Modifié par IRMcGhee, 11 décembre 2010 - 04:22 .
Developer Diary on Gamespot
#751
Posté 11 décembre 2010 - 04:21
#752
Posté 11 décembre 2010 - 04:29
IRMcGhee wrote...
Not necessarily, IIRC his/her mother's a noblewoman from Kirkwall and his/her father's a mage.by Nightcobra !
strike first, strike fast.....oh, and fixed:P
#753
Posté 11 décembre 2010 - 04:43
#754
Posté 11 décembre 2010 - 04:45
Faz432 wrote...
Yeah I know that but Hawke was brought up as a commoner wasn't he?
we don't know that, all we know is that he/she lived in lothering. his/her upbringing is unknown to us.
as far as social status goes though, yes he's/she's a commoner but that tells us nothing of how hawke was raised.
Modifié par nightcobra8928, 11 décembre 2010 - 04:57 .
#755
Posté 11 décembre 2010 - 04:59
#756
Posté 11 décembre 2010 - 04:59
Modifié par IRMcGhee, 11 décembre 2010 - 05:00 .
#757
Posté 11 décembre 2010 - 05:04
Faz432 wrote...
I remember everyone else that lived in Lothering being commoners, it was a small farming village. No one else there spoke like Hawke does in that clip.
mostly were refugees from other places though. i suppose the higher up class people like the bann himself already turned coat and hightailed it out of there by the time the warden arrives in lothering.
Modifié par nightcobra8928, 11 décembre 2010 - 05:05 .
#758
Posté 11 décembre 2010 - 10:37
ErichHartmann wrote...
www.gamespot.com/pc/rpg/unnameddragonageprojectworkingtitle/video/6284996
Part 1
I like it when combat feels like playing chess. That's what a tactical cRPG is all about, aside from the story.
#759
Posté 11 décembre 2010 - 10:39
In chess, when you capture a piece, you simply move your piece where that one was and remove the opposing one from the board.
In Dragon Age 2, when you capture a piece,your move your piece and it quickly moves to slice the opposing piece to bits in a visually impressive way.
And instead of simply moving your King into a safer position, maybe you use the Evade ability and it backflips out of danger.
It's the same thing. They just look different.
Modifié par Upsettingshorts, 11 décembre 2010 - 10:40 .
#760
Posté 12 décembre 2010 - 12:38
So, like Battle Chess then, 20 years ago?Upsettingshorts wrote...
I *think* what he was saying was something like this:
In chess, when you capture a piece, you simply move your piece where that one was and remove the opposing one from the board.
In Dragon Age 2, when you capture a piece,your move your piece and it quickly moves to slice the opposing piece to bits in a visually impressive way.
#761
Posté 12 décembre 2010 - 12:44
DAO : Chess :: DA2 : Battle Chess
analogy works pretty well.
#762
Posté 12 décembre 2010 - 12:53
As such, i don't think they want the new game to be the Battle Chess since that still involves the same thinking approach that's perhaps is not very welcome. And it's not like DAO didn't have the same amount of blood sprays and decapitations, so... dunno.
Modifié par tmp7704, 12 décembre 2010 - 12:54 .
#763
Posté 12 décembre 2010 - 01:14
#764
Posté 12 décembre 2010 - 01:38
Upsettingshorts wrote...
I *think* what he was saying was something like this:
In chess, when you capture a piece, you simply move your piece where that one was and remove the opposing one from the board.
In Dragon Age 2, when you capture a piece,your move your piece and it quickly moves to slice the opposing piece to bits in a visually impressive way.
And instead of simply moving your King into a safer position, maybe you use the Evade ability and it backflips out of danger.
It's the same thing. They just look different.
I hope you're right. I fear, though, that tmp7704 is right.
#765
Posté 12 décembre 2010 - 03:44
tmp7704 wrote...
Hmm not sure. Personally i interpret that chess comment along the lines they considered DAO combat to be very cerebral (and too slow paced) experience, while they believe a "dark fantasy" thing should be experienced viscerally or on gut level.
Yeah, DA2 is like playing chess when BAM! something AWESOME happens and the chess board explodes in a fountain of blood and giblets and boobs! Cause THATS dark heroic fantasy!
#766
Posté 12 décembre 2010 - 04:36
[quote]tmp7704 wrote...
Yeah, DA2 is like playing chess when BAM! something AWESOME happens and the chess board explodes in a fountain of blood and giblets and boobs! Cause THATS dark heroic fantasy!
[/quote]
No thats cheap porn, or, a B-rated movie, whichever you choose....
#767
Posté 12 décembre 2010 - 03:33
tmp7704 wrote...
Hmm not sure. Personally i interpret that chess comment along the lines they considered DAO combat to be very cerebral (and too slow paced) experience, while they believe a "dark fantasy" thing should be experienced viscerally or on gut level.
As such, i don't think they want the new game to be the Battle Chess since that still involves the same thinking approach that's perhaps is not very welcome. And it's not like DAO didn't have the same amount of blood sprays and decapitations, so... dunno.
Thus far they're still saying it's a tactical experience, though. Obviously, we just have their word to go on for right now since the game's not out yet. But I think the Battle Chest metaphor works well. You still have to think, there's still strategy, but the pace is faster and the images more dyanmic.
Or maybe this is just my wishful thinking. Once more: the game's not out, all of this is pure speculation.
#768
Posté 12 décembre 2010 - 05:11
People also say Mass Effect is tactical, and it barely seems so to me.highcastle wrote...
tmp7704 wrote...
Hmm not sure. Personally i interpret that chess comment along the lines they considered DAO combat to be very cerebral (and too slow paced) experience, while they believe a "dark fantasy" thing should be experienced viscerally or on gut level.
As such, i don't think they want the new game to be the Battle Chess since that still involves the same thinking approach that's perhaps is not very welcome. And it's not like DAO didn't have the same amount of blood sprays and decapitations, so... dunno.
Thus far they're still saying it's a tactical experience, though. Obviously, we just have their word to go on for right now since the game's not out yet. But I think the Battle Chest metaphor works well. You still have to think, there's still strategy, but the pace is faster and the images more dyanmic.
Or maybe this is just my wishful thinking. Once more: the game's not out, all of this is pure speculation.
I agree with tmp7704, the stated goals seem contradictory to me. Guess I'll believe it when I see it.
#769
Posté 12 décembre 2010 - 07:29
#770
Posté 12 décembre 2010 - 10:45
#771
Posté 12 décembre 2010 - 10:54
Addai67 wrote...
People also say Mass Effect is tactical, and it barely seems so to me.highcastle wrote...
tmp7704 wrote...
Hmm not sure. Personally i interpret that chess comment along the lines they considered DAO combat to be very cerebral (and too slow paced) experience, while they believe a "dark fantasy" thing should be experienced viscerally or on gut level.
As such, i don't think they want the new game to be the Battle Chess since that still involves the same thinking approach that's perhaps is not very welcome. And it's not like DAO didn't have the same amount of blood sprays and decapitations, so... dunno.
Thus far they're still saying it's a tactical experience, though. Obviously, we just have their word to go on for right now since the game's not out yet. But I think the Battle Chest metaphor works well. You still have to think, there's still strategy, but the pace is faster and the images more dyanmic.
Or maybe this is just my wishful thinking. Once more: the game's not out, all of this is pure speculation.
I agree with tmp7704, the stated goals seem contradictory to me. Guess I'll believe it when I see it.
I don't think I've heard ME called tactical. It's always been advertised as a shooter RPG. Even the first game with its more developed RPG elements was hardly tactical. No tactics screen, no way to dictate advanced commands. You could always only issue one order at a time to squad mates. It's a completely different experience than Origins was. And ME2's squad tactics actually added commands, i.e. allowing you to individually position your squad members. This increased (an admittedly lacking) tactical possibility.
Besides, every time someone compares Mass Effect and Dragon Age, I die a little inside. Same company, different teams.
#772
Posté 12 décembre 2010 - 11:13
Yeah, but early on ME1 was touted as a tactical squad based RPG shooter. And in ME1 for PC you could order your squad to specific points., FWIW.highcastle wrote...
I don't think I've heard ME called tactical. It's always been advertised as a shooter RPG. Even the first game with its more developed RPG elements was hardly tactical. No tactics screen, no way to dictate advanced commands. You could always only issue one order at a time to squad mates. It's a completely different experience than Origins was. And ME2's squad tactics actually added commands, i.e. allowing you to individually position your squad members. This increased (an admittedly lacking) tactical possibility.
highcastle wrote...
Besides, every time someone compares Mass Effect and Dragon Age, I die a little inside. Same company, different teams.
Get used to the comparisons given how most of DA2's changes seem at minimum inspired by the ME2 and the same style of changes that went on there.
#773
Posté 13 décembre 2010 - 12:55
Uh yeah, well that used to be the case. Seems they are melding the two pretty closely now, even saying as much in the marketing of DA2.highcastle wrote...
Besides, every time someone compares Mass Effect and Dragon Age, I die a little inside. Same company, different teams.
#774
Posté 13 décembre 2010 - 12:58
Addai67 wrote...
Uh yeah, well that used to be the case. Seems they are melding the two pretty closely now, even saying as much in the marketing of DA2.highcastle wrote...
Besides, every time someone compares Mass Effect and Dragon Age, I die a little inside. Same company, different teams.
Not meant to be taken seriously, but the plot of ME3 reminds me of DA:O. Gather allies, save Earth (which I guess is supposed to be Denerim).
Yea Bioware really needs to start being original. I hope the "Rise to power" thing will do that.
#775
Guest_Puddi III_*
Posté 13 décembre 2010 - 01:09
Guest_Puddi III_*
Modifié par filaminstrel, 13 décembre 2010 - 01:10 .





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