EffectedByTheMasses wrote...
For costing more ammo, maybe if the shot used more metal shards condensed together to form a denser bullet, but shooting it required more energy or something?
That's what I was thinking, increasing the size of the metal slug used. In gameplay it would be represented by having less ammo. But there are weapons with only one bullet, how to decrease the ammo for them? It wouldn't make sense to spend a thermal clip that isn't even on the weapon at the time. With the ammo on ME2 that just wouldn't work. With the ME system it might work, but there are already weapons that overheat with a single shot, and most of them are used with the mods that increase damage and overheat by 500% or something like that.
Praetor Shepard wrote...
One way is to have more heat generated per round fired so then less shots per thermal clip.
But it's easier to do with the ME system, not sure of the best way to do that with disposable thermal clips of ME2 though. Maybe slower RoF? but that's no impact on widow. not really sure.
I haven't though of slower RoF, but it could work on a ME system, if they changed to system to have more time without being able to fire the more overheat a weapon have. So an assault rifle that is fired until overheat will cooldown faster than a sniper fired with one of those 500% overheat mods and that overheats with a single shot without the mod. IMO it would suck, since I don't like the unlimited ammo on ME, but it is a way of making it work. It would be up to the player to decide if the slower RoF was worth hitting a target behind cover.