De facto ist es nicht mehr möglich, die Begleiter zu...äh...customizieren, alle Rüstungskombinationen sind komplett von Bioware vorgebeben...aber wozu selber reden, hier ist der entsprechende Ausschnitt aus dem Podcast:
VW: Absolutely. So anyway, the inventory. Let's dive into that and talk about how it's going to work in Dragon Age II.
ML: So looking at the inventory, obviously the reference screen for Hawke looked very familiar. That's almost identical to what we had in Origins, with the full complement of helm and armor and boots and gloves. With followers, what you'll notice is they have a larger icon; they have, essentially, a follower's outfit. So, in the case of Isabela, what she's wearing is essentially threads of the Eastern Seas. It's kind of a unified outfit that encompasses her entire look. However, though, it's worth noting that she has, obviously, the weapons slots for her dual daggers, but on top of that, belt, amulet, and rings. So that element of customization is still there in terms of what kinds of equipment, what kinds of buffs will they have, especially from the enchanted items.
But it goes a little deeper than that as well. Follower outfits are not just a suit of armor and some sort of locked-away thing. Throughout the game, it's possible to find or buy upgrades to the follower armors. And what these produce are new effects on the armor that are persistent throughout the game. So being able to find different types of padding, being able to also find, on occasion, the ability to add rune slots to the followers' outfits, meaning that you can take them a step further and start using armor enchantments to further customize how they equip themselves. So this system hits a nice balance for me between the visual fidelity of the character looking very unique and standing out from the rest of the group, but also letting you still have that customization. "Do I wanna go in more of a combat stance, do I want to push up my dexterity, what kind of stats do I wanna ply?" And as soon as you start applying enchantment slots, you've got a whole 'nother realm of customization available.
VW: Okay.
ML: And then rings and amulets and so on for the non-visual stuff.
VW: So under this concept, it creates the capacity which we kind of lost in Origins which was to keep a consistent weapon throughout your career, and in a way, you might even be able to create stories around this gear. Is that fair to say?
ML: I think so, and I think the followers' look is something that helps them stand out and occupy a space, but as they progress--and actually, it's worth noting that we're covering a ten-year history here--the followers' armor will progress on its own as well. Between periods of time or as they progress they will actually grow stronger, they'll keep up, they're not going to be in the same stuff they were wearing at level 1. They'll do their own upgrades offline. But everything that you slot in there or upgrade or purchase or find or whatever will [persist] all the way through, and like you said, become this legacy item.
VW: When you talk about this, I think of Sten in Dragon Age: Origins, and his sword that is basically--he considers it a part of himself. But me, I considered it not the best weapon after a certain level, and basically never used it again after progressing so far. So basically, it sounds like this model actually would allow you to create that relationship and make it actually meaningful.
ML: Yeah, and definitely in terms of their armor. Weaponry, though, I mean to be quite clear: weaponry can be changed out. Now it's important to note for followers that the followers will stick to the weapon that they prefer. Isabela is a Duelist at heart, she was in Origins, she taught you how to be one, she would teach you how to fight. She's not exactly what you would call a bow girl. So she does have her preference for her daggers, but beyond that, it's really up to you. So if you find a particular set you like, a particular set you've enchanted, that you think are particularly good, you're able to swap those in and out, so that you can change the models, change the appearance, that kind of thing from a weapons standpoint.
Outfit-wise, though, this does exactly what you were talking about. Isabela in plate mail would look rather strange. Knowing her, she would probably still look pretty sexy. But what it gives us, I think, is a really really good opportunity to say we want these characters to stand out, we want them to be recognizable, but we don't want to sacrifice the elements that people who want to customize their party--and I think that's the vase majority of our players--really enjoy about it. So again, "how do I build up my tactics?", "how do I build up my abilities?", "how do I support that with gear?": that's all really part of the experience.
Also: die Aussage, dass man neue Rüstungen finden kann ist falsch. Die Begleiter tragen immer die gleiche Rüstung, diese verändert sich nur automatisch bei Zeitsprüngen - also nix mit Customization. Die bei Händlern / Monstern verfügbaren Upgrades werten die Rüstungen auf, fügen nach aller Wahrscheinlichkeit also kleine Details zu der Rüstung hinzu, generell gilt aber auch hier: keine Customization möglich, die Rüstung bleibt von Bioware vorgegeben.
Also wie war das nochmal mit den Halbwahrheiten?