Sir Ulrich Von Lichenstien wrote...
Another thing that definitly sounds interesting is the whole concept of the party working properly as a 'team' to take enemies down rather than just a group of individuals. Sure in DAO you could set the tactics up to do something like that, but it sounds like they are taking it to a new level in DA2 specially if it anything like the Legends Teaser that was linked yesterday with Mage casting a spell on arrows the rogue was firing.
I too was intrigued when I first heard of the mechanic when I read the big long GameInformer preview way back when. In that it was mentioned as teamwork of like a warrior rending an enemy's armor then a rogue coming in to strike and do massive damage because of it.
I could see more "status effects" coming into play, for example (made up skills by me) Big Swing would rend an enemy's armor for 15 seconds. Then if you take your Rogue and you Targeted Strike, you get a normal amount of damage but if the enemy has its armor rended you also get +50 damage. It would be direct effects from using skills cooperatively, more than in Origins in knowing that using Sunder Armor followed by Flurry might do a bit extra damage because the enemies armor score is down.





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