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Mass effect 2 Biggest Problems: It's internal contradictions


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#101
Praetor Knight

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Phaelducan wrote...

It was addressed. What do you want, Cliff's Notes? This is a Video Game, not Shakespeare. The irrationality of TIM is part of the plot. If Bioware thought to make TIM an unsung hero and have his decisions and motivations make us all sing and dance his praises... I'll eat my hat (no really, I will).

He's set up to be a bit of a cloaca, and that's part of the plot.


Well TIM could also possibly end up a "Darth Vader" type as well,
seeing that something set TIM on his path,

and his origin could be explained at least in a comic or a book to settle the matter.
 

#102
Yojimbo_Ltd

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Phaelducan wrote...

This is a Video Game, not Shakespeare. 

 


I don't think its just a video game. 

If this is your view then stop arguing with me! This isn't for you!

My arguments are directed for those who value the game as a Story as well.

#103
Phaelducan

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@Praetor That could be, and I'm looking forward to reading his background. I'm just looking at the context of his character within the game and the two books so far, and he isn't the devil or anything, he's just really egotistical and self-righteous. Him bankrolling 4 billion on a far-fetched idea to "save the galaxy" is consistent with his character.



@Yojimbo

Now who is getting upset? I didn't say "just" a video game, I said it's not Shakespeare. I don't compare Mass Effect to Sonic the Hedgehog in terms of dramatic chops, but I also don't compare it to Hamlet. My point being that the game doesn't have to be written in iambic pentameter to have a valid plot. ME2's plot holds up fine, and just because you don't like a character or what they do doesn't invalidate their motivations as a legit method of building a plot.



And I won't stop arguing with you, so neener.

#104
MassEffect762

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ME2 biggest problems:

1. Not enough focus/depth on the main story.
2. Not enough development/investment with Shepard.
3. Not enough "rpg" elements.

If Bioware does only one thing right come ME3 I pray it's the story.

If it can get a standing ovation from the Adult Sci-Fi crowd it should do just fine.

No more child's play, sink or swim time Bioware.

Modifié par MassEffect762, 11 décembre 2010 - 07:49 .


#105
Praetor Knight

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Phaelducan wrote...

iambic pentameter


How about Haiku?

Mass Effect 2 rules,
with Story and Characters,
can you really lose?

;)

#106
Yojimbo_Ltd

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yes yes, argument, retort, counter-arguement, counter-retort, i get it.



Its not just me who thinks like this by the way, hence a lot of the same topics. I'm new, the subject is not.



And its not just my definition of plot relevance. Ask your english professor. Read up a well-recieved novel. Or look up (THE HERO'S JOURNEY). educate yourself.




#107
Phaelducan

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MassEffect762 wrote...

ME2 biggest problems:

1. Not enough focus/depth on the main story.
2. Not enough development/investment with Shepard.
3. Not enough "rpg" elements.

If Bioware does only one thing right come ME3 I pray it's the story.

If it can get a standing ovation from the Adult Sci-Fi crowd it should do just fine.

No more child's play, sink or swim time Bioware.


Right...

1. You are totally dead on. That mission with the 3 Ymir's and the crates really detracted from the other 99.9% of the game.
2. Yeah, my immersion was ruined when I had to control the other main PC, Pikachu.
3. Fully, the leveling, equipment upgrading, research, and resource collection just didn't say "hey, I'm a RPG!"

A standing ovation? Really. The criteria for a game doing just fine now is a standing ovation? Not the 300 million in sales.... as a rated M sci-fi game...

Sink or swim? Dude Bioware build a luxury liner out of this IP. It's called the SS GOTOLOLZ, and it is fueled by the tears of your hate.

#108
Phaelducan

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Praetor Shepard wrote...

Phaelducan wrote...

iambic pentameter


How about Haiku?

Mass Effect 2 rules,
with Story and Characters,
can you really lose?

;)

 Man, I thought Sajuro won the internet over on the negative comments thread... but now I think you won.

Fanboys cry, and moan,
With no more logic to loan,
can't admit, it owns?

#109
Praetor Knight

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Yojimbo_Ltd wrote...

yes yes, argument, retort, counter-arguement, counter-retort, i get it.

Its not just me who thinks like this by the way, hence a lot of the same topics. I'm new, the subject is not.

And its not just my definition of plot relevance. Ask your english professor. Read up a well-recieved novel. Or look up (THE HERO'S JOURNEY). educate yourself.


If you mean English Dept worldview, that is a world unto itself it seems (at least in my collegiate career).

But the monomyth... common motif it seems. :huh::D

#110
MassEffect762

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You just share a different viewpoint Phaelduncan, I don't expect you to get it.



I post my opinion for Bioware to see(potentially), the rest is just endless debate.

#111
Praetor Knight

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Phaelducan wrote...

Praetor Shepard wrote...

Phaelducan wrote...

iambic pentameter


How about Haiku?

Mass Effect 2 rules,
with Story and Characters,
can you really lose?

;)

 Man, I thought Sajuro won the internet over on the negative comments thread... but now I think you won.

Fanboys cry, and moan,
With no more logic to loan,
can't admit, it owns?


meh, :D

I sometimes like to play Devil's Advocate, and can be too easily lead on tangents. :whistle:

#112
Phaelducan

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Yojimbo_Ltd wrote...

yes yes, argument, retort, counter-arguement, counter-retort, i get it.

Its not just me who thinks like this by the way, hence a lot of the same topics. I'm new, the subject is not.

And its not just my definition of plot relevance. Ask your english professor. Read up a well-recieved novel. Or look up (THE HERO'S JOURNEY). educate yourself.


Yes yes, belittle, generalize, over-simply, claim fact, label opinion... I get it.

Sure it's everyone of the 5 million people who played the game and the 93% who gave it great reviews who agree with you, I got ya.

Surely since we can't agree... it MUST mean that I'm uninformed and I should go consult random 3rd party "official" knowledge to see the light.

I thought you were better than that Yojimbo. Bring your A game if you want to do this again.

#113
Phaelducan

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MassEffect762 wrote...

You just share a different viewpoint Phaelduncan, I don't expect you to get it.

I post my opinion for Bioware to see(potentially), the rest is just endless debate.


Now that... that is true wisdom. It is endless debate. I fully agree that you either like the game or you don't. I also think that the standards set by a lot of the ME2 detractors are objectively and quantifiably absurd. ME2 smokes most of it's peers, it was a great game by any standard of the industry. The only standards it doesn't live up to appear to be those of a vocal minority on these boards, but I can't for the life of me imagine what other game that came out this year  (2010)surpasses it. Some good games out there, but anything that puts ME2 to shame?

#114
Praetor Knight

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Phaelducan wrote...

but anything that puts ME2 to shame?


I'd say, seriously here, none really.

#115
Yojimbo_Ltd

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Phaelducan wrote...

Yojimbo_Ltd wrote...

yes yes, argument, retort, counter-arguement, counter-retort, i get it.

Its not just me who thinks like this by the way, hence a lot of the same topics. I'm new, the subject is not.

And its not just my definition of plot relevance. Ask your english professor. Read up a well-recieved novel. Or look up (THE HERO'S JOURNEY). educate yourself.


Yes yes, belittle, generalize, over-simply, claim fact, label opinion... I get it.

Sure it's everyone of the 5 million people who played the game and the 93% who gave it great reviews who agree with you, I got ya.

Surely since we can't agree... it MUST mean that I'm uninformed and I should go consult random 3rd party "official" knowledge to see the light.

I thought you were better than that Yojimbo. Bring your A game if you want to do this again.


Yes yes, belittle, generalize, over-simply, claim fact, label opinion, *counter-intuitive dismissal...* -_-

Lol, you really are a piece of work arn't you? That is the perspective I argue from. As Praetor stated, it is also called the monomyth. One journey, one story. All stories follow the same structure and logic. it is common to stories because stories are a reflection of life itself.  

#116
Phaelducan

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Ah yes, the quoting of a freshman lit book. Now we are definitely accomplishing something. What is your point, that you can successfully identify that ME2 follows the same literary rules as Gilgamesh? Great, so can my dog. I just asked him, "Does Mass Effect 2 follow normal literary traditions? Bark once for yes, twice for no." He totally barked once.



Are we there yet?

#117
Praetor Knight

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Yojimbo_Ltd wrote...

All stories follow the same structure and logic. it is common to stories because stories are a reflection of life itself.  


I'd argue most, but not all, I'm sure that there are exceptions to this though.

#118
Packa

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Fixers0 wrote...



 Hello everyone.

I have been thinking lately about why exactly the plot of Mass Effect 2 did't
work for me well here i have got the anwser:

The Game's own internal contradictions, why: Now a contradictions are simply
said, two  conclusions that are the the opposite of each other, Small
example: anwsering Yes and no on the same question, the anwser ''no''
contradicted the earlier anwser ''yes''.



So let's move on to Mass effect 2. now Mass effect 2 is full of contracdictions
often asumptions or conclusions are made in act 1 and then in act 2, an
oppossing action is done or conclusion is made, now i know it's hard to
explains so i will take some examples to make it more clear.



1. The Collector Cruiser.

One of the most clear examples in Mass Effect 2 is the Collector Cruiser, in
the earlier parts of the game it's portrayed as a ship that can quickly
intercepted and destroy ships thus making it look very powerfull and deadly on
par with sovereign, yet during the suicide mission even an unupgraded normandy
can destroy the Cruiser Relativly quickly.



2. The Reason Shepard's Resurrection/Recruited ment.

The Second One is Cerberus Reasoning to Resurrect/recruit Shepard, This is a
pretty simple one. In the opening Scene with Miranda and TIM they discuss that
they needed Shepard in their organisation because he is a Hero in the Galaxy
and he has the Council and the Alliance's support, yet when we got resurrected,
TIM informs Shepard that he doesn't expect that the council will give him real
support.



Now you might say: They need about .2: they needed him Because he needs to lead
the Suicide Mission. Why exactly? There Really is nothing special about him,
 he is no longer the hero of the Galaxy, and the only thing that made him
special is the prothean Visions and the Cipher, which where no used one time
during the main plot.



3. Preparing for the Suicide mission.

Well not really a Contradiction, it is one of the main points that bothered me,
During the Suicide mission when where are disscussing a plan to infiltrate the
Collector base, at the point of choosing the tech expert there is a dialog
option that will say: ''Let's blow those doors open'' then EDI Responds with
that there aren't any Powerfull explosives onboard the Normandy. So we had a
game which Central point is to prepare for a suicide mission that could involve
anything and we take all the time to recruit teammates but we didn't pack some
big Explosive charges onboard the ship, what kind of preparation is that?



After all these examples the question is. What are the effects these Internal
Contradictions. Well the answer is: Because all these contradictions
 effectively neutralize all the value and tension of the scene and turing
it into a boring predictable scene. this is probably also the reason why
 after playing the game a few times i felt like it was some kind of
production machine that allows the player to make choices into which production
tube the player proceeds next and what happens there.





So what do you think?

Please post Discuss or your own examples here but keep it polite.



THE BOTTEM LINE

Mass Effect 2 plot holds many contradictions, Because the script demands
certain things need to be done that way, therefore these scenes have no longer
any value or tension in it.

 








I prefer to think of ME2 as a middle-step that introduces a lot of the characters
and such for ME3. The main story is more of a side thing: The majority of
the main missions are collecting your squad. (I presume we won’t have to do
this again come ME3, allowing more focus on any plot for the story.)



Now on to why your points are poo.



1,) the original Normandy was a stealth ship designed to be sneaky. It was
light enough to be able to enter a planet’s atmosphere and escape it under its
own power. The second Normandy is unable to do this; it is a heavier tonnage. It’s
bigger and carries more bang for the pew pew (not much point in increasing its
size and weight if you aren’t going to make it harder to kill!)



...on par with sovereign? I have to laugh at this one. You would have seen the
size of Sovereign at the end of ME1; he was as large as several sections of the
citadel; the destruction of Sovereign left behind enough debris to rain it
across massive areas of the wards. The ships are not on par. We see the
collector cruiser land on a planet inside a small colony. While big, it is not
on par.



Finally, the first battle was a surprise attack. Shepard wasn’t even on the
bridge. Joker was just realizing that it couldn’t have been a Geth ship shortly
before they took the first hit.



Second time the new Normandy is coming at them. Joker knows what to expect, and
they've got more resources in terms of the Normandy's power. The odds are much
more in their favour. They also went through the Omega 4 relay expecting a
fight.



2.) Morale.



Oh, and he might not have wanted Shepard talking to his former allies. He
probably wanted to try to keep him in his own pocket. So, yes, he might have
both the council and alliances support like he first said to Miranda, he may
have simply lied to Shepard in hopes he wouldn’t bother barking up those trees.
Worth a shot at least!



Shepard was more than just the cipher man. Even before that he was a top notch
N7 operative being evaluated to join the Spectres. He was probably a natural
leader and a great fighter. Think of the Shepard from Star Gate Atlantis. this
IS the guy you want leading your suicide mission, not a few thousand
Zaeeds. Trust me here!



And again, Morale! Shepards presence would be a great boost to the
Cerberus personal’s morale. He is a figure. The rest of the galaxy might not
know it, but the Cerberus folks do know what happened.



3.) Explosives may look cool, but they are not always the best choice. And when
exactly do we see massive satchel charges in the ME universe? Besides the
bombing during the Shadowbroker DLC I can't think of any. And even then, a
Shadowbroker agent would deff. have access to rare weapons and munitions for
something like that.



Let's assume we DID have some charges and we use them on the ship. We use em to
blow open the big ol' doors... Which we would have closed behind us to stop the
flow of Drones coming to get us! Except this time we punched a big old hole through
the door. Good choice! Oh, and if the collectors were perhaps a little confused
after the first moments of your surprise attack, they know your there now.



If anything, it’s just a bad... very bad... plot device made to force you to
have the doors to close behind you. It isn’t a contradiction.



Finally, my closing statements.



There is no tension in the story not because of silly things like this. There
is no tension in the story because there is no main story. The main story is a
side quest. During a side quest it can be hard to build up tension because it’s
a side quest and therefore not as long as the main quest. It’s like reading a
short story: The author simply has no time to get fancy character descriptions
that last a few paragraphs, he has to get the point of the story or idea it
sends out in his/her limited space.



You have to think of Mass Effect 2 as a collection of short stories that sets
up ME3. All the main missions are getting your tam of Rambo's and Sharpe's and
T1000's and getting them loyal to you. There are very few collectors missions.
I appreciate the attempt on Biowares part to give us a 'Main' quest to do while
we do our short stories. Especially since it gives us more info on the
protheans, which is a fascinating topic to me, at least.



Just my two cents....

Modifié par Packa, 11 décembre 2010 - 08:43 .


#119
Ship.wreck_

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The worst part was the begining.

Remember the first mass effect intro where you see the horizon of a planet, then the star sets behind the horizon flashes for a second obsuring our view of the planet then the title fades in and the arc through the title represents the arc of that planets horizon?

Then the begining of ME2 Shepard get's "spaced" (awesome word) and then exact same setup as we see the planets horizon and instead of the same transition, it just fades to black and then shows the logo with a meaningless arc through it. Really? That would've been so cool if they did the same transition then the arc through the mass effect 2 logo would somehow represent the death of Commander Shepard and it would be chilling and awesome all at the same time! They really screwed the pooch on that scene.

#120
Il Divo

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Yojimbo_Ltd wrote...

Frodo Baggins was Unique because he was the only one to resist the ring's evil so effectively, Even Aragorn, the king badd-ass of the ages is more tempted than frodo. No one else could have done it but Frodo.


Really?This is an interesting perspective to take. When I raised the point that Shepard is exceptional in ability/reputation, you told me that 'anyone could achieve the same'. Someone else raised the point that anyone could have chucked the ring into Mount Doom and the reply is that Tokien says Frodo is 'special' for some unlisted reason. Following this line of reasoning, if Bioware told us that only Shepard can stop the Reapers, would he be 'unique' enough for you?

The man with no name in The Good, the Bad, and the Ugly was also a bad-ass, but what made him unique was the fact that the dying confederate soldier TOLD him where the gold was and only him. He was unique because of this.


How is he unique? Anyone of sufficient skill could have achieved the same following the exact same path. The Man with No Name's knowing of the gold did not add some untapped potential, it did not make him 'special'.In the end, he was still just a man running after some gold. We happened to watch the film because viewers enjoyed the setting, characters, etc. But I doubt anyone said to himself "Well, the Man with No Name is so unique for knowing where the gold is. The plot is so much better because of it!"

Neo was unique because he was THE ONE and could bend reality. There were many good fighters in that film, but unitil he became UNIQUE IE( discovered his powers) he was as good as anyone else.



True.

Thane was UNIQUE because he was Kolyat's father. Only he was able to stop him from killing the turian.


Actually, it is Shepard, not Thane who ultimately stops Kolyat.


I could literally go on forever. The Key of the point is, because these people had this "unique" attribute, they were able to change the influence of the story. Only in ME2 is shepard not unique. His attributes, although exceptional, don't add to the progression of the plot.


I believe it was Shepard's killing of Sovereign which caused the Collectors to turn their attention to humanity in the first place.Shepard recruits a team, leads them through the Omega IV relay to fight the Collectors,and destroys the Human Reaper. That sounds quite a bit like adding progression to the plot.

BEING a total badass could be something that makes him unique if its established earlier in the series. 
What was established is the (prothean/cipher). the second chapter in a series is still part of the story but the erased a part of shepard's character and characterization.


"Spectres aren't made, they're born". This is told to us within the first few hours of Mass Effect 1. Lo and behold, several hours in and Shepard becomes the first human Spectre. You play through Shepard as he interacts with Sovereign and performs these extraordinary feats for which the Illusive Man ultimately chooses him over anyone else. It is also established that most individuals know of Shepard and his reputation for getting the job done.

What precisely was there left to be done with the Cipher? It was hardly 'erased' with Mass Effect 2, but I'm curious as to why you expected a plot device which fulfilled its purpose to still be put to use?

If you don't believe me, go ask your english teacher about heroic epics like I listed above.

P.S. I'm not attacking you personally, many people think as you do.


Understandable, but to which I ask the question: what value does being 100% unique add to a story since that seems to be where your point is going? Ex:Dragon Age. Your Warden is not unique for any particular reason. His status as a Grey Warden gives him immunity to the taint, only Wardens can kill the Archdemon, etc, but he's still not unique. There are plenty of other Grey Wardens out there.

Instead, Shepard is established as being one of the most capable characters in the entire galaxy by everything we watch him accomplish, by his sole interaction with the Reapers, and by his Spectre status. I do not understand why there is a problem contained here because Shepard is not listed as 'the Chosen One' (except by the Reapers) or some other mythical status.


Image IPBImage IPB

#121
Sidac

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Fixers0 wrote...

1. The Collector Cruiser.
One of the most clear examples in Mass Effect 2 is the Collector Cruiser, in the earlier parts of the game it's portrayed as a ship that can quickly intercepted and destroy ships thus making it look very powerfull and deadly on par with sovereign, yet during the suicide mission even an unupgraded normandy can destroy the Cruiser Relativly quickly.

3. Preparing for the Suicide mission.
Well not really a Contradiction, it is one of the main points that bothered me, During the Suicide mission when where are disscussing a plan to infiltrate the Collector base, at the point of choosing the tech expert there is a dialog option that will say: ''Let's blow those doors open'' then EDI Responds with that there aren't any Powerfull explosives onboard the Normandy. So we had a game which Central point is to prepare for a suicide mission that could involve anything and we take all the time to recruit teammates but we didn't pack some big Explosive charges onboard the ship, what kind of preparation is that?


1. I origionally wondered why myself but read the codex of the upgraded weaponry and youll see why. As for the unupgraded stuff, your flying right down their throat to launch the torpedos. Its kind of like episode 4 or 5 of Starwars when they blow up the death star.....OOO i forgot to cover that exhaust vent with a piece of plywood. Independence day is another one. When the gun is charging up, which it is in the cutscene of ME2 and the movie, just fly a plane / torpedo in and go BOOM...ship dies.

3. Yea I tend to agree but you cant plan for everything i guess. I laughed a little at this part and when you get trapped in the reaper.When you watch the cutscenes in the collector base the doors arnt rock. There are blast / bomb proof doors even in 2010.

Modifié par Sidac, 11 décembre 2010 - 06:18 .


#122
AlanC9

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Il Divo wrote...
Instead, Shepard is established as being one of the most capable characters in the entire galaxy by everything we watch him accomplish, by his sole interaction with the Reapers, and by his Spectre status. I do not understand why there is a problem contained here because Shepard is not listed as 'the Chosen One' (except by the Reapers) or some other mythical status. 


Without meaning to express any sympathy for Yojimbo_Ltd's perspective, there is an issue here. While Shepard is really good, is he that much better than the #2 choice?

Of course, he may really be that much better than anyone Cerberus can realistically hope to acquire for the mission. Most of the other candidates wouldn't take the job. Note that nobody except maybe Garrus on the recruitment list is a plausible leader (I don't buy Miranda in the role because of her arrogance).

Another aspect is that using Shepard gives Cerberus legitimacy. A Cerberus warship commanded by anyone else would be fired on if it approached the Citadel, wouldn't it?

It would be nice if the game traded more on Shepard's status, as opposed to his leadership qualities. The recruits aren't particularly interested in the legendary status that TIM and Miranda talk about in the opening cinematic, though I'm pretty sure that will come into play in ME3. Samara's about the only companion who it's valuable for.

#123
Yojimbo_Ltd

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[quote]Il Divo wrote...

[quote]Yojimbo_Ltd wrote...

Frodo Baggins was Unique because he was the only one to resist the ring's evil so effectively, Even Aragorn, the king badd-ass of the ages is more tempted than frodo. No one else could have done it but Frodo. [/quote]

Really?This is an interesting perspective to take. When I raised the point that Shepard is exceptional in ability/reputation, you told me that 'anyone could achieve the same'. Someone else raised the point that anyone could have chucked the ring into Mount Doom and the reply is that Tokien says Frodo is 'special' for some unlisted reason. Following this line of reasoning, if Bioware told us that only Shepard can stop the Reapers, would he be 'unique' enough for you?

[quote]
The man with no name in The Good, the Bad, and the Ugly was also a bad-ass, but what made him unique was the fact that the dying confederate soldier TOLD him where the gold was and only him. He was unique because of this. [/quote]

How is he unique? Anyone of sufficient skill could have achieved the same following the exact same path. The Man with No Name's knowing of the gold did not add some untapped potential, it did not make him 'special'.In the end, he was still just a man running after some gold. We happened to watch the film because viewers enjoyed the setting, characters, etc. But I doubt anyone said to himself "Well, the Man with No Name is so unique for knowing where the gold is. The plot is so much better because of it!"

[quote]
Neo was unique because he was THE ONE and could bend reality. There were many good fighters in that film, but unitil he became UNIQUE IE( discovered his powers) he was as good as anyone else. [/quote]


True.

[quote]
Thane was UNIQUE because he was Kolyat's father. Only he was able to stop him from killing the turian. [/quote]

Actually, it is Shepard, not Thane who ultimately stops Kolyat.


[quote]
I could literally go on forever. The Key of the point is, because these people had this "unique" attribute, they were able to change the influence of the story. Only in ME2 is shepard not unique. His attributes, although exceptional, don't add to the progression of the plot. [/quote]

I believe it was Shepard's killing of Sovereign which caused the Collectors to turn their attention to humanity in the first place.Shepard recruits a team, leads them through the Omega IV relay to fight the Collectors,and destroys the Human Reaper. That sounds quite a bit like adding progression to the plot.

[quote]
BEING a total badass could be something that makes him unique if its established earlier in the series. 
What was established is the (prothean/cipher). the second chapter in a series is still part of the story but the erased a part of shepard's character and characterization. [/quote]

"Spectres aren't made, they're born". This is told to us within the first few hours of Mass Effect 1. Lo and behold, several hours in and Shepard becomes the first human Spectre. You play through Shepard as he interacts with Sovereign and performs these extraordinary feats for which the Illusive Man ultimately chooses him over anyone else. It is also established that most individuals know of Shepard and his reputation for getting the job done.

What precisely was there left to be done with the Cipher? It was hardly 'erased' with Mass Effect 2, but I'm curious as to why you expected a plot device which fulfilled its purpose to still be put to use?

[quote]
If you don't believe me, go ask your english teacher about heroic epics like I listed above.

P.S. I'm not attacking you personally, many people think as you do. [/quote]

Understandable, but to which I ask the question: what value does being 100% unique add to a story since that seems to be where your point is going? Ex:Dragon Age. Your Warden is not unique for any particular reason. His status as a Grey Warden gives him immunity to the taint, only Wardens can kill the Archdemon, etc, but he's still not unique. There are plenty of other Grey Wardens out there.

Instead, Shepard is established as being one of the most capable characters in the entire galaxy by everything we watch him accomplish, by his sole interaction with the Reapers, and by his Spectre status. I do not understand why there is a problem contained here because Shepard is not listed as 'the Chosen One' (except by the Reapers) or some other mythical status. [/quote]

The wardens are actually one hero. That's why they are such a presence. But depending on which Origin you play through, you're unique to specific plots.

Cousland's and uniqueness with Howe's treachery.

Aeducan by being betrayed by the potential king candidate.
These are seperate narratives from the larger, overall narrative. Which is actually a story about grey wardens, since the "hero" in that narrative can change.

Sometimes the uniquness of a character can stem from ability, but not always.

Think of it this way. Take the three more important aspects of Shepard.

1. Exceptional combat skills
2. Charisma
3. Cipher

Now, the hero needs the cipher to progress the ME story, yes? lets not speak hypotheticals or what ifs.
now the other two attributes are nice, but don't progress the plot. We could have 
1. John, Special forces commando with the fight abilities
2. jane, A beautiful charismatic speaker
3. Nebachanezzar, the 12-year-old kid who gained the cipher by accident

Only Neb is able to progress the story. The others may help out to varying degrees, but neb is crucial to the plot. there is only ONE Neb, there can be more of the other two, but Neb has the "power" so to speak.

Now take the same three character and put them in ME2. ME2 lacks need for Neb, the ONE special guy. it doesn't have to specifically be the cipher that makes shepard special, but it does need to present because this is how the series is being set up. If it were a SPR, then it would need to be from the start, or it falls flat.

Now you argue that Shepard defeating soveriegn makes him special for ME2? It switched genres altogether! They could have had a new hero, who would rise up and defeat the collectors. Shepard's involvement is just as meaningless as Chakwas's excuse for being in the game!





Image IPBImage IPB







[/quote]

Modifié par Yojimbo_Ltd, 11 décembre 2010 - 09:48 .


#124
Evil Johnny 666

Evil Johnny 666
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Phaelducan wrote...

Right...

1. You are totally dead on. That mission with the 3 Ymir's and the crates really detracted from the other 99.9% of the game.
2. Yeah, my immersion was ruined when I had to control the other main PC, Pikachu.
3. Fully, the leveling, equipment upgrading, research, and resource collection just didn't say "hey, I'm a RPG!"

A standing ovation? Really. The criteria for a game doing just fine now is a standing ovation? Not the 300 million in sales.... as a rated M sci-fi game...

Sink or swim? Dude Bioware build a luxury liner out of this IP. It's called the SS GOTOLOLZ, and it is fueled by the tears of your hate.


3. except screens which only give you the option to either press A or B has nothing to do with RPGs. I mean, how does opening a research computer (which is the same thing as the equipment upgrading system by the way) and pressing A everywhere until you run out of credits, go get some more credits and then rinse and repeat does have anything to do with RPGs?

Most of the sales result directly from pre-game hype. Even then, it's not everyone who rents games before buying one and "professional" reviews are based on first impressions. I sure as hell had no opinion on ME2 when I handed over my 60 bucks in exchange for it.

Phaelducan wrote...

Yes yes, belittle, generalize, over-simply, claim fact, label opinion... I get it.

Sure
it's everyone of the 5 million people who played the game and the 93%
who gave it great reviews who agree with you, I got ya.

Surely
since we can't agree... it MUST mean that I'm uninformed and I should go
consult random 3rd party "official" knowledge to see the light.

I thought you were better than that Yojimbo. Bring your A game if you want to do this again.


Man, don't you know constantly bringing the reviews and sale thing to be completely ridiculous? I could write a novel on that. Having a opinion which is held by a minority instantly makes it not valid? Do you think every single person who bought ME2 conducted critical thoughts on the game (critical is not exclusively negative you know, can be exclusively positive) using logic (and emotions) rather than solely emotions (like you tend to do when writing first impression like those "professional" reviewers).

And then, if your "arguments" could be more ridiculous... "Bring your A game if you want to do this again"? What the hell with this non-argument only kids or people who didn't develop their critical skills use? It's like saying you can't criticize a band or album because you're not a musician or can't record anything. Does that disables us from having an opinion, from criticizing any form of art? I could say the same thing, you can't say ME2 is good since you can't make A games yourself. Fact is, the sole difference between developper's "quality" in tastes and anyone else is just that the developpers have to ability to put them into an actual game.

Seriously, I thought it was obvious how ME2's story telling is vastly inferior from ME1's. Most of the time spent is recruiting characters rather than advancing the plot. In fact, most of the plot is already advanced by the time you finish the very first mission. How is that good story telling? Wandering the galaxy finding people rather than actually taking part of an awesome sci-fi story as in ME1. ME2's story is just a very simple one and poorly written one, diluting itself a lot. The books and ME1 are vastly superior to ME2 story-wise.

From the back of the game box:
"Two years after Commander Shepard repelled invading Reapers bent on the
destruction of organic life, a mysterious new enemy has emerged. On the
fringes of known space, something is silently abducting entire human
colonies. Now Shepard must work with Cerberus, a ruthless organization
devoted to human survival at any cost, to stop the most terrifying
threat mankind has ever faced. To even attempt this perilous mission,
Shepard must assemble the galaxy’s most elite team and command the most
powerful ship ever built. Even then, they say it would be suicide.
Commander Shepard intends to prove them wrong. "

That's basically the whole plot. Oh, add a few twists here and there, with the "something" being almost completely unveiled (the rest being those few twists) after the very first mission. You'd think there was something more to the "perilous mission" rather than a small fraction of the whole game time, and that the "assemble a team" part was the small fraction, rather than the big majority of the play time. How is that good story telling again? If Bioware did something good in regards to story telling it has to be about characters (which they always did right mostly). But even then, the sheer number of squad mates made a few generic and personality less (I look at you Grunt) ones.

Modifié par Evil Johnny 666, 11 décembre 2010 - 10:21 .


#125
Evil Johnny 666

Evil Johnny 666
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Yojimbo_Ltd wrote...

The wardens are actually one hero. That's why they are such a presence. But depending on which Origin you play through, you're unique to specific plots.

Cousland's and uniqueness with Howe's treachery.

Aeducan by being betrayed by the potential king candidate.
These are seperate narratives from the larger, overall narrative. Which is actually a story about grey wardens, since the "hero" in that narrative can change.

Sometimes the uniquness of a character can stem from ability, but not always.

Think of it this way. Take the three more important aspects of Shepard.

1. Exceptional combat skills
2. Charisma
3. Cipher

Now, the hero needs the cipher to progress the ME story, yes? lets not speak hypotheticals or what ifs.
now the other two attributes are nice, but don't progress the plot. We could have 
1. John, Special forces commando with the fight abilities
2. jane, A beautiful charismatic speaker
3. Nebachanezzar, the 12-year-old kid who gained the cipher by accident

Only Neb is able to progress the story. The others may help out to varying degrees, but neb is crucial to the plot. there is only ONE Neb, there can be more of the other two, but Neb has the "power" so to speak.

Now take the same three character and put them in ME2. ME2 lacks need for Neb, the ONE special guy. it doesn't have to specifically be the cipher that makes shepard special, but it does need to present because this is how the series is being set up. If it were a SPR, then it would need to be from the start, or it falls flat.

Now you argue that Shepard defeating soveriegn makes him special for ME2? It switched genres altogether! They could have had a new hero, who would rise up and defeat the collectors. Shepard's involvement is just as meaningless as Chakwas's excuse for being in the game!


Dude, why do you think his last name is Shepard? He's the reincarnation of Jesus the son of God, the chosen One!

Seriously, I agree with what you said. Cerberus could easily have used all that money to assemble themselves a team of the best of the best. Shepard is "essential" only for being charismatic. And I really don't see how much his supposed charisma helped, since it had nothing to do with recruiting any of the teammates. But thing is, it would make much more sense if Shepard never died, because they wouldn't have wasted the money and the first place and easily could consider the only human Specter for the commanding officer. Though Shepard did die.

And seriously, Shepard dying is an utterly weak plot device. Anyone with half a brain knows Shepard would've been a bag of dust the moment he would reach the planet's atmosphere. I can understand reviving a pile of organs as sci-fi needs us to accept some things are possible, but a bag of dust looks like (and is chemically like) any other bag of dust, thus reviving Shepard would've been completely impossible. Plus, how the **** woud they have recovered ANYTHING. And someone with half a brain would also know that the Normandy would've been disintegrated to pieces in the atmosphere (even more considering it would be subject to total free fall from a certain distance of the planet) and that the pieces would certainly not be scattered this close but likely up to hundreds of kilometers apart. Yeah it's science fiction, but good science fiction usually takes things for granted that can't be outright proven false with the most basic knowledge of physics.