Jez_fr wrote...
Renzatic, welcome around =)
These are not "holy bible" rules, more like relatively accurate and considered serious or tested warnings. Hope this helps =)
Hey, glad to be here.
And yes, that does help tremendously. I doubt I'll be making any single object that goes anywhere near 50k tris, or use a bunch of 2048x textures, but it's nice to know just how much play I have with the engine. Basically, I have a helluva lot more room than I thought I did.
Got one more dumb question for you all. This one concerning alpha textures. Now I know how to apply them so the engine sees them. That's easy enough. My question revolves around transluscencies instead of flat out transparencies. Or more simply, can the engine see shades of grey in the alpha, or am I stuck using black and white?
The reason I'm asking is because of this..

This is a shot of just the alpha of a texture I'm working on. Notice the little haze around it? I added some really light grey and blended it in to soften the transition a bit. You barely notice it when you have stuff around it, and it makes things look a little cleaner. Can NWN handle that?
Also that looks kinda cool by itself.
Modifié par Renzatic, 11 décembre 2010 - 11:39 .





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