Aller au contenu

Photo

MINIGAMES: do we need them?


  • Veuillez vous connecter pour répondre
28 réponses à ce sujet

#1
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
whats the point of playing minigames to open every crate and container? is this something that we really need to be doing? i could see doing a few minigames to open certain doors or conatiners but why do i have to perform this task when i want to pop a container? wouldnt i just have a tool, like an omni tool, that could get me past those things?

if you like the minigames, what are some good ones from other games, or ones more interesting, that would be good for ME3?

Modifié par The Spamming Troll, 09 décembre 2010 - 01:52 .


#2
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages
Minigames stimulate the parts of the brain that aren't shooty-killy. They're good for you.

#3
Ahglock

Ahglock
  • Members
  • 3 660 messages

AdmiralCheez wrote...

Minigames stimulate the parts of the brain that aren't shooty-killy. They're good for you.



I don't have a part of my brain that isn't shooty-killy.  :)

Generally I like minigames, but I was not a big fan of the ME minigames, either ME1 or 2. 

#4
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages
I'd like to slap omni-gel on stuff again!

It gets tedious after a few playthroughs, at least make it optional, like some sort of VI upgrade for the hacking and bypass.

#5
Manic Sheep

Manic Sheep
  • Members
  • 1 446 messages
Minigames are good tho I think they need a few more interesting ones to make things less repetitive. The hacking and bypass mingame get tedious after awhile. Still as it is ME2 is a bit too heavy on just on foot combat. Not that the combat is bad, but a few other things here and there to break it up a bit would be great. I'm hoping for hammerhead platforming (and maybe combat if it is fixed) and more interesting minigames in ME3.

Modifié par Manic Sheep, 09 décembre 2010 - 02:36 .


#6
HappyHappyJoyJoy

HappyHappyJoyJoy
  • Members
  • 1 013 messages
The "press the buttons" minigame in ME1 was far worse. Especially when you needed someone with master decryption in your party but STILL needed to do the minigame. Grrrrr.


I agree with the Admiral, minigames in general are a nice break from shooting.

I do admit to liking the minigame on Tuchanka though :innocent:

Modifié par HappyHappyJoyJoy, 09 décembre 2010 - 03:15 .


#7
JRKnight

JRKnight
  • Members
  • 38 messages
Honestly, I agree somwhat.  The ME2 mingames do get really stagnate after three or four playthroughs, but the ME1 one is still much worse.  A couple of the minigame concepts from Assassins Creed 2 might be a good fit,  probably the image configuring game more then most.  The time limit for that would have to be extended though.

I always wondered why we couldn't sometimes setup breaching charges on sealed doors during certian missions during ME2, not as subtle as bypassing but, it not, more effective at times.  The above posters raise a good point.

#8
Zombie Chow

Zombie Chow
  • Members
  • 536 messages

The Spamming Troll wrote...

if you like the minigames, what are some good ones from other games, or ones more interesting, that would be good for ME3?


Fallout 3 (and Fallout: New Vegas).  It's similar to ME in that it's a RPG shooter.  And just as ME2 has hacking and bypass, Fallout has its own style of hacking and lockpicking.

While the mini-games in Fallout are different, I wouldn't say they're better, but somehow it feels less monotonous.  Your thread got me looking at why, I found 2 main points.

1st, it's about the "pay-off".  In ME2, the rewards are mostly just getting money and unlocking items.  In Fallout, hacking can turn on gun turrets, enabling robot defenders, and even unlock whole quests.  So do you remember how in ME2's Archangel recruitment you can reprogram the YMIR heavy mech?  That's what happens a lot in Fallout.

2nd, it's the timing.  In ME2, it's a break in the fast-paced combat, which makes it comparatively boring.  In Fallout, it's usually during the slow exploration portions (and Fallout's a lot more exploration-centric), when you're just scavenging in old buildings, so the mini-game's actually comparatively exciting!

The result is that whenever I see a terminal to hack or a door to pick in Fallout, it's like a treasure chest.  I don't know what's in there, but there's a small chance it's something extra awesome, so I'm excited.

Thus, if we're just bringing up brainstorming ideas for Bioware, here's my 2 cents for very minor changes that can have a big impact:

1 - please consider have hacking/bypassing/mini-games perform more diverse functions, like reprogamming the YMIR heavy mech was really fun.  That was like a one-off occurence.

2 - please also consider putting the mini-games outside of combat.  The merc base during Archangel's recruitment's an example.  I was just walking around, getting insulted by mercs, then whoa!  A locked storage room containing submachine gun research and credits and ammo and 1st Aid?  I felt extra happy about stealing from the mercs there.

#9
HappyHappyJoyJoy

HappyHappyJoyJoy
  • Members
  • 1 013 messages
One particular nit about the ME1 minigames: on Eden Prime, you need to play in order to unlock two doors, one containing two scientists who provide valuable exposition, and another with other, less savory colonists who also provide valuable exposition and a nice pistol.



I don't like the idea of exposition being behind locked doors. A new player (like me, my first time!) didn't save beforehand to make sure he got the door open, and didn't realize what was missed until later :-(

#10
Guest_Ms. Lovey Dovey_*

Guest_Ms. Lovey Dovey_*
  • Guests
I love mini-games. Although not, Mass Effect's. If they could actually make somewhat entertaining ones, that would be great. It's one of my hopes for ME3.

#11
jkruse05

jkruse05
  • Members
  • 125 messages
I will say that minigames are not absolutely necessary...in every game, but Mass Effect without them just doesn't sound right. If the world was more open and there was more to explore/do in non-combat areas I think it would get by just fine with none, but as it is they kinda break up combat and help control the flow of the game.

#12
Kronner

Kronner
  • Members
  • 6 249 messages
I agree. Minigames are a complete waste of time.

#13
GracefulChicken

GracefulChicken
  • Members
  • 556 messages
They get tedious sometimes, but it is kind of fun to see how quickly you can fly through them. I know I like doing the 'connect the dots' memory game one as quick as possible. Usually they only take like 10 or 15 seconds anyways, so it's not like it's a giant waste of time. They could be more interesting, but... meh, it's not a big downer.

#14
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
ME2 minigames don't have a purpose, they're just tedious and boring. Make them worthwhile (like Archangel's YMIR) or remove them. As it is they only slow down gameplay.

#15
FlintlockJazz

FlintlockJazz
  • Members
  • 2 710 messages
I think they could do them better. The ones in Alpha Protocol are pretty much what I would like to see being used instead of the connect the dots one. I know some people had problems with the hacking one in that game but I quite enjoyed it, and they were actually challenging rather than only needing a modicum of awareness the ones in ME2 needed. However, AP actually allowed you to take different routes to achieve your goal, while ME games tend to be pretty much shoot everything with the minigames for little bonuses or required no matter what your style of gameplay (which is why I think ME2's gameplay fits it better despite going in the opposite direction to AP).

#16
Kronner

Kronner
  • Members
  • 6 249 messages

FlintlockJazz wrote...

I think they could do them better. The ones in Alpha Protocol are pretty much what I would like to see being used instead of the connect the dots one. I know some people had problems with the hacking one in that game but I quite enjoyed it, and they were actually challenging rather than only needing a modicum of awareness the ones in ME2 needed. However, AP actually allowed you to take different routes to achieve your goal, while ME games tend to be pretty much shoot everything with the minigames for little bonuses or required no matter what your style of gameplay (which is why I think ME2's gameplay fits it better despite going in the opposite direction to AP).


Agreed. Alpha Protocol is still fairly linear game, but offers relatively many ways to complete the mission, unlike ME2.
The minigames were ok, because you got a good deal of stuff for hacking computers (alarms, intel etc.) or unlocking safes (A LOT of money). I can't be bothered to bypass some crate in ME2 to get 900 credits I don't even need.

Modifié par Kronner, 09 décembre 2010 - 10:44 .


#17
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

Kronner wrote...

Agreed. Alpha Protocol is still fairly linear game, but offers relatively many ways to complete the mission, unlike ME2.
The minigames were ok, because you got a good deal of stuff for hacking computers (alarms, intel etc.) or unlocking safes (A LOT of money). I can't be bothered to bypass some crate in ME2 to get 900 credits I don't even need.


Exactly! Minigames should add something like avoiding a fight, flanking enemy positions, surprise attack (using explosive containers and the like), hacking mechs to fight on your side etc. You should be able to complete the game without minigames but it will be much harder.

As it is, I only hack research terminals and to open doors who need to be unlocked to proceed anyway. Everything else is a waste of time imho. 900 credits :huh: get lost.

#18
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
i do agree. there needs to be a real reason to have me play memory, other then 900 credits. id say remove the crates. theres no inventory to be found anyways. then maybe durring level design they wont have to worry about having enough crates for us to unlock, and can work on much more pressing matters, like recruiting niftu cal in ME3. although sometimes random crates hate upgrades tho.....i think. i know i got a SMG upgrade out of a locked crate on garrus recruitment.

#19
Habelo

Habelo
  • Members
  • 459 messages
Me1 mini games were atleast quick and you could make em faster the more you skilled up in em.



In ME2, you cant get any faster and they are boring as ****.

#20
Cra5y Pineapple

Cra5y Pineapple
  • Members
  • 1 111 messages

AdmiralCheez wrote...

Minigames stimulate the parts of the brain that aren't shooty-killy. They're good for you.

But shooty-killy is the reason I buy games in the first place, to simulate my sadistic mind! From horribly mulitating someone with a shotgun to sticking  unfortunate turrets into an infinite portal loop.

Modifié par Cra5y Pineapple, 09 décembre 2010 - 11:26 .


#21
Bogsnot1

Bogsnot1
  • Members
  • 7 997 messages
Easy. Edit the c.ini file to give yourself hordes of cash at the start of a new game.

That way, you only have to play the minigames which grant you upgrades

#22
SSoG

SSoG
  • Members
  • 51 messages
The problem with the minigames is that while they're fine on the first playthrough or two, eventually they just become repetitive and mind-numbing. They really don't lend themselves well to a game that's supposed to encourage repeated playthroughs.

#23
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

SSoG wrote...

The problem with the minigames is that while they're fine on the first playthrough or two, eventually they just become repetitive and mind-numbing. They really don't lend themselves well to a game that's supposed to encourage repeated playthroughs.


Yeah, remember the good old omnigel days. Unfortunately BW removed this though Liara does mention it on the Shadow Broker vessel :)

#24
Alamar2078

Alamar2078
  • Members
  • 2 618 messages
I don't really see any purpose [RP or otherwise] in having minigames. If I or a squadmate has a skill and are an "expert" I don't see why I should be bothered with trivialities. Minigames [imho] break immersion so should be thrown out. IIRC mining is considered a minigame :(



BTW: In Fallout I liked what you can hack & such a lot. I still don't see the point of a minigame to trigger the effect though.

#25
Alienmorph

Alienmorph
  • Members
  • 5 587 messages
I liked the Omni-Gel alternative: if I was in the mood I did the minigame, if not I had just to recycle some unecessary gear and here we go.

The planetary probing insted, was just boring.

Modifié par Alienmorph, 11 décembre 2010 - 05:41 .