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Blood Splatter Toggle


3 réponses à ce sujet

#1
Maria Caliban

Maria Caliban
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Posted Image

Please tell me it's in.

#2
Mike Laidlaw

Mike Laidlaw
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Maria Caliban wrote...
Please tell me it's in.


It's in. It's called "Persistent Gore," but that's only because we let the editors write some of the options and they like to use big words when they get a chance to not be editors. ^_^

#3
Mike Laidlaw

Mike Laidlaw
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Sharn01 wrote...

I could have swore they said they where cutting down on the amount of blood splatter?


It's applied differently. A character who does a lot of killing, or a lot of critical strikes will have more blood on them than a character who is involved in a fight, but doesn't tend to get the killing blows.

As a dual-dagger rogue, Isabela tends to get reasonably messy, especially in long fights. It fades down quite quickly, though. If I remember rightly, faster than it did in Origins.

And, thanks to some careful work by the art team, we've managed to nigh-eliminate gore around mouths and eyes. Some of the origins "spatter patterns" were a little disconcertingly close to a character's lips.

#4
Mike Laidlaw

Mike Laidlaw
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tmp7704 wrote...

Mike Laidlaw wrote...

It's applied differently. A character who does a lot of killing, or a lot of critical strikes will have more blood on them than a character who is involved in a fight, but doesn't tend to get the killing blows.

Err... how is it different? I mean, in DAO the more "messy" layers of the gore texture would be used as the character kept racking up the messy kill, wouldn't they? Posted Image


Yes, but it was based on number of attacks, with no consideration given for whether a character was doing crits or kills. Essentially, the system is smarter and aware of more variables. It's probably transparent to the player, but it makes me happy.