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#751
IRMcGhee

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Not necessarily, IIRC his mother's a noblewoman from Kirkwall and his father's a mage.

:ph34r: by Nightcobra !

Modifié par IRMcGhee, 11 décembre 2010 - 04:22 .


#752
nightcobra

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IRMcGhee wrote...

Not necessarily, IIRC his/her mother's a noblewoman from Kirkwall and his/her father's a mage.

:ph34r: by Nightcobra !



strike first, strike fast.....oh, and fixed:P 

#753
Faz432

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Yeah I know that but Hawke was brought up as a commoner wasn't he?

#754
nightcobra

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Faz432 wrote...

Yeah I know that but Hawke was brought up as a commoner wasn't he?


we don't know that, all we know is that he/she lived in lothering. his/her upbringing is unknown to us.

as far as social status goes though, yes he's/she's a commoner but that tells us nothing of how hawke was raised. 

Modifié par nightcobra8928, 11 décembre 2010 - 04:57 .


#755
Faz432

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I remember everyone else that lived in Lothering being commoners, it was a small farming village. No one else there spoke like Hawke does in that clip.

#756
IRMcGhee

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We're not even sure that they lived in Lothering. The game apparently starts with Hawke's family escaping the destruction of Lothering, so they could have been refugees from elsewhere.

Modifié par IRMcGhee, 11 décembre 2010 - 05:00 .


#757
nightcobra

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Faz432 wrote...

I remember everyone else that lived in Lothering being commoners, it was a small farming village. No one else there spoke like Hawke does in that clip.


mostly were refugees from other places though. i suppose the higher up class people like the bann himself already turned coat and hightailed it out of there by the time the warden arrives in lothering.

Modifié par nightcobra8928, 11 décembre 2010 - 05:05 .


#758
Nighteye2

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ErichHartmann wrote...
www.gamespot.com/pc/rpg/unnameddragonageprojectworkingtitle/video/6284996

Part 1


I like it when combat feels like playing chess. That's what a tactical cRPG is all about, aside from the story. :whistle:

#759
upsettingshorts

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I *think* what he was saying was something like this:

In chess, when you capture a piece, you simply move your piece where that one was and remove the opposing one from the board.

In Dragon Age 2, when you capture a piece,your move your piece and it quickly moves to slice the opposing piece to bits in a visually impressive way.

And instead of simply moving your King into a safer position, maybe you use the Evade ability and it backflips out of danger. 

It's the same thing.  They just look different.

Modifié par Upsettingshorts, 11 décembre 2010 - 10:40 .


#760
tmp7704

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Upsettingshorts wrote...

I *think* what he was saying was something like this:

In chess, when you capture a piece, you simply move your piece where that one was and remove the opposing one from the board.

In Dragon Age 2, when you capture a piece,your move your piece and it quickly moves to slice the opposing piece to bits in a visually impressive way.

So, like Battle Chess then, 20 years ago?

#761
upsettingshorts

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Actually I think a:

DAO : Chess :: DA2 : Battle Chess

analogy works pretty well.

#762
tmp7704

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Hmm not sure. Personally i interpret that chess comment along the lines they considered DAO combat to be very cerebral (and too slow paced) experience, while they believe a "dark fantasy" thing should be experienced viscerally or on gut level.

As such, i don't think they want the new game to be the Battle Chess since that still involves the same thinking approach that's perhaps is not very welcome. And it's not like DAO didn't have the same amount of blood sprays and decapitations, so... dunno.

Modifié par tmp7704, 12 décembre 2010 - 12:54 .


#763
ziyon conqueror

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AWESOME! Hawke's voice. I knew it sounded familiar. But who is voicing Isabela this time...

#764
Nighteye2

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Upsettingshorts wrote...
I *think* what he was saying was something like this:

In chess, when you capture a piece, you simply move your piece where that one was and remove the opposing one from the board.

In Dragon Age 2, when you capture a piece,your move your piece and it quickly moves to slice the opposing piece to bits in a visually impressive way.

And instead of simply moving your King into a safer position, maybe you use the Evade ability and it backflips out of danger. 

It's the same thing.  They just look different.


I hope you're right. I fear, though, that tmp7704 is right. :(

#765
Brockololly

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tmp7704 wrote...

Hmm not sure. Personally i interpret that chess comment along the lines they considered DAO combat to be very cerebral (and too slow paced) experience, while they believe a "dark fantasy" thing should be experienced viscerally or on gut level.


Yeah, DA2 is like playing chess when BAM! something AWESOME happens and the chess board explodes in a fountain of blood and giblets and boobs! Cause THATS dark heroic fantasy!

#766
pizzapicante

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[quote]Brockololly wrote...

[quote]tmp7704 wrote...

Yeah, DA2 is like playing chess when BAM! something AWESOME happens and the chess board explodes in a fountain of blood and giblets and boobs! Cause THATS dark heroic fantasy!

[/quote]

No thats cheap porn, or, a B-rated movie, whichever you choose....:whistle:

#767
highcastle

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tmp7704 wrote...

Hmm not sure. Personally i interpret that chess comment along the lines they considered DAO combat to be very cerebral (and too slow paced) experience, while they believe a "dark fantasy" thing should be experienced viscerally or on gut level.

As such, i don't think they want the new game to be the Battle Chess since that still involves the same thinking approach that's perhaps is not very welcome. And it's not like DAO didn't have the same amount of blood sprays and decapitations, so... dunno.


Thus far they're still saying it's a tactical experience, though. Obviously, we just have their word to go on for right now since the game's not out yet. But I think the Battle Chest metaphor works well. You still have to think, there's still strategy, but the pace is faster and the images more dyanmic.

Or maybe this is just my wishful thinking. Once more: the game's not out, all of this is pure speculation.

#768
Addai

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highcastle wrote...

tmp7704 wrote...

Hmm not sure. Personally i interpret that chess comment along the lines they considered DAO combat to be very cerebral (and too slow paced) experience, while they believe a "dark fantasy" thing should be experienced viscerally or on gut level.

As such, i don't think they want the new game to be the Battle Chess since that still involves the same thinking approach that's perhaps is not very welcome. And it's not like DAO didn't have the same amount of blood sprays and decapitations, so... dunno.


Thus far they're still saying it's a tactical experience, though. Obviously, we just have their word to go on for right now since the game's not out yet. But I think the Battle Chest metaphor works well. You still have to think, there's still strategy, but the pace is faster and the images more dyanmic.

Or maybe this is just my wishful thinking. Once more: the game's not out, all of this is pure speculation.

People also say Mass Effect is tactical, and it barely seems so to me.

I agree with tmp7704, the stated goals seem contradictory to me.  Guess I'll believe it when I see it.

#769
upsettingshorts

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I indeed think the Battle Chess metaphor will win out, but I've been wrong before - and of course, we'll see.

#770
SafetyShattered

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For the most part I loved what I saw but.......Male Hawke's voice.... is uhhhh ...not the best.

#771
highcastle

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Addai67 wrote...

highcastle wrote...

tmp7704 wrote...

Hmm not sure. Personally i interpret that chess comment along the lines they considered DAO combat to be very cerebral (and too slow paced) experience, while they believe a "dark fantasy" thing should be experienced viscerally or on gut level.

As such, i don't think they want the new game to be the Battle Chess since that still involves the same thinking approach that's perhaps is not very welcome. And it's not like DAO didn't have the same amount of blood sprays and decapitations, so... dunno.


Thus far they're still saying it's a tactical experience, though. Obviously, we just have their word to go on for right now since the game's not out yet. But I think the Battle Chest metaphor works well. You still have to think, there's still strategy, but the pace is faster and the images more dyanmic.

Or maybe this is just my wishful thinking. Once more: the game's not out, all of this is pure speculation.

People also say Mass Effect is tactical, and it barely seems so to me.

I agree with tmp7704, the stated goals seem contradictory to me.  Guess I'll believe it when I see it.


I don't think I've heard ME called tactical. It's always been advertised as a shooter RPG. Even the first game with its more developed RPG elements was hardly tactical. No tactics screen, no way to dictate advanced commands. You could always only issue one order at a time to squad mates. It's a completely different experience than Origins was. And ME2's squad tactics actually added commands, i.e. allowing you to individually position your squad members. This increased (an admittedly lacking) tactical possibility.

Besides, every time someone compares Mass Effect and Dragon Age, I die a little inside. Same company, different teams.

#772
Brockololly

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highcastle wrote...

I don't think I've heard ME called tactical. It's always been advertised as a shooter RPG. Even the first game with its more developed RPG elements was hardly tactical. No tactics screen, no way to dictate advanced commands. You could always only issue one order at a time to squad mates. It's a completely different experience than Origins was. And ME2's squad tactics actually added commands, i.e. allowing you to individually position your squad members. This increased (an admittedly lacking) tactical possibility.

Yeah, but early on ME1 was touted as a tactical squad based RPG shooter. And in ME1 for PC you could order your squad to specific points., FWIW.

highcastle wrote...

Besides, every time someone compares Mass Effect and Dragon Age, I die a little inside. Same company, different teams.


Get used to the comparisons given how most of DA2's changes seem at minimum inspired by the ME2 and the same style of changes that went on there.

#773
Addai

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highcastle wrote...
Besides, every time someone compares Mass Effect and Dragon Age, I die a little inside. Same company, different teams.

Uh yeah, well that used to be the case.  Seems they are melding the two pretty closely now, even saying as much in the marketing of DA2.

#774
KnightofPhoenix

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Addai67 wrote...

highcastle wrote...
Besides, every time someone compares Mass Effect and Dragon Age, I die a little inside. Same company, different teams.

Uh yeah, well that used to be the case.  Seems they are melding the two pretty closely now, even saying as much in the marketing of DA2.


Not meant to be taken seriously, but the plot of ME3 reminds me of DA:O. Gather allies, save Earth (which I guess is supposed to be Denerim).

Yea Bioware really needs to start being original. I hope the "Rise to power" thing will do that.

#775
Guest_Puddi III_*

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I don't really like the Chess-Battle Chess analogy. Battle Chess plays exactly the same as Chess but has much flashier animations (considering Chess has no animations whatsoever). DA2 has somewhat flashier animations and plays a bit differently (more responsive). I suppose it kind of works if we're only talking about the visual side of things.

Modifié par filaminstrel, 13 décembre 2010 - 01:10 .