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Killing the council


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23 réponses à ce sujet

#1
Shepard needs a Vacation

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So if you kill the council they never see you, but my question is,

is the new council completley Human dominated or is there a Turian, Asari and Salarian members plus whoever you picked?

#2
Xilizhra

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I think if you choose "Concentrate on Sovereign," it's multispecies, but if you choose "Let the Council die," it's all human. Or maybe it depends on what you say afterwards.

#3
FoxShadowblade

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It is possible to kill them and simply replace them. A paragon shift on the renegade ending.

However the purely renegade ending is a human-only council.

#4
Guest_Gnas_*

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I believe if you allow the council to die, the council is still multi species but the general attitude is that the humans picked the council members who would be more "sympathetic" or more inclined to listen to humans.

#5
Bourne Endeavor

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Xilizhra is correct. "Concentrate of Sovereign" is the de facto paragon option to killing the council. Whereas "Let the Council die" means humanity takes over.

#6
Dean_the_Young

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The choice doesn't matter, it's the end-game alignment that matters for which council results.

#7
Leikn

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It matters when you import your profile over ME2~

#8
Giggles_Manically

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Its also the only time Udina is happy with Shepard.

Say that you intentionally let the council die and Udina thinks its awesome.

#9
Zulu_DFA

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What Gnas wrote.



There is no "all Human Council" in ME2. Shepard's alignment and word choice, and that in the end speech of Udina/Anderson have zero bearing. Only the fact that the old Council gets vaporized by the Geth, in which case the Humans preside in the new one and run the casting for other races representatives.

#10
Undertone

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It's based on the alignment - if you are paragon and you let the council die, you get a new multi-species council (albeit a weaker one due to the losses other races incur). If you are renegade and you let them die, you get a human only council.



In the same way if you save them - they comment different traits that humanity has. If paragon - selfless sacrifice, if renegade - brutal tenacity and unwillingness to give up, if I remember correctly what their wording was.

#11
Spectre_907

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It is all-human if your allignment was mostly renegade. According to a galactic news report the new Council blames the attack on Freedom's Progress on dissidents from former Council races rather than a pirate raid. Additionally, the turians refuse to limit their dreadnought production to associate level as defined in the Treaty of Farixen. I think there is another that occurs after Horizon in which the turians state all-human status of the Council but I do not remember it verbatim.

I believe there is a bug that occurs that if you are mostly paragon and sacrificed the Council, the file transfers with it being all-human. You still get the news report.

Modifié par Spectre_907, 08 décembre 2010 - 08:33 .


#12
Shepard needs a Vacation

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oh snap i never knew it was due to your alignment , thanks



Now that means if Bioware is a good company there should be at at least 4 different councils in respect to the way their attitude is towards Shepard, in ME3 right?

#13
Zulu_DFA

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People, stop confusing more people!



THERE IS NO "ALL HUMAN COUNCIL" IN MASS EFFECT TWO.



It's not a bug, nor a plothole. The Human-led Council is a major enough step towards a Human Empire. And in the "big universe" no amount of Shepard's blue points can prevent Udina & other Alliance honchos from embarking on this power trip. But the intro to ME2 (even with an imported "screw the Council / renegade" ME1 ending) clearly reads that the New Council is "Human led". Several NPCs throughout the game (Joram Talid, Calara Tomi) imply that there are aliens on the Council, but they aren't worth squat. "Former Council races" means "the races of the Old Council" and does not mean they are now ousted (in which case the Turians wouldn't have been contributing to the Citadel Defence Unit at all, and Pallin wouldn't have needed being framed and killed to be removed from office).



For more details (mostly regarding the "third intro") read this short 3-page thread, which effectively closes the case.

#14
AdmiralCheez

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"Finally, the matter of the Council remains. If you chose to abandon the Council, a human chairman will preside over a newly formed Council (a wholly human Council, if you were a Renegade) with a choice between Udina or Anderson as chairman. If you chose to save the Council, humans will be invited to join the Council, again with a choice between Udina or Anderson as representative. Alternatively, you can disclaim interest in politics and politicians."



Mass Effect Wiki: ME1 Strategy Guide.

#15
Manic Sheep

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Zulu_DFA wrote...

People, stop confusing more people!

THERE IS NO "ALL HUMAN COUNCIL" IN MASS EFFECT TWO.

It's not a bug, nor a plothole. The Human-led Council is a major enough step towards a Human Empire. And in the "big universe" no amount of Shepard's blue points can prevent Udina & other Alliance honchos from embarking on this power trip. But the intro to ME2 (even with an imported "screw the Council / renegade" ME1 ending) clearly reads that the New Council is "Human led". Several NPCs throughout the game (Joram Talid, Calara Tomi) imply that there are aliens on the Council, but they aren't worth squat. "Former Council races" means "the races of the Old Council" and does not mean they are now ousted (in which case the Turians wouldn't have been contributing to the Citadel Defence Unit at all, and Pallin wouldn't have needed being framed and killed to be removed from office).

For more details (mostly regarding the "third intro") read this short 3-page thread, which effectively closes the case.


Yeah this is how I thought it work as well  :huh:

I have never noticed any difference between my mostly renegade or my mostly paragon in that regard and there is only one plot flag for sacrificing the council. Whether you picked abandon or concentrate on sovereign and what you picked afterwards is not registered at all. It sounds like the council is always ‘human lead’  but not human exclusive (though
yes some of the news reports seem conflicting). Having it based on your paragon or renegade point would be a stupid idea IMO and I hope that isn’t what was done.

I didn’t think this was a glitch, I mean really just because you didn’t sacrifice the council for a malicious or political reason doesn’t mean everyone else is going to believe it and I certainly don’t expect the Alliance not to make a power grab just because Shepard disapproves especially after you die.

I thought the other into witch allot of people seem to say is the 3rd option only appeared on a non imported shep and was just there to provide a bit more background for new players or something.

Modifié par Manic Sheep, 09 décembre 2010 - 04:48 .


#16
Zulu_DFA

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AdmiralCheez wrote...

"Finally, the matter of the Council remains. If you chose to abandon the Council, a human chairman will preside over a newly formed Council (a wholly human Council, if you were a Renegade) with a choice between Udina or Anderson as chairman. If you chose to save the Council, humans will be invited to join the Council, again with a choice between Udina or Anderson as representative. Alternatively, you can disclaim interest in politics and politicians."

Mass Effect Wiki: ME1 Strategy Guide.


Yeah, yeah, "the Wiki", an on-line encyclopedia anyone can edit without bothering to site a source, etc. Why don't you go update it?

If you check out the "3-page tread", you'll actually see that for the first one and a half pages I was goofing around myself, until another guy came in and laid the truth upon all.

#17
AdmiralCheez

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Zulu_DFA wrote...

Yeah, yeah, "the Wiki", an on-line encyclopedia anyone can edit without bothering to site a source, etc. Why don't you go update it?

If you check out the "3-page tread", you'll actually see that for the first one and a half pages I was goofing around myself, until another guy came in and laid the truth upon all.


I consider the wiki to be of slightly higher informative quality than you and no longer have any interest whatsoever in any of your threads.  You seem to be determined to pick a fight with me.  Cut it out.  Seriously.

As for the Council issue, I am working on completing a pure-renegade playthrough of ME1 and will be able to either verify or debunk it within a month or so.  However, I'm pretty sure that the "human-led" council is the default, non-import option.

#18
rma2110

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Yes, the default, non-import potion is a human led council. This does not mean that it is an all human council, just that the human reps. wield more power.

#19
AdmiralCheez

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Precisely. The "all-human," I believe, is a purely renegade option.

#20
Cerberus Operative Ashley Williams

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There is no "all-human" council. In all of my many renegade imports, there is always a new council to deal with. If Bioware ever planned an all human council they must have realized how asinine that would be. Humans may have surpassed many if not all the council races in strength after a renegade battle of the Citadel, but they don't have near the power to ostracize all of the previous council races simultaneously.

#21
Zulu_DFA

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AdmiralCheez wrote...

Zulu_DFA wrote...

Yeah, yeah, "the Wiki", an on-line encyclopedia anyone can edit without bothering to site a source, etc. Why don't you go update it?

If you check out the "3-page thread", you'll actually see that for the first one and a half pages I was goofing around myself, until another guy came in and laid the truth upon all.


I consider the wiki to be of slightly higher informative quality than you and no longer have any interest whatsoever in any of your threads.  You seem to be determined to pick a fight with me.  Cut it out.  Seriously.

As for the Council issue, I am working on completing a pure-renegade playthrough of ME1 and will be able to either verify or debunk it within a month or so.  However, I'm pretty sure that the "human-led" council is the default, non-import option.


I don't intend to pick a fight with you.

Wiki is good as a quick source of information most of the time. But not always. Sometimes it is plain sucking incorrect. In this particular case, that guide was written prior to ME2 release and was therefore based on the
end dialgue of ME1.

I was misled myself at first on this issue.

But since Gibbed's ME2SE came out, anyone can check for themselves that, like Manic Shep just said, there is only a single plot flag determining what kind of Council you have in ME2. It's that simple. Hence my word choice: "update the Wiki".

If the DA was destroyed, all references to the Council in ME2 are the same regardless of Shepard's ME1 alignment,  dialogue option chosen to kill off the Council, Alliance councillor choice, and import old character / start new character choice. The only difference in regards to the latter issue is that the fresh character gets a different prologue text, which is more informative of the ME universe in general and less specific about the Humans' power grab (which is nonetheless of the same extent, as in the "renegadest" import).

Modifié par Zulu_DFA, 09 décembre 2010 - 06:37 .


#22
AdmiralCheez

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Ohhh, I see. Okay, then. Thank you for clarifying. As someone who never uses save editors (I'm paranoid about data corruption), it would have been a lot harder for me to dig that info out myself. Hours and hours of gameplay, hoo boy.



So far I haven't had any problems with the wiki. Little bastard tricked me into trusting it...



Zulu, thanks for being civil. Sorry if I came across as an ass.

#23
008Zulu

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I think the rules prohibit a single species council. It seems as the Human representative is the unacknowladged leader. Accorded higher respect because of what Humanity did during the battle.

#24
Cerberus Operative Ashley Williams

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008Zulu wrote...

I think the rules prohibit a single species council. It seems as the Human representative is the unacknowladged leader. Accorded higher respect because of what Humanity did during the battle.


The rules? The council makes the rules.