if you like the minigames, what are some good ones from other games, or ones more interesting, that would be good for ME3?
Modifié par The Spamming Troll, 09 décembre 2010 - 01:52 .
Modifié par The Spamming Troll, 09 décembre 2010 - 01:52 .
AdmiralCheez wrote...
Minigames stimulate the parts of the brain that aren't shooty-killy. They're good for you.
Modifié par Manic Sheep, 09 décembre 2010 - 02:36 .
Modifié par HappyHappyJoyJoy, 09 décembre 2010 - 03:15 .
The Spamming Troll wrote...
if you like the minigames, what are some good ones from other games, or ones more interesting, that would be good for ME3?
Guest_Ms. Lovey Dovey_*
FlintlockJazz wrote...
I think they could do them better. The ones in Alpha Protocol are pretty much what I would like to see being used instead of the connect the dots one. I know some people had problems with the hacking one in that game but I quite enjoyed it, and they were actually challenging rather than only needing a modicum of awareness the ones in ME2 needed. However, AP actually allowed you to take different routes to achieve your goal, while ME games tend to be pretty much shoot everything with the minigames for little bonuses or required no matter what your style of gameplay (which is why I think ME2's gameplay fits it better despite going in the opposite direction to AP).
Modifié par Kronner, 09 décembre 2010 - 10:44 .
Kronner wrote...
Agreed. Alpha Protocol is still fairly linear game, but offers relatively many ways to complete the mission, unlike ME2.
The minigames were ok, because you got a good deal of stuff for hacking computers (alarms, intel etc.) or unlocking safes (A LOT of money). I can't be bothered to bypass some crate in ME2 to get 900 credits I don't even need.
But shooty-killy is the reason I buy games in the first place, to simulate my sadistic mind! From horribly mulitating someone with a shotgun to sticking unfortunate turrets into an infinite portal loop.AdmiralCheez wrote...
Minigames stimulate the parts of the brain that aren't shooty-killy. They're good for you.
Modifié par Cra5y Pineapple, 09 décembre 2010 - 11:26 .
SSoG wrote...
The problem with the minigames is that while they're fine on the first playthrough or two, eventually they just become repetitive and mind-numbing. They really don't lend themselves well to a game that's supposed to encourage repeated playthroughs.
Modifié par Alienmorph, 11 décembre 2010 - 05:41 .