Fixers0 wrote...
Hello everyone.
I have been thinking lately about why exactly the plot of Mass Effect 2 did't
work for me well here i have got the anwser:
The Game's own internal contradictions, why: Now a contradictions are simply
said, two conclusions that are the the opposite of each other, Small
example: anwsering Yes and no on the same question, the anwser ''no''
contradicted the earlier anwser ''yes''.
So let's move on to Mass effect 2. now Mass effect 2 is full of contracdictions
often asumptions or conclusions are made in act 1 and then in act 2, an
oppossing action is done or conclusion is made, now i know it's hard to
explains so i will take some examples to make it more clear.
1. The Collector Cruiser.
One of the most clear examples in Mass Effect 2 is the Collector Cruiser, in
the earlier parts of the game it's portrayed as a ship that can quickly
intercepted and destroy ships thus making it look very powerfull and deadly on
par with sovereign, yet during the suicide mission even an unupgraded normandy
can destroy the Cruiser Relativly quickly.
2. The Reason Shepard's Resurrection/Recruited ment.
The Second One is Cerberus Reasoning to Resurrect/recruit Shepard, This is a
pretty simple one. In the opening Scene with Miranda and TIM they discuss that
they needed Shepard in their organisation because he is a Hero in the Galaxy
and he has the Council and the Alliance's support, yet when we got resurrected,
TIM informs Shepard that he doesn't expect that the council will give him real
support.
Now you might say: They need about .2: they needed him Because he needs to lead
the Suicide Mission. Why exactly? There Really is nothing special about him,
he is no longer the hero of the Galaxy, and the only thing that made him
special is the prothean Visions and the Cipher, which where no used one time
during the main plot.
3. Preparing for the Suicide mission.
Well not really a Contradiction, it is one of the main points that bothered me,
During the Suicide mission when where are disscussing a plan to infiltrate the
Collector base, at the point of choosing the tech expert there is a dialog
option that will say: ''Let's blow those doors open'' then EDI Responds with
that there aren't any Powerfull explosives onboard the Normandy. So we had a
game which Central point is to prepare for a suicide mission that could involve
anything and we take all the time to recruit teammates but we didn't pack some
big Explosive charges onboard the ship, what kind of preparation is that?
After all these examples the question is. What are the effects these Internal
Contradictions. Well the answer is: Because all these contradictions
effectively neutralize all the value and tension of the scene and turing
it into a boring predictable scene. this is probably also the reason why
after playing the game a few times i felt like it was some kind of
production machine that allows the player to make choices into which production
tube the player proceeds next and what happens there.
So what do you think?
Please post Discuss or your own examples here but keep it polite.
THE BOTTEM LINE
Mass Effect 2 plot holds many contradictions, Because the script demands
certain things need to be done that way, therefore these scenes have no longer
any value or tension in it.
I prefer to think of ME2 as a middle-step that introduces a lot of the characters
and such for ME3. The main story is more of a side thing: The majority of
the main missions are collecting your squad. (I presume we won’t have to do
this again come ME3, allowing more focus on any plot for the story.)
Now on to why your points are poo.
1,) the original Normandy was a stealth ship designed to be sneaky. It was
light enough to be able to enter a planet’s atmosphere and escape it under its
own power. The second Normandy is unable to do this; it is a heavier tonnage. It’s
bigger and carries more bang for the pew pew (not much point in increasing its
size and weight if you aren’t going to make it harder to kill!)
...on par with sovereign? I have to laugh at this one. You would have seen the
size of Sovereign at the end of ME1; he was as large as several sections of the
citadel; the destruction of Sovereign left behind enough debris to rain it
across massive areas of the wards. The ships are not on par. We see the
collector cruiser land on a planet inside a small colony. While big, it is not
on par.
Finally, the first battle was a surprise attack. Shepard wasn’t even on the
bridge. Joker was just realizing that it couldn’t have been a Geth ship shortly
before they took the first hit.
Second time the new Normandy is coming at them. Joker knows what to expect, and
they've got more resources in terms of the Normandy's power. The odds are much
more in their favour. They also went through the Omega 4 relay expecting a
fight.
2.) Morale.
Oh, and he might not have wanted Shepard talking to his former allies. He
probably wanted to try to keep him in his own pocket. So, yes, he might have
both the council and alliances support like he first said to Miranda, he may
have simply lied to Shepard in hopes he wouldn’t bother barking up those trees.
Worth a shot at least!
Shepard was more than just the cipher man. Even before that he was a top notch
N7 operative being evaluated to join the Spectres. He was probably a natural
leader and a great fighter. Think of the Shepard from Star Gate Atlantis. this
IS the guy you want leading your suicide mission, not a few thousand
Zaeeds. Trust me here!
And again, Morale! Shepards presence would be a great boost to the
Cerberus personal’s morale. He is a figure. The rest of the galaxy might not
know it, but the Cerberus folks do know what happened.
3.) Explosives may look cool, but they are not always the best choice. And when
exactly do we see massive satchel charges in the ME universe? Besides the
bombing during the Shadowbroker DLC I can't think of any. And even then, a
Shadowbroker agent would deff. have access to rare weapons and munitions for
something like that.
Let's assume we DID have some charges and we use them on the ship. We use em to
blow open the big ol' doors... Which we would have closed behind us to stop the
flow of Drones coming to get us! Except this time we punched a big old hole through
the door. Good choice! Oh, and if the collectors were perhaps a little confused
after the first moments of your surprise attack, they know your there now.
If anything, it’s just a bad... very bad... plot device made to force you to
have the doors to close behind you. It isn’t a contradiction.
Finally, my closing statements.
There is no tension in the story not because of silly things like this. There
is no tension in the story because there is no main story. The main story is a
side quest. During a side quest it can be hard to build up tension because it’s
a side quest and therefore not as long as the main quest. It’s like reading a
short story: The author simply has no time to get fancy character descriptions
that last a few paragraphs, he has to get the point of the story or idea it
sends out in his/her limited space.
You have to think of Mass Effect 2 as a collection of short stories that sets
up ME3. All the main missions are getting your tam of Rambo's and Sharpe's and
T1000's and getting them loyal to you. There are very few collectors missions.
I appreciate the attempt on Biowares part to give us a 'Main' quest to do while
we do our short stories. Especially since it gives us more info on the
protheans, which is a fascinating topic to me, at least.
Just my two cents....
Modifié par Packa, 11 décembre 2010 - 08:43 .