Ortaya Alevli wrote...
It may be, eh, darker fantasy than Origins, but that doesn't mean an artwork should challenge your stomach in order to be classified as dark fantasy, if I'm getting the term right. Anne Rice picks up slightly controversial themes, which are nothing near this The Sad Tale, yet they're still considered dark fantasy.
The rape, drugs, murder, torture, blood, pus, snot and mud you encounter in dark fantasy are more there to set the tone (usually), and you can do this via other means, but having that stuff in there is a big establishing point. (When an author RELIES EXCLUSIVELY on this instead of really digging into psychological elements, though, you know they're not actually any good at what they do. THAT's when you accuse them of going for the stomach.) For instance, the novel I'm currently working on is pretty dark in some respects. The main character has some superhuman abilities to jump and climb, etc., and I could have had her gracefully leaping from rooftop to rooftop like an overexcited squirrel. Instead, when I refer to her jumping, she flops, scrabbles, rips off fingernails, slides down steep tiles, gets sooty and filthy and sweaty and exhausted, etc. It's a very minor difference, but all these small differences eventually add up to an entirely different mood.
The darkness of a given work has more to do with psychological impact than anything. Bioware is particularly bad at pulling this off because so very many of the characters are lighthearted, wise-cracking types who take nothing very seriously.
Just look at Origins. Just about the best set-up dark part of that game was the Broodmother encounter, but even then there's NO IMPACT. You don't have one of the female companions (or your female PC) tell Branka off for what she's done. (One of the guys could do it just as well, but I have a hard time believing they'd manage to beat the ladies to it. It's been my personal experience that guys tend to take a bit longer to formulate outrage in those sorts of situations. I know I sure do, and I have a very "masculine" personality in some respects even though I'm a female.) Nobody says to you, "uggh, I just can't get over how . . . ughh that was."
Other potential truly dark moments are subverted and trashed by stuff like "a demon made me do it". The situation with Connor would have been SOOOO much darker and had more psychological impact if, after you've gone through all that crap to fix him (particularly if you killed his mother to do it), it turned out that he knew EXACTLY what he was doing and the "demonic" behavior was
his real personality. The Baroness in Awakening was pretty much the same deal--they set her up as this horrific monster of a person, and then it turns out she's actually a Pride Demon. Bleh. It's not particularly dark or horrible when dark, horrible creatures do what comes naturally. It IS dark and horrific when human beings DECIDE to do those kinds of things of their own free will.
Dark relies on drama, which involves internal as well as external conflicts--psychological impact as well as physical impact, and for the most part games in general and Bioware in particular are kind of mediocre as far as the psychological impact goes. The medium is still maturing and I think this problem is still going to persist for a while.