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Bullet Penetration - Why Not?


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#26
Praetor Knight

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lazuli wrote...

I think I would prefer it to be specific to certain weapons as opposed to being an ammo power. Not that this would ever happen in reality, but implementing it in ME2 would be one way to bring underpowered weapons into the forefront. Applying it to the Mantis would suddenly make that gun, which is probably the best example of an underpowered gun compared to its peers, an attractive option.


I think the Mantis needs the most love and attention. At least having 8 more rounds (total of 17) would have it on par with the total un-upgraded damage of the widow. Then with an ammo pick up of 3-5 it would be a much better option for classes that can't use the Widow.

#27
Irzhen

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EffectedByTheMasses wrote...

For costing more ammo, maybe if the shot used more metal shards condensed together to form a denser bullet, but shooting it required more energy or something?


That's what I was thinking, increasing the size of the metal slug used. In gameplay it would be represented by having less ammo. But there are weapons with only one bullet, how to decrease the ammo for them? It wouldn't make sense to spend a thermal clip that isn't even on the weapon at the time. With the ammo on ME2 that just wouldn't work. With the ME system it might work, but there are already weapons that overheat with a single shot, and most of them are used with the mods that increase damage and overheat by 500% or something like that.

 

Praetor Shepard wrote...

One way is to have more heat generated per round fired so then less shots per thermal clip. 

But it's easier to do with the ME system, not sure of the best way to do that with disposable thermal clips of ME2 though. Maybe slower RoF? but that's no impact on widow. not really sure.


I haven't though of slower RoF, but it could work on a ME system, if they changed to system to have more time without being able to fire the more overheat a weapon have. So an assault rifle that is fired until overheat will cooldown faster than a sniper fired with one of those 500% overheat mods and that overheats with a single shot without the mod. IMO it would suck, since I don't like the unlimited ammo on ME, but it is a way of making it work. It would be up to the player to decide if the slower RoF was worth hitting a target behind cover.

#28
Dean_the_Young

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FieryPhoenix7 wrote...

First of all, I apologize if this has been covered before. The search function did not seem to give anything of relevance.

I've noticed that ME2, while it has a great combat system, lacks a critical aspect that is present in many shooters today. As you do know, bullet penetration is hitting two birds with one stone. I can't count how many times I've lined up a shot with my Widow only to end up getting a single kill, where in reality it should be more than that. It feels wrong because I've done my best to line up the perfect the shot; I have earned the kill -- there is no reason for the other enemy to still be standing. It would have made things a lot easier had it been possible to take out more than one enemy with a single sniper shot.

What do you all think? Surely a weapon as insanely powerful as the Widow would have zero problems going through multiple fleshy bodies at once. I'd honestly love to see this implemented in ME3 along with the new combat options.

Actually, 'one hit only' bullets are something of a military ideal. Not only do they do more damage to the target they hit, but they reduce a lot of the risks and dangers of collateral damage.

Most bullet damage doesn't come from piercing the target: it comes from dilivering the kinetic force to the target in the most harmfusl way possible. Bullets that 'flatten' and ''expand' inside and on the target do far, far more damage than bullets that merely pass through.

There's no reason you couldn't use ammo that would go through multiple fleshy boddies at once... but it would come at the cost of that mighty widow damage you want in the first place. You wouldn't be applying the Widow effect to every enemy in the line, you'd be applying something far weaker to every enemy period.

#29
azerSheppard

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Howabout a good old .45 with real bullets, would be nice to have an old-timer in ME3. robbing liquer stores on illium xd

#30
ashwind

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XD - I use the Cain for penetration purpose. Whole room worth of Collectors and Harby in the collector base.