ziggehunderslash wrote...
Aermas wrote...
*steps up onto his soapbox
The whole Tank, Healer, DPS, roles have ruined classes
Not sure about ruining classes, but I certainly agree that the trinity thing is hugely problematic, if only because it's so common. Trouble is, I've never seen a better system.
We are about to give Anima with some slight rule changes a try and see how it works out, D&D systems where never good for RPG's and 4th is probably the worst, though it would make a good tactics only game.
I have never played anima and know next to nothing about it, but the concept so far from what I read is that its a class based system with levels, at each level you get skill points to spend on anything you want, but the cost is based on the class you play. So a rogue or warrior could learn magic, but it would cost more points and make them less effective fighters, and fighting skills would cost less for them then a mage.
By keeping it a level based system where you get skills based on level to spend instead of buying each skill with XP only, it forces players to specealize in the things they actually want to be really good at, so you can be a jack of all trades and good at nothing, or good and some things and bad at others, but you cant just get awesome at everything once you have played long enough because the level forces you to chooose.
So, to me the class sytem sounds good in the game, I just hope the game mechanics measure up as well, its going to be a while before we actually get the system up and running to try it out, we have a campaign to finish first that we are currently playing.
Modifié par Sharn01, 11 décembre 2010 - 03:14 .