Dave of Canada wrote...
I have just a little bit of programming experience, so I might be wrong about this but...
It's a little difficult, you'd have to account for positioning and the enemy in movement while making sure everything works with it. Dragon Age is run by numbers in the backround, you couldn't effectively do it unless there was quite a few more changes or that it would look unrealistic. This "teleport" works, as it fixes having to deal with animations and positioning / movement.
Like rolling behind a Dragon would probably not work as well as say... rolling behind a templar, then you'd have to deal with that too. A "teleport" immediately resolves both. It saves animation time, saves from dealing with potential problems (what if Hawke rolls into a wall? What if Hawke rolls into... ect) and saves from having to make it work with every enemy in the game / the additional coding.
Well, if this is a response to what I said, I didn't necessarily mean they had to roll into position. They could simply, you know, run. Like I did all the time when controlling a rogue in DAO. Run behind enemy, stab stab stab. And it wouldn't be an ability, per se, but just an AI mechanism (like a tactic) to help NPC rogues/rogue companions position themselves to be more useful in combat. I take it that this teleport ability that we got instead is supposed to compensate for an apparent inability to have rogues do this via AI. (and to make it easier for the player to get into position I suppose, though I don't see what's so difficult about it)
Modifié par filaminstrel, 09 décembre 2010 - 01:37 .





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