Baldur's Gate just not doing it for me...
#1
Posté 08 décembre 2010 - 07:13
Thing is I'm a bit bored. It's very hack & slash and I don't feel any connection the story like I do with Bioware's later RPGs. I'm always reminded of the things BG2 does better. I'm still pretty early on though so I wonder if maybe the game just hasn't "hooked" me yet, and I like to give things a fair shot. How much more should I play before I decide to call it quits?
#2
Posté 08 décembre 2010 - 07:31
#3
Posté 08 décembre 2010 - 08:54
Modifié par Humanoid_Taifun, 08 décembre 2010 - 08:54 .
#4
Posté 08 décembre 2010 - 09:56
#5
Posté 08 décembre 2010 - 11:22
As for gameplay, however, it is indeed incredibly boring trying to amass money to buy anything of import- Shadow Armor for 14K, for instance. Because you can only sell one of a single type of item to a merchant before the price you can get from that merchant for the same item degrades significantly, I amass large quantities of everything before I sell, so it's very tedious running around poor everywhere for most of the game. I use chests in an empty house in Beregost for my unsold treasure trove, so there is a lot of back and forth to Beregost. There is also a lot of clunky, slow sauntering around to "clear" areas until the acquisition of a certain item halfway through the game. And combat is a constant- not a lot of problem solving other than contriving correct ways to defeat any particular foe.
But there are many, many gems of humor and creativity buried in all that unmapped black area that are- in my opinion- worth digging for.
#6
Posté 08 décembre 2010 - 11:45
Modifié par virumor, 08 décembre 2010 - 11:46 .
#7
Posté 09 décembre 2010 - 01:40
Humanoid_Taifun wrote...
Do the mods work with the GoG version?
Yes, they do. I've got my BG modded with BGT, widescreen, bugfixes, unfinished business, etc.
#8
Posté 09 décembre 2010 - 01:51
#9
Posté 09 décembre 2010 - 02:52
Where can I get the widescreen mod though? And will it erase my current game if I put it on?
#10
Posté 09 décembre 2010 - 06:29
#11
Posté 09 décembre 2010 - 09:16
Hm, where could it possibly be found?Xavito2010 wrote...
Where can I get the widescreen mod though?
http://en.lmgtfy.com/?q=widescreen+mod
No, it won't.And will it erase my current game if I put it on?
Edit:
Why does the Insert Link thing not work?
Modifié par Humanoid_Taifun, 09 décembre 2010 - 09:20 .
#12
Posté 09 décembre 2010 - 01:25
Humanoid_Taifun wrote...
Hm, where could it possibly be found?Xavito2010 wrote...
Where can I get the widescreen mod though?
http://en.lmgtfy.com/?q=widescreen+modNo, it won't.And will it erase my current game if I put it on?
Edit:
Why does the Insert Link thing not work?
This is the way to do it:
http://www.gibberlin...net/widescreen/
Just selected the text in the address bar. Ctrl C.
Went to where I wanted to insert it. Ctrl V.
Easy Peasy.
Modifié par wise grimwald, 09 décembre 2010 - 01:28 .
#13
Posté 09 décembre 2010 - 04:40
No, I wanted to do something like this.wise grimwald wrote...
This is the way to do it:
http://www.gibberlin...net/widescreen/
Just selected the text in the address bar. Ctrl C.
Went to where I wanted to insert it. Ctrl V.
Edit: Yeah, right. NOW it works.
Modifié par Humanoid_Taifun, 09 décembre 2010 - 04:40 .
#14
Posté 10 décembre 2010 - 04:13
virumor wrote...
I've always preferred BG1 (and IWD1) over BG2 because of its low-level campaign, possibility for freeform exploration and especially a storyline that's not spoonfed to the player.
Yes, is this it? So many rpg's worry about making sure unimaginitive players have someone leading them by the hand. As adolescent as a lot of the writing and humor is in BG1, it never panders or speaks down. It's pervaded with a sense of a creative team that simply wants to make adventures that amuse or inspire the team members, not a commercial venture with bells and whistles for a market. Maybe that's its "innocence," a rare trait. It's not a game for a player who needs to be told what they're doing there in the game. Why do I play on? Because I need 4 main quest items from each area before I can go on to Chapter 1E or because it's fun to, say, encounter and save (maybe) Melicamp's chicken? (Even the Chapter shifts in BG1 are accompanied by dreams that make the transition more meaningful and main story more intriguing.) There are so many "side" adventures and extra areas that they dwarf the main quest, particularly in the first half of the game- enough that they qualify the game itself. It's possible to ignore everything and just do the main quest- and get it over with fairly rapidly, albeit with increasing difficulty- but why? (Other than more free lesser healing spells...) So it's a compulsion that leads you into the regularly zany and often unpredictable wilds.
I disagree with one comment about there being nothing worthwhile in TotSC. Werewolf Island and the other island aren't so special, though they're challenging, but Durlag's Tower is a "must see" harrowing adventure that tests your skills the whole way down and has a moving story, theme, and atmosphere to accompany it- a long journey into the depths of the castle as compelling as the journey into the depths of Cloakwood and really one of only a few extended (relatively) uninterruptible journeys in the game. Anyway it's one of my favorite places to go in BG1...
(I'd ask about IWD which I never really played, but this isn't the forum...)
#15
Posté 10 décembre 2010 - 06:18
#16
Posté 16 décembre 2010 - 02:35
#17
Posté 20 décembre 2010 - 04:18
I agree those things are better in Baldur's Gate 1. I like the mystery story about economical manipulation better, Irenicus's introduction in Baldur's Gate seemed kind of random and of little consequence to ToB. Not that i don't like Irenicus, it's just that he doesn't seem to have any connection or relevance to the other games or the player as compared to the man behind the curtain in Baldur's Gate 1. And who killed all the low level bandits, Drizzt? Hell, Baldur's Gate 2 doesn't even have any Baldur's Gate in it!virumor wrote...
I've always preferred BG1 (and IWD1) over BG2 because of its low-level campaign, possibility for freeform exploration and especially a storyline that's not spoonfed to the player.
#18
Posté 30 décembre 2010 - 12:51
Bhryaen wrote...
I disagree with one comment about there being nothing worthwhile in TotSC. Werewolf Island and the other island aren't so special, though they're challenging, but Durlag's Tower is a "must see" harrowing adventure that tests your skills the whole way down and has a moving story, theme, and atmosphere to accompany it- a long journey into the depths of the castle as compelling as the journey into the depths of Cloakwood and really one of only a few extended (relatively) uninterruptible journeys in the game. Anyway it's one of my favorite places to go in BG1...
(I'd ask about IWD which I never really played, but this isn't the forum...)
I agree TotSC is a must. Durlag's Tower is just awesome with all puzzles, fights, and story. I enjoyed so very much of the challenge to conquer it without reading a single spoiler. The mystery of the Dwarves and Durlag's fate opens gradually like no other!
Durlag's Tower is for some reason totally underrated. And best played naturally without reading guides and spoilers - else you lose the challenge and mystery and after that what is left? Nothing much.
I have to say I liked Werewolf Island too. Was very intriguing to figure out what the hell is going on in the island
Edit: My main thought when I played Durlag's Tower was "brilliant, awesome, this is certainly a rare work of genius I am privileged to study." Combined with the par excellence BG1 story TotSW is unbeatable. It was totally amazing how they could make an addon which was not just lame money maker riding with the name of BG1 but a great adventure in its own.
Modifié par moilami, 30 décembre 2010 - 01:02 .





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