Omega-202 wrote...
kidbd15 wrote...
edit: Babli ninja'd me... and I agree, if it shortens the single player experience, that would suck TREMENDOUSLY... MP should be an after thought.
But if its done as an afterthought, it would be terrible.
If they insist on including multiplayer, I'd prefer to make the best of it and hope that they put time and effort into both aspects of the game. Why hurt their reputation by releasing a half finished game with a crappy tacked on multiplayer?
And in terms of "getting less single player", thats just not the way BioWare does things. They're obviously not opposed to selling multi-disk games for the XBox, so why not just go 3 disks for ME3? 2 for the single player campaign, and a separate disk for the multiplayer. No problem on space, and at this point, with the boom in staff, I don't see them being undermanned for such a task.
Problem with that is you end up with 2 games-worth of work and development going into one box. That means 2 games for the price of one. Great for the player, not so great for BW's profits. While it's certainly true that the ME3 main story should not be skimped and should be as long and rich as previous installments, if they want to do MP in an equally rich way as you suggest then it looks like being 2 games, 2 releases.
Now, AC:Brotherhood has produced an innovative and rich MP environment, along with a main story campaign, but that main story wasn't as featureful as AC2 (although I will say it exceeded my expectations, and those of a lot of other people too). They did a really good job of trying to do both things, and it looks like they'll be including MP in AC3 when it finally comes around, but they've developed the basics now, all they have to do is alter it, add/take away/modify here and there - they've made the first big leap from no-MP to yes-MP, so the next game including it wouldn't be as big an undertaking. Therefore they can re-focus on producing an epic ending to the AC trilogy (that is if they don't decide to expand it and not end the story there).
The same as held for AC:B would presumably hold for ME3. If MP was introduced in that game it's a completely new undertaking, and will be resource heavy. It makes it less likely that it would mean an extremely polished and long and rich example of
both types of gameplay, and one would have to take somewhat of a backseat to the other. This might not necessarily be the same case had they previously developed MP in ME2, for example, as the infrastructure would already be there.
^^ all my conjecture, I have no idea.
Modifié par catabuca, 09 décembre 2010 - 11:07 .