.

Edit; Considering how early it is? You mean 3 months before release? Don't expect animation changes. 

Modifié par Big Blue Car, 09 décembre 2010 - 12:48 .


#481
upsettingshorts

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Big Blue Car wrote...

Don't design what you can't program would seem a pretty smart idea to me too, Monica.


It seems to me they followed that to the letter. 

#482
Eclipse_9990

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Monica83 wrote...

Well i prefear DONT have an evade skill than have a
Im goku: *teleport*


Jesus Christ, get the sand out of your vagina and stop hating so much its bad for your health. I don't know why you even care about such a minor thing. I don't know what your hatred of all things anime is but if you can suspend your disbelief for just one milisecond you could possibly see that this might be a decent idea at least. Ya know what?

Since you know so much about what Bioware is doing wrong. Tell me(and them) what you would have done for rogue. Please I really want to know.

Modifié par Eclipse_9990, 09 décembre 2010 - 12:52 .


#483
Dave of Canada

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Eclipse_9990 wrote...

The only thing that wasnt pleased with was the Hawkes talking animation but concidering how early it is, I'm not gonna sweat it.


JohnEpler wrote...
FaceFX and facial expressions are one of the last things we add, because of the possibility that something will change and then we'll have to  spend twenty minutes grumbling and cursing as we adjust the 'angry'  emotion just so in order for it to look okay.


Modifié par Dave of Canada, 09 décembre 2010 - 12:52 .


#484
Blacklash93

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Aveline looks cool in armor, too. Just noticed that.

#485
Eclipse_9990

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Dave of Canada wrote...

Eclipse_9990 wrote...



The only thing that wasnt pleased with was the Hawkes talking animation but concidering how early it is, I'm not gonna sweat it.


JohnEpler wrote...
FaceFX and facial expressions are one of the last things we add, because of the possibility that something will change and then we'll have to  spend twenty minutes grumbling and cursing as we adjust the 'angry'  emotion just so in order for it to look okay.



Awesome.  This is exactly what I'm saying people get too bent out of shape even when the know the game isnt finished yet.

Modifié par Eclipse_9990, 09 décembre 2010 - 12:53 .


#486
Guest_Puddi III_*

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Beaner28 wrote...

A rogue being able to teleport is so rediculously stupid that the action now mimics Nightcrawler in X-Men 2, particularly at 1:39.


Well I'm not a huge fan of all of the teleporting around and stuff*, but I am amused that this has Dies Irae in it, which was in my sig for a while as something that should be in a trailer for DA2 (I was being somewhat facetious), although not really because that was Verdi and this is Mozart, but, you know, close enough. Or not.

*In DA2 I mean, it works well enough in context for Nightcrawler obviously.

Modifié par filaminstrel, 09 décembre 2010 - 12:55 .


#487
namedforthemoon

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I thought it was explained as they're not teleporting... They are stealthing and sneaking up behind someone, then striking. When they strike, they unstealth, so it looks like they're in one place, disappear and then are next to the enemy.

#488
lv12medic

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Upsettingshorts wrote...

Big Blue Car wrote...

Don't design what you can't program would seem a pretty smart idea to me too, Monica.


It seems to me they followed that to the letter. 


I think Car was going for Don't have manueverable characters in combat if you can't animate them being maneuverable in a realistic way.  Which is an opinion I can respect, as I like realistic combat moves as the next person.

But I'd rather have a fast manueverable rogue character function in combat as a fast and manueverable character rather than acting like a squishy warrior.

#489
upsettingshorts

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Well, what I was going for was:

"Hey, we need a way to get our rogues to backstab in a responsive way, let's have them tumble behind guys and stab em"

"We can't program that for reasons X,Y,Z."

"Hmm, what if we designed a teleportation abstraction that simply made the rogue swiftly appear behind them?"

"We can do that."



I mean, unless you're suggesting they should have done without rogues and backstabbing in general, which is a whole other enchilada.

#490
Blastback

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Eclipse_9990 wrote...

Monica83 wrote...

Well i prefear DONT have an evade skill than have a
Im goku: *teleport*


Jesus Christ, get the sand out of your vagina and stop hating so much its bad for your health. I don't know why you even care about such a minor thing. I don't know what your hatred of all things anime is but if you can suspend your disbelief for just one milisecond you could possibly see that this might be a decent idea at least. Ya know what?

Since you know so much about what Bioware is doing wrong. Tell me(and them) what you would have done for rogue. Please I really want to know.


Posted ImageDude, people are allowed to have elements of the game that they don't like.  And they are allowed to state those opinions here.  You want to defend this skill, fine, but please be respectfull of the opinions of those who don't like it. 

There are a number of us who think that the more over the top abilites of the vanilla rogue and warrior take away from their appeal.

#491
Eclipse_9990

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namedforthemoon wrote...

I thought it was explained as they're not teleporting... They are stealthing and sneaking up behind someone, then striking. When they strike, they unstealth, so it looks like they're in one place, disappear and then are next to the enemy.


Exactly. No one was complaining that in origins that your rogue can stealth in broad daylight in the middle of an empty field and somehow appear behind an enemy mage. People will always find something to complain about.

Modifié par Eclipse_9990, 09 décembre 2010 - 01:01 .


#492
Tiax Rules All

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* Hawke's voice did not seem right for me expectations

* Rouge teleport makes me want to puke

* Video is just attempting to justify move from tactical pause and play to action RPG

* Whats with the cartoony stuff they kept showing, where is the gameplay.. marketing is failing on me

#493
Eclipse_9990

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Blastback wrote...

Eclipse_9990 wrote...

Monica83 wrote...

Well i prefear DONT have an evade skill than have a
Im goku: *teleport*


Jesus Christ, get the sand out of your vagina and stop hating so much its bad for your health. I don't know why you even care about such a minor thing. I don't know what your hatred of all things anime is but if you can suspend your disbelief for just one milisecond you could possibly see that this might be a decent idea at least. Ya know what?

Since you know so much about what Bioware is doing wrong. Tell me(and them) what you would have done for rogue. Please I really want to know.


Posted ImageDude, people are allowed to have elements of the game that they don't like.  And they are allowed to state those opinions here.  You want to defend this skill, fine, but please be respectfull of the opinions of those who don't like it. 

There are a number of us who think that the more over the top abilites of the vanilla rogue and warrior take away from their appeal.


Dude, please tell me what the difference between that move and stealthing up behind your enemy. Or using flicker. Because honestly I can't tell the difference.

#494
Big Blue Car

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lv12medic wrote...

I think Car was going for Don't have manueverable characters in combat if you can't animate them being maneuverable in a realistic way.  Which is an opinion I can respect, as I like realistic combat moves as the next person.

But I'd rather have a fast manueverable rogue character function in combat as a fast and manueverable character rather than acting like a squishy warrior.


Thanks, you said what I meant better than I could.

#495
upsettingshorts

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What would you replace agile melee rogues with, then? And I ask because I genuinely expect an answer, this isn't a rhetorical question meant to dismiss your point.

Eclipse_9990 wrote...

Dude, please tell me what the difference between that move and stealthing up behind your enemy. Or using flicker. Because honestly I can't tell the difference


Aesthetic preference and suspension of disbelief.  There is no other difference.   Some people are bothered by the aesthetics and can't suspend disbelief, others aren't bothered by it and can.

Modifié par Upsettingshorts, 09 décembre 2010 - 01:06 .


#496
Tiax Rules All

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Rouge teleport is not an activated move but a constantly used automatic one... huge difference

#497
Eclipse_9990

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Big Blue Car wrote...

lv12medic wrote...

I think Car was going for Don't have manueverable characters in combat if you can't animate them being maneuverable in a realistic way.  Which is an opinion I can respect, as I like realistic combat moves as the next person.

But I'd rather have a fast manueverable rogue character function in combat as a fast and manueverable character rather than acting like a squishy warrior.


Thanks, you said what I meant better than I could.


Car.. If you guys want a 100% realistic unadulteraited fantasy rpg. I suggest you go larping in the woods because I guarantee thats the only way you'll get what you want.

#498
Dave of Canada

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Tiax Rules All wrote...

Rouge teleport is not an activated move but a constantly used automatic one... huge difference


Where was this said?

#499
lunarknightmage

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Tiax Rules All wrote...

Rouge teleport is not an activated move but a constantly used automatic one... huge difference


I thought the Rogue teleport was an activated talent move.

#500
DPB

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Tiax Rules All wrote...

Rouge teleport is not an activated move but a constantly used automatic one... huge difference


That's not true, it's an ability with a cooldown, this has been stated before. You can see it in the video, after it's used the ability assigned to '1' on the quickbar begins recharging.

Modifié par dbankier, 09 décembre 2010 - 01:07 .