ziggehunderslash wrote...
DSerpa wrote...
A warrior-exclusive taunt and a mage-exclusive heal doesn't ****block access to content if you choose not to bring warriors or mages with you.
If it didn't, it wouldn't matter whether you brought one or not. The whole point of them having it is so that you want to.
It's just a different type of consequence.
It's a terrible system, though. A rogue's utility should either be exclusively in-combat, like the other two classes, or the other two classes should have out-of-combat utility. Think of it this way:
There are locked chests and doors in Dragon Age. Unlocking these chests and doors provides experience and grants access to additional items, enemies, quests, codex entries, etc. The only way to unlock these chests and doors is through the abilities of a rogue.
Why not create, in addition, secret rooms blocked by magic barriers? Inside these secret rooms would be additional NPCs, quests, codex entries, etc. The only way to break through these magic barriers is through the abilities of a mage.
Why not create secret chambers blocked by rubble? Inside these secret chambers would be additional items, codex entries, etc. The only way to break through the rubble is through the abilities of a warrior.
Do you see why it's a terrible system? You aren't encouraged to bring a diverse group of characters with different talents. You're strong-armed into bringing one of each class, unless you want to miss out on all of the additional content. Here's an example:
In my opinion, the best party to bring to the Deep Roads (plot-wise) is Alistair, Shale, and Oghren. Alistair because he's a Grey Warden and there's a ton of darkspawn in them thar tunnels, Oghren because he has the map and is tracking Branka, and Shale because she was found in the Deep Roads and might find answers through returning. Unfortunately, unless The Warden is a rogue, there's also a ton of traps and locked chests that you can't disarm or unlock unless you make a second trip. You could always replace one of the characters with a rogue, but that means forgoing what seems logical and immersive in favor of metagaming. It's bad design.