Mike Laidlaw wrote...
Sharn01 wrote...
I could have swore they said they where cutting down on the amount of blood splatter?
It's applied differently. A character who does a lot of killing, or a lot of critical strikes will have more blood on them than a character who is involved in a fight, but doesn't tend to get the killing blows.
As a dual-dagger rogue, Isabela tends to get reasonably messy, especially in long fights. It fades down quite quickly, though. If I remember rightly, faster than it did in Origins.
And, thanks to some careful work by the art team, we've managed to nigh-eliminate gore around mouths and eyes. Some of the origins "spatter patterns" were a little disconcertingly close to a character's lips.
lol - My cousin would scream "AIDS!"





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