I have been thinking lately about why exactly the plot of Mass Effect 2 did't work for me well here i have got the anwser:
The Game's own internal contradictions, why: Now a contradictions are simply said, two conclusions that are the the opposite of each other, Small example: anwsering Yes and no on the same question, the anwser ''no'' contradicted the earlier anwser ''yes''.
So let's move on to Mass effect 2. now Mass effect 2 is full of contracdictions often asumptions or conclusions are made in act 1 and then in act 2, an oppossing action is done or conclusion is made, now i know it's hard to explains so i will take some examples to make it more clear.
1. The Collector Cruiser.
One of the most clear examples in Mass Effect 2 is the Collector Cruiser, in the earlier parts of the game it's portrayed as a ship that can quickly intercepted and destroy ships thus making it look very powerfull and deadly on par with sovereign, yet during the suicide mission even an unupgraded normandy can destroy the Cruiser Relativly quickly.
2. The Reason Shepard's Resurrection/Recruited ment.
The Second One is Cerberus Reasoning to Resurrect/recruit Shepard, This is a pretty simple one. In the opening Scene with Miranda and TIM they discuss that they needed Shepard in their organisation because he is a Hero in the Galaxy and he has the Council and the Alliance's support, yet when we got resurrected, TIM informs Shepard that he doesn't expect that the council will give him real support.
Now you might say: They need about .2: they needed him Because he needs to lead the Suicide Mission. Why exactly? There Really is nothing special about him, he is no longer the hero of the Galaxy, and the only thing that made him special is the prothean Visions and the Cipher, which where no used one time during the main plot.
3. Preparing for the Suicide mission.
Well not really a Contradiction, it is one of the main points that bothered me, During the Suicide mission when where are disscussing a plan to infiltrate the Collector base, at the point of choosing the tech expert there is a dialog option that will say: ''Let's blow those doors open'' then EDI Responds with that there aren't any Powerfull explosives onboard the Normandy. So we had a game which Central point is to prepare for a suicide mission that could involve anything and we take all the time to recruit teammates but we didn't pack some big Explosive charges onboard the ship, what kind of preparation is that?
After all these examples the question is. What are the effects these Internal Contradictions. Well the answer is: Because all these contradictions effectively neutralize all the value and tension of the scene and turing it into a boring predictable scene. this is probably also the reason why after playing the game a few times i felt like it was some kind of production machine that allows the player to make choices into which production tube the player proceeds next and what happens there.
So what do you think?
Please post Discuss or your own examples here but keep it polite.
THE BOTTEM LINE
Mass Effect 2 plot holds many contradictions, Because the script demands certain things need to be done that way, therefore these scenes have no longer any value or tension in it.
Modifié par Fixers0, 09 décembre 2010 - 10:18 .





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