yeah true size realy doesnt matter anymore. I have to see how the beta goes and hope to get some feedback from the testers.
I guess patience is the way to go.however I do apriciate any opinion of any kind to be tossed at my project be it good or bad.
The demon melody
Débuté par
Hoegbo
, déc. 09 2010 10:58
#26
Posté 13 décembre 2010 - 07:54
#27
Posté 17 décembre 2010 - 10:53
a quick summary from the internal testing
"
Started the internal testing found a few game breaking script errors -on the area enter of the first area(s) working to finish theese bugs
-some weird gender issues on one of the companions
-broken companion conversation
-double the spawns in the first ebncounter
-archers not firing properly during theym battle. faction bug possibly
-azure star blueprint corrupt
-missing convos on some ambient life (thanks for the population code lance!)
-crashes on the library enter, found script with wrong execute script references
-battle Gui still worthless and buggy.
- Spelling and grammar
this is from the first partial run through.
there is a lot of to do|s herebut I hope I can get most of them fixzec during the holidays.
"
"
Started the internal testing found a few game breaking script errors -on the area enter of the first area(s) working to finish theese bugs
-some weird gender issues on one of the companions
-broken companion conversation
-double the spawns in the first ebncounter
-archers not firing properly during theym battle. faction bug possibly
-azure star blueprint corrupt
-missing convos on some ambient life (thanks for the population code lance!)
-crashes on the library enter, found script with wrong execute script references
-battle Gui still worthless and buggy.
- Spelling and grammar
this is from the first partial run through.
there is a lot of to do|s herebut I hope I can get most of them fixzec during the holidays.
"





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