Might be a good idea for the big bad to hide in a box if Hawke isn't a rogue. He'd be undefeatable.
Modifié par Ryzaki, 10 décembre 2010 - 12:37 .
Modifié par Ryzaki, 10 décembre 2010 - 12:37 .
Modifié par Perfect-Kenshin, 10 décembre 2010 - 12:40 .
Ryzaki wrote...
Nope instead it's ridiculousness. Somehow warriors and mages just are utterly incapable of picking locks. Or destroying chests.
Might be a good idea for the big bad to hide in a box if Hawke isn't a rogue. He'd be undefeatable.
Maybe he could just stand in a room that's not on the player characters map. There were plenty of them in denerim.Ryzaki wrote...
Nope instead it's ridiculousness.
ziggehunderslash wrote...
Maybe he could just stand in a room that's not on the player characters map. There were plenty of them in denerim.Ryzaki wrote...
Nope instead it's ridiculousness.
It's a resource mechanic.Aermas wrote...
Ziggehunderslash: "Vendor Trash" is still content, don't pretent like it isn't.
Guest_DSerpa_*
Modifié par DSerpa, 10 décembre 2010 - 01:26 .
This is the flaw in my argument. If you pick a dps warrior or dps oriented mage, it fills your other slots by default. That's a problem, one that would be solved by removing rogues from the "trinity" of "pick-me" abilities, but that leaves you without that setup for all the other spec's and combo's, another problem.Aermas wrote...
Warriors having a taunt ability is a build decision, not a class restriction.
Modifié par ziggehunderslash, 10 décembre 2010 - 01:56 .
I'd see them as redundant mechanics that didn't really interfere with my gameplay duirng party sections, so I'd largely ignore them. During solo periods I'd get things I couldn't open, and as I say, I rather like that that questions my relationship with shiny loot delivery systems. It would be a consequence of my character selection, so a positive thing. So I suppose my overall feeling would depend upon how often I spent solo in a party based game.DSerpa wrote...
How would you feel if there were path-obstructing objects, such as boulders, that only warriors could neutralize? Or if there were cursed areas that could only be entered if first cleansed by a mage? Would you jump for joy at class balance or would you be pissed off that bringing a warrior and mage with you was the only way to fully explore an area?
Put aside the fairness issues for a moment, forget having symmetry among the classes, forget that you get extra things and dps and quests (do you get quests?). Leaving these things aside: what difference does it make if the "pick-me" ability is in or out of combat?DSerpa wrote...
The classes should be unique and have special roles in combat.
And I consider that a good thing, with the two exceptions I listed above.DSerpa wrote...
When characters rely on out-of-combat mechanics to make them viable, you really only bring them along for that one specific thing. It limits your choice.
Modifié par ziggehunderslash, 10 décembre 2010 - 02:17 .
TJPags wrote...
Yes, but a really strong warrior who's carrying a sword or an axe should be able to crack open any boxes they find laying around, shouldn't they? Or break open a door?
Modifié par Ryzaki, 10 décembre 2010 - 04:06 .
Yeah, DEX totally saves your hide against magic attacks.Ryzaki wrote...
...Wait what? You need high strength to wear massive armor. And CON is practically worthless if your DEX is high and your Warrior is wearing massive armor
/has never raised constitution above 20 unless she was playing a blood mage.
Strength also directly translates to damage for 2HDs. So...yeah you sort of do want high strength for Warriors. 2HDs for damage, dual wielders for damage and S&S for the ability to wear massive armor.
DSerpa wrote...
How would you feel if there were path-obstructing objects, such as boulders, that only warriors could neutralize? Or if there were cursed areas that could only be entered if first cleansed by a mage?
Ortaya Alevli wrote...
Yeah, DEX totally saves your hide against magic attacks.
42 STR is enough for dragonbone massive armor. Bonuses included.
And I don't care about the damage my warriors deal. I have rogues and mages for that. Warriors are good as long as they keep the enemy occupied, that's enough for me.
Uh, and my point wasn't about the most effective playstyle, you know. I just wanted to say it's very well possible to raise STR for non-warrior classes, even higher than those of warriors.
Modifié par Ryzaki, 10 décembre 2010 - 07:19 .
I want to play smartly, but it's not as much fun... *sob* Blasted dragon keeps kicking me away before I can swing the stupid Yusanis.Ryzaki wrote...
If you're playing smartly you don't ever have to worry about mages because they'll be dead in a few seconds. Not to mention all the strength you have means you kill them pretty damn quickly.
And that's pretty high strength you realize?
I never understood the point of a warrior that wasn't damage dealer. Frankly I always thought rogues should do less damage than warriors. They just happen to get hit a lot less. Almost all my warriors are better damage dealers than my rogues. (Mostly because I refuse to use stealth because to me it's retarded). And mages in my mind are better off healing/buffing/debuffing than killing enemies.
Anyways it's also very possible to give warriors a high cunning stat. Even more so than a rogue. So lockpicking being exclusive to rogues makes as much sense as warrior's only being able to move boulders.
Modifié par Aermas, 10 décembre 2010 - 08:12 .
Is not this:Aermas wrote...
Rogues should be the lockpicks & mobility
And is, somewhat ironically, more this:Aermas wrote...
Skill Monkey
Aermas wrote...
flippy assassin/thief
Did I miss something?Aermas wrote...
this needs to be fixed.
Modifié par Liana Nighthawk, 10 décembre 2010 - 08:19 .
Modifié par Aermas, 10 décembre 2010 - 08:22 .
Ortaya Alevli wrote...
I want to play smartly, but it's not as much fun... *sob* Blasted dragon keeps kicking me away before I can swing the stupid Yusanis.
The only reason I keep a warrior in the party is their taunt ability. But, again, that's just me. To each their own.
You may find stealth retarded, but I think it's hella fun. Especially in certain scenarios. Slim Couldry quests and such.
But the last bit... It's all about how much BioWare is willing to diverge from RPG traditions. Like, you know, rogues shine with nimble fingers while warriors are known for pure combat prowess.
Ryzaki wrote...
Frankly I wish they would do this. Because honestly DA2 seems to give Rogues a lot of advantages while giving Warriors jack squat because rogues just have to be "special".
Modifié par Aermas, 10 décembre 2010 - 08:34 .
Right. Still interrupts the swing, though. A royal pain in the neck.Ryzaki wrote...
It shouldn't be knocking you down though if you have Indomitable on. Youonly stagger back like 2 steps.
If only I could share the pleasure myself... They're too bland for my tastes, unfortunately.Only reason I bother with mages/rogues is for healing/lockpicking. Nothing is more fun to me than an All Warrior Party. Excellent DPS, control, and you don't have to worry about people dying every two damn seconds. (Plus with dog's Overwhelm Mages are nothing.)
A wizard did it! Well, I'm used to the blending into the shadows stuff for a long time. It doesn't bother me any more than magic. Besides, if it's fun, it's fair game!The fact that you turn invisible in the middle of battle is just omething that I can't accept. To me it's just too damn silly. Feign Death makes sense. Turning invisible with the exception of a haze of smoke? No.
Rogues have always been the skillful ones, because they weren't meant to walk straight up to the enemy and beat the crap out of them just like that. A rogue being capable of going toe-to-toe with enemies is a rather new concept. When I beat Loghain using Zevran for the first time, I couldn't help but think BioWare might have missed the point there. In the end, however, Dragon Age is a new setting. Their game, their rules and all that.Frankly I wish they would do this. Because honestly DA2 seems to give Rogues a lot of advantages while giving Warriors jack squat because rogues just have to be "special".