The implied objection would be more justified if we could, say, jump over said chest. It's a matter of balance, not realism, and Liana is right that letting non-rogues bash open chests would devalue lockpicking considerably.freche wrote...
Is there any reason why a person with a big two handed weapon can't smash a wooden chest ? I would understand that a steel chest wouldn't be bashable (or maybe with a big club and great risk of destroying anything inside it).
Lockbash
#51
Posté 09 décembre 2010 - 07:57
#52
Posté 09 décembre 2010 - 07:58
Snoteye wrote...
]The implied objection would be more justified if we could, say, jump over said chest. It's a matter of balance, not realism, and Liana is right that letting non-rogues bash open chests would devalue lockpicking considerably.
Why is devaluing lockpicking a bad thing?
#53
Posté 09 décembre 2010 - 08:00
Snoteye wrote...
The implied objection would be more justified if we could, say, jump over said chest. It's a matter of balance, not realism, and Liana is right that letting non-rogues bash open chests would devalue lockpicking considerably.freche wrote...
Is there any reason why a person with a big two handed weapon can't smash a wooden chest ? I would understand that a steel chest wouldn't be bashable (or maybe with a big club and great risk of destroying anything inside it).
Only because most of the loot isn't worth getting in the first place. If chests had more valuable items it would actually be worth balancing the chance of destroying an item when bashing a chest open and spending a few points to get a lock-picking rogue.
#54
Posté 09 décembre 2010 - 08:00
Regardless since I'm getting DA2 for PC I'll wait for the inevitable lockbashing mod.
#55
Posté 09 décembre 2010 - 08:00
Yeah I don't get that, Rogues already have ninja moves in DA2 and if they carry over from DA:O, the poisons, coatings, and bombs, what's wrong with other people having the locking skill or something along the lines of it?Wulfram wrote...
Snoteye wrote...
]The implied objection would be more justified if we could, say, jump over said chest. It's a matter of balance, not realism, and Liana is right that letting non-rogues bash open chests would devalue lockpicking considerably.
Why is devaluing lockpicking a bad thing?
#56
Posté 09 décembre 2010 - 08:02
#57
Posté 09 décembre 2010 - 08:03
In a worst case scenario we'll end up like NWN where all classes could get chests open somehow, though none of them needed to use the lockpicking skill. The result was pure drudgery.
#58
Posté 09 décembre 2010 - 08:04
It removes a consequence from your decision, and presumably it's a part of overall balance as it's assumed you're making another decision when picking party members.Wulfram wrote...
Why is devaluing lockpicking a bad thing?
#59
Posté 09 décembre 2010 - 08:04
#60
Posté 09 décembre 2010 - 08:04
DA is a party based game, you want to open locks you take a rogue. If you don't want to take a rogue you don't open locks. It is a remarkably simple concept.
TheCreeper wrote...
the poisons, coatings, and bombs,
Which anybody could use, and, in the case of the bombs, were pointless anyway.
Modifié par Liana Nighthawk, 09 décembre 2010 - 08:05 .
#61
Posté 09 décembre 2010 - 08:05
Why not throw in healing and crowd control? And a pony.Upsettingshorts wrote...
I want a dexterity tank rogue who can Taunt, too.
#62
Posté 09 décembre 2010 - 08:05
Aldandil wrote...
What is the point of having locked chests if anyone can open them?
Rogues should still be the only people who can open them covertly. If you want to steal stuff from non hostiles - and keep them non-hostile - they'd be your only option.
And yes, less locked chests would be nice
edit: I don't want taunt to exist at all, but that's a different topic
Modifié par Wulfram, 09 décembre 2010 - 08:06 .
#63
Posté 09 décembre 2010 - 08:06
I think this is a great solution. Destroying an elfroot is no big deal, but the risk of losing something unique or very valuable would give you cause to pause and get your rogue on.Drasanil wrote...
Snoteye wrote...
The implied objection would be more justified if we could, say, jump over said chest. It's a matter of balance, not realism, and Liana is right that letting non-rogues bash open chests would devalue lockpicking considerably.freche wrote...
Is there any reason why a person with a big two handed weapon can't smash a wooden chest ? I would understand that a steel chest wouldn't be bashable (or maybe with a big club and great risk of destroying anything inside it).
Only because most of the loot isn't worth getting in the first place. If chests had more valuable items it would actually be worth balancing the chance of destroying an item when bashing a chest open and spending a few points to get a lock-picking rogue.
I also think that adding the chance of having a trap that may blow up in your face is another reason to consider the lockpicking/trap detecting rogue. You can keep some balance and still be a little more realistic.
#64
Posté 09 décembre 2010 - 08:06
ziggehunderslash wrote...
And a pony.
Now don't go mad.
#65
Posté 09 décembre 2010 - 08:06
Upsettingshorts wrote...
I want a dexterity tank rogue who can Taunt, too.
Honestly a lot of the warrior/rogue exclusive skills made no sense to me. What's to stop a warrior from kicking someone in the groin? And what's stopping a rogue from making fun of their opponent?
The only exclusive skills that made any sense were the mage only ones.
Nothing should stop anyone from equipping any weapon/armor.
Though how effective they are with it should be determined by skills and stats not class.
Modifié par Ryzaki, 09 décembre 2010 - 08:08 .
#66
Posté 09 décembre 2010 - 08:06
ziggehunderslash wrote...
Why not throw in healing and crowd control? And a pony.
Sounds great. Lets open this up to more ideas!
#67
Posté 09 décembre 2010 - 08:07
That's an interesting question. The problem is not with devaluing lockpicking but a class-defining skill. That, in turn, is only a problem because lockpicking is a class-defining skill. Lockpicking needs to be balanced because it is in the game.Wulfram wrote...
Why is devaluing lockpicking a bad thing?
Balancing chest contents (which I agree needs to be done) is one solution to the no-bash problem. Another solution is to get rid of arbitrarily locked chests, which are only strewn about maps to balance a skill that is only in the game to justify placing arbitrarily locked chests. I struggle to think of a class that makes less sense in a CRPG than the thief (rogue).Drasanil wrote...
Only because most of the loot isn't worth getting in the first place.
#68
Posté 09 décembre 2010 - 08:07
Snoteye wrote...
That's an interesting question. The problem is not with devaluing lockpicking but a class-defining skill. That, in turn, is only a problem because lockpicking is a class-defining skill. Lockpicking needs to be balanced because it is in the game.Wulfram wrote...
Why is devaluing lockpicking a bad thing?
Why should lockpicking be a class defining skill?
#69
Posté 09 décembre 2010 - 08:08
Wulfram wrote...
Why should lockpicking be a class defining skill?
Why shouldn't it? Class systems are inherently arbitrary.
Modifié par Upsettingshorts, 09 décembre 2010 - 08:10 .
#70
Posté 09 décembre 2010 - 08:08
Modifié par ziggehunderslash, 09 décembre 2010 - 08:10 .
#71
Posté 09 décembre 2010 - 08:09
Just why can't rogues wield the moon on a stick?Upsettingshorts wrote...
Sounds great. Lets open this up to more ideas!
#72
Posté 09 décembre 2010 - 08:10
Well if DA2 ever sells a billion copies we could always borrow one of the flying golden laser shooting ponies that one of the Devs will certainly own.ziggehunderslash wrote...
Why not throw in healing and crowd control? And a pony.Upsettingshorts wrote...
I want a dexterity tank rogue who can Taunt, too.
#73
Posté 09 décembre 2010 - 08:11
Snoteye wrote...
The implied objection would be more justified if we could, say, jump over said chest. It's a matter of balance, not realism, and Liana is right that letting non-rogues bash open chests would devalue lockpicking considerably.freche wrote...
Is there any reason why a person with a big two handed weapon can't smash a wooden chest ? I would understand that a steel chest wouldn't be bashable (or maybe with a big club and great risk of destroying anything inside it).
Why would devalue lockpicking be such a bad thing ? Each time I run Baldurs Gate I can bash locks but mostly I pick them, in BG even mages can cast spells to pick locks. When I play DAO I install the lockbash mod but I still bring a rogue.
And how hard would it be to implement a new type of chest that have a better reason not being able to bash it, then just "no you can't". Rich people and people with connections could have these kind of chests.
Modifié par freche, 09 décembre 2010 - 08:13 .
#74
Posté 09 décembre 2010 - 08:12
Upsettingshorts wrote...
Wulfram wrote...
Why should lockpicking be a class defining skill?
Why shouldn't it?
Because lockpicking is boring, and thus a class defined by it is also boring.
#75
Posté 09 décembre 2010 - 08:13
Wulfram wrote...
Because lockpicking is boring, and thus a class defined by it is also boring.
*hypothetical response*
Aggro management is boring, and thus a class defined by it is also boring.





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