Aller au contenu

Photo

Lockbash


  • Veuillez vous connecter pour répondre
276 réponses à ce sujet

#1
n2nw

n2nw
  • Members
  • 358 messages
Okay, I searched but did not find.  I can't imagine this hasn't been brought up already, so forgive me if it's been passed through once.

As an obsessive-compulsive kleptomaniac, I really, really, really, really, really, REALLY hated that when playing DA as anything other than a rogue, you couldn't open a single, stinking chest.  It made me tick.  For hours.  Leaving all those things unopened in my origin(s) and Ostagar was cruel punishment to such a loyal fan.

When I saw lockbash on DA Nexus, I just wanted to kiss the modder who created it.  Will this be an option in DA2?  Or will we have to be or take a rogue with us to get through those pesky little locks?  And as for lockbash, I'm happy at losing loot due to the rough treatment.  I like the reality of it.  It's not actually collecting the loot that I'm after....it's the ability to be able to do so.  I will SO send you a fresh supply of kittens if lockbash is in the game.

/not really (but it's the thought that counts)

Modifié par n2nw, 09 décembre 2010 - 06:58 .


#2
Atakuma

Atakuma
  • Members
  • 5 609 messages
I don't think it will be

#3
Saibh

Saibh
  • Members
  • 8 071 messages
As they've said, only rogues can lockpick. I can't remember if it's a skill they need to learn or not.



And, yeah, it's a tad annoying. Lockpick always forced my party make-up when I wasn't a rogue. Only Leliana made a good lockpick, otherwise you gimped Zevran.

Modifié par Saibh, 09 décembre 2010 - 06:59 .


#4
n2nw

n2nw
  • Members
  • 358 messages
I don't care if only Rogues can lockpick, but I want the option to be able to bash.

#5
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages
How about this: Only rogues have a capability to open locked containers.

#6
Crimson Invictus

Crimson Invictus
  • Members
  • 1 829 messages
Rogues and warriors should have the ability to cast spells, warriors and mages should be able to use stealth.



We should simply combine all the classes into one glorious whole.

#7
Atakuma

Atakuma
  • Members
  • 5 609 messages
A lock bash that had the potential to damage the goods inside, would make for a fair compromise

#8
Atakuma

Atakuma
  • Members
  • 5 609 messages
I also want a spell to open locks. ;)

Modifié par Atakuma, 09 décembre 2010 - 07:04 .


#9
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Liana Nighthawk wrote...

Rogues and warriors should have the ability to cast spells, warriors and mages should be able to use stealth.

We should simply combine all the classes into one glorious whole.


Or you know, do away with archaic, restrictive, and arbitrary class systems entirely.  Maybe that's just me though.

*waves Skill-based flag*

#10
lv12medic

lv12medic
  • Members
  • 1 796 messages
I've always been curious about lock bashing. I mean, if someone made something that is locked, you'd think they'd make it tough enough to get beat up. Maybe if they called it lock prying or something?



Lock bashing just sounds like you have a bank vault made out of drywall with a 5-ton vault door on it. Or you go the Mythbusters route and try to use thermite to get into a safe full of money and burn all the money and contents inside to the point its useless.



I prefer picking only.

#11
n2nw

n2nw
  • Members
  • 358 messages
Again, I'm not asking to have the ability to lockpick. I realize that bashing is a work-around, but you also have the chance of losing the items by bashing.



And if you don't like what I'm suggesting, there's certainly no reason to be nasty. Rogues can fight as warriors do. In BG, rogues could also cast spells. A little crossover isn't necessarily a bad thing. And in reality, a warrior would bash a door or chest to get in. I don't think that a warrior being able to bash something is going to ruin the game for all classes.

#12
Drasanil

Drasanil
  • Members
  • 2 378 messages

Liana Nighthawk wrote...

Rogues and warriors should have the ability to cast spells, warriors and mages should be able to use stealth.

We should simply combine all the classes into one glorious whole.


Basicly yes, or atleast combine rogues and warriors in a setting where magic is something you're born with as opposed to learn, let the player's choices decide what kind of character(s) they have. The challange of  course would be balancing the "Jack of All Trades" vs focussed characters. 

#13
Crimson Invictus

Crimson Invictus
  • Members
  • 1 829 messages

Atakuma wrote...
A lock bash that had the potential to damage the goods inside, would make for a
fair compromise


It isn't, at all. Once you do that there is absolutely no incentive at all to invest in any lockpicking abilities since you can always bash it open and take the risk. Bio games are combat intensive so no one sensible* will sacrifice combat ability for the chance to get a couple of items without risk.

*I included this for those inevitable people who will turn up to tell us they role-play a professional locksmith.

Modifié par Liana Nighthawk, 09 décembre 2010 - 07:09 .


#14
Crimson Invictus

Crimson Invictus
  • Members
  • 1 829 messages

n2nw wrote...
 In BG, rogues could also cast spells. A little crossover isn't necessarily a bad thing.


It is in a game with only three classes, BG and its ilk have about a thousand classes created because people want to have their cake and eat it.

DA is supposed to be a party-based game. If you want to pick locks, take a rogue. If you want to cast spells, take a mage. 

#15
n2nw

n2nw
  • Members
  • 358 messages

Liana Nighthawk wrote...
It isn't, at all. Once you do that there is absolutely no incentive at all to invest in any lockpicking abilities since you can always bash it open and take the risk.

Now this I can understand.  However, I don't fully agree.  The potential to lose what's in the chest is the reason to invest in lockpicking abilities. 

#16
Atakuma

Atakuma
  • Members
  • 5 609 messages

Liana Nighthawk wrote...

It isn't, at all. Once you do that there is absolutely no incentive at all to invest in any lockpicking abilities since you can always bash it open and take the risk. Bio games are combat intensive so no one sensible* will sacrifice combat ability for the chance to get a couple of items without risk.

*I included this for those inevitable people who will turn up to tell us they role-play a professional locksmith.

You're right, it is more fun to break things anyway.

#17
n2nw

n2nw
  • Members
  • 358 messages

Liana Nighthawk wrote...
It is in a game with only three classes, BG and its ilk have about a thousand classes created because people want to have their cake and eat it.

I like cake and I like eating it.  Just sayin'.

#18
Chris Priestly

Chris Priestly
  • Members
  • 7 259 messages
No, no bash. If you want into locked chests, play a rogue.



:devil:

#19
Drasanil

Drasanil
  • Members
  • 2 378 messages

lv12medic wrote...

I've always been curious about lock bashing. I mean, if someone made something that is locked, you'd think they'd make it tough enough to get beat up. Maybe if they called it lock prying or something?

Lock bashing just sounds like you have a bank vault made out of drywall with a 5-ton vault door on it. Or you go the Mythbusters route and try to use thermite to get into a safe full of money and burn all the money and contents inside to the point its useless.

I prefer picking only.


Warehouses normaly have stronger doors than walls, because not many people would think of simply driving a car through a wall. It's the same reason most locks you can buy aren't immune to bolt cutters, most people simply don't think of walking around with a pair and opening up anything they see.

Taking a two-handed hammer to a door or locked chest should yield a result beyond simply having your non-rogue PC starring at it dumbly. 

Chris Priestly wrote...

No, no bash. If you want into locked chests, play a rogue.



Posted Image


Why? Putting in a lockbash mechanism really can't be all that hard? Besides a good class shouldn't relly on such a cheap gimmick to make it worth using.

Modifié par Drasanil, 09 décembre 2010 - 07:19 .


#20
n2nw

n2nw
  • Members
  • 358 messages

Chris Priestly wrote...

No, no bash. If you want into locked chests, play a rogue.



:devil:

Thanks, Chris.  Oh well.  It was worth a wish! Posted Image

#21
Wulfram

Wulfram
  • Members
  • 18 950 messages

Chris Priestly wrote...

No, no bash. If you want into locked chests, play a rogue.



:devil:


Was that intended to imply NPC rogues can't unlock chests?

#22
n2nw

n2nw
  • Members
  • 358 messages

Wulfram wrote...
Was that intended to imply NPC rogues can't unlock chests?

I doubt it.  I'm sure we will have lockpicking NPC rogues, such as Isabella.

#23
n2nw

n2nw
  • Members
  • 358 messages

Drasanil wrote...

Chris Priestly wrote...

No, no bash. If you want into locked chests, play a rogue.


Why? Putting in a lockbash mechanism really can't be all that hard? Besides a good class shouldn't relly on such a cheap gimmick to make it worth using.

I'm guessing it's not the difficulty in putting it in, but more along the lines of what Liana suggested.  We might not agree on everything, but I can see her point.  I'll just tick a little. Posted Image

Modifié par n2nw, 09 décembre 2010 - 07:23 .


#24
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Drasanil wrote...

Why? Putting in a lockbash mechanism really can't be all that hard? Besides a good class shouldn't relly on such a cheap gimmick to make it worth using.


*violently waves Skill-based flag again, working up a sweat, shouting gibberish about "cheap gimmicks" being the bloody hallmark of class systems*

#25
Wulfram

Wulfram
  • Members
  • 18 950 messages

n2nw wrote...

Wulfram wrote...
Was that intended to imply NPC rogues can't unlock chests?

I doubt it.  I'm sure we will have lockpicking NPC rogues, such as Isabella.


I doubt it too, but I'd like clarification just in case