is there some kind of tool that will search for any instance with a given tag?
Ive recently discovered that an old version (a halfling) of one of the companions in my game shows up if i used the ga_jump command in a certain area and that companion is out of party.
Since the in toolet blueprint pallete shows the newer accurate version, this tells me there is an old copy somewhere in the game that is close to that area. And its being called because its closer than your out of party companion.
I tried using the area contents and creature panel in all the areas (I think all of them) and no one with that tag or resref will come up.
Finding a blueprint instance in a module
Débuté par
Eguintir Eligard
, déc. 09 2010 03:11
#1
Posté 09 décembre 2010 - 03:11
#2
Guest_Chaos Wielder_*
Posté 09 décembre 2010 - 03:19
Guest_Chaos Wielder_*
I don't think there's a way by default, unfortunately. I've never searched on the vault for a plugin that does this, but that's the only suggestion I've got.
#3
Posté 09 décembre 2010 - 03:43
well there was that plugin that updates "all instances" of any blueprint so u theoretically don't have to hunt them down. But it never did what it claimed when I used it so....
but i know this blue print is somewhere because its the result of a ga_move command which I assume is pulling the nearest instance because if the girl is in the group already, it pulls her. So its definitely proximity based.
but i know this blue print is somewhere because its the result of a ga_move command which I assume is pulling the nearest instance because if the girl is in the group already, it pulls her. So its definitely proximity based.
#4
Posté 09 décembre 2010 - 04:02
Go in game, use the same script in ga_move, but add a getarea script command and send it to yourself. ( or just move yourself to where the halfling is. )
#5
Posté 09 décembre 2010 - 04:31
good idea





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