More story, fewer battles/fillers
#51
Guest_Ms. Lovey Dovey_*
Posté 10 décembre 2010 - 06:05
Guest_Ms. Lovey Dovey_*
Maybe because it's interactive, I don't know.
#52
Posté 10 décembre 2010 - 06:06
Harid wrote...
Reverie wrote...
Harid wrote...
Company website leads to delusional fans.
I mean, they write well for writing in videogames, but videogame writing is on par with like C level movies. And they aren't really on par with some of their past work.
So.. why are you two here then?
Not but seriously. Liking a companies work does not equal a delusional fan.
Never said that liking a companies work made you a delusional fan.
But if you state that their stories are better than books, either you are insane, or you are comparing Bioware to some really ****ty books. No one wants to be compared to the low end of a spectrum.
Who is comparing the games to books? They are very different mediums, with different strengths and weaknesses. Both are useful for telling stories though.
#53
Posté 10 décembre 2010 - 06:06
slimgrin wrote...
Harid wrote...
MIke_18 wrote...
Never said i hate them!
I just don't think the writing is masterful or the characters compelling as some people do.
Company website leads to delusional fans.
I mean, they write well for writing in videogames, but videogame writing is on par with like C level movies. And they aren't really on par with some of their past work.
C level movies? Please.
Snakes on a plane>Bioware stories
Obviously
#54
Posté 10 décembre 2010 - 06:07
slimgrin wrote...
MIke_18 wrote...
ThunderfoxF wrote...
MIke_18 wrote...
The Good thing about it, in Kotor and ME it was optional. In ME2 all i did was walk arround that ugly ass ship trough that damn elevator hoping someone might have something more to say about their boring lives.
I think you're playing the wrong games then
I like story driven games. But the party interactions on your ship/camp whatever are too artificial and boring.
I can play Torchlight for hours on end, but i always skip the mindless pretentious dribble in ME2.
Like i want to hear the life story of lesbian Riddick or Profesor Boring.
It's not mindless drivel; it's damn good writing, better than most you pick up at the book store. (You've even made me whip out the dreaded semicolon)
I've lobbied quite a bit on this site for certain types of gameplay. I love gameplay and consider it the equal of story. But with Bioware, story is gameplay because you, to a certain degree, are controlling it.
This person right here, who I was addressing.
#55
Posté 10 décembre 2010 - 06:08
Harid wrote...
Reverie wrote...
Harid wrote...
Company website leads to delusional fans.
I mean, they write well for writing in videogames, but videogame writing is on par with like C level movies. And they aren't really on par with some of their past work.
So.. why are you two here then?
Not but seriously. Liking a companies work does not equal a delusional fan.
Never said that liking a companies work made you a delusional fan.
But if you state that their stories are better than books, either you are insane, or you are comparing Bioware to some really ****ty books. No one wants to be compared to the low end of a spectrum.
Do you have any idea how common sh*tty books are? Go and make a random pick in the fantasy section at Barne's and Nobles. Read two pages. Then tell me how bad Bioware's writing is.
I'm not elevating them to Shakespearean levels, but they leave most of their own industry in the dust when it comes to story.
Modifié par slimgrin, 10 décembre 2010 - 06:08 .
#56
Posté 10 décembre 2010 - 06:08
Modifié par leonia42, 10 décembre 2010 - 06:09 .
#57
Posté 10 décembre 2010 - 06:09
#58
Posté 10 décembre 2010 - 06:09
slimgrin wrote...
Harid wrote...
Reverie wrote...
Harid wrote...
Company website leads to delusional fans.
I mean, they write well for writing in videogames, but videogame writing is on par with like C level movies. And they aren't really on par with some of their past work.
So.. why are you two here then?
Not but seriously. Liking a companies work does not equal a delusional fan.
Never said that liking a companies work made you a delusional fan.
But if you state that their stories are better than books, either you are insane, or you are comparing Bioware to some really ****ty books. No one wants to be compared to the low end of a spectrum.
Do you have any idea how common Sh*tty books are? Go and make a random pick in the fantasy section at Barne's and Nobles. Read two pages. Then tell me how bad Bioware's writing is.
I'm not elevating them to Shakespearean levels, but they leave most of their own industry in the dust when it comes to story.
What I am trying to say is that isn't saying much, given the industry is in it's infancy comparitively to books and movies, and video game writing isn't really that good at the moment.
And you are comparing them to ****. Who wants to be compared to ****?
#59
Guest_Ms. Lovey Dovey_*
Posté 10 décembre 2010 - 06:10
Guest_Ms. Lovey Dovey_*
ErichHartmann wrote...
Knights of the Old Republic is better than the movies with the exception of The Empire Strikes Back.
Damn....that is true. Except I would say KOTOR 2 had the best.
But then again we must think of the rarity in that situation.
Modifié par Ms. Lovey Dovey, 10 décembre 2010 - 06:10 .
#60
Posté 10 décembre 2010 - 06:10
Harid wrote...
This person right here, who I was addressing.
Yea, have to agree with you there. I think a good book will always be better at telling a story than a good story intensive video game. Just a lot more freedom to do different stories and have the use of 3rd person voice and other literary techniques.
#61
Posté 10 décembre 2010 - 06:11
Stories, characters are what last... gameplay is forgettable.
As far as quality goes, Bioware's writing is not George Eliot but it certainly is better than a heck of a lot of scripts and novels that pass for art these days.
#62
Posté 10 décembre 2010 - 06:12
#63
Posté 10 décembre 2010 - 06:12
Ms. Lovey Dovey wrote...
That is true now that I think of it. Video Game's have almost never had as interesting, or compelling characters as a good movie or book.
Maybe because it's interactive, I don't know.
It might be because of the emphasis on things on than character development. Most of the time in video games is spent doing something other than developing the storyline or characters.
Compare the character development in this:

to this:
#64
Posté 10 décembre 2010 - 06:15
#65
Posté 10 décembre 2010 - 06:24
Harid wrote...
What I am trying to say is that isn't saying much, given the industry is in it's infancy comparitively to books and movies, and video game writing isn't really that good at the moment.
And you are comparing them to ****. Who wants to be compared to ****?
I'm saying they compare favorably to popular fiction, the kind of schlock that manges to rest atop best seller lists, daily TV shows, or C movies. Their dialog in particular stands out to me.
#66
Posté 10 décembre 2010 - 06:24
It's a lot more involving and compelling to me to have a say in what's going on and how things work out.
#67
Guest_Ms. Lovey Dovey_*
Posté 10 décembre 2010 - 06:28
Guest_Ms. Lovey Dovey_*
Dave of Canada wrote...
I'd disagree with movies / books being less involving / compelling than games for one reason alone: Never in a book or movie have I ever felt personally responsible for a character's misery. Picking Loghain over Alistair for example makes me feel like an absolute monster and I love it.
It's a lot more involving and compelling to me to have a say in what's going on and how things work out.
Really? To me entering the life of a character and having no control over them can bring me to tears. Not that I'm saying movies/books are more compelling, just that they have to potential for better writing.
But then again, Video Games aren't concerned with simply writing.....
Modifié par Ms. Lovey Dovey, 10 décembre 2010 - 06:28 .
#68
Posté 10 décembre 2010 - 06:34
Ms. Lovey Dovey wrote...
Dave of Canada wrote...
I'd disagree with movies / books being less involving / compelling than games for one reason alone: Never in a book or movie have I ever felt personally responsible for a character's misery. Picking Loghain over Alistair for example makes me feel like an absolute monster and I love it.
It's a lot more involving and compelling to me to have a say in what's going on and how things work out.
Really? To me entering the life of a character and having no control over them can bring me to tears. Not that I'm saying movies/books are more compelling, just that they have to potential for better writing.
But then again, Video Games aren't concerned with simply writing.....
Yea, I'd have to agree with you. I get a lot more engrossed in an excellent book than I do in a video game
#69
Posté 10 décembre 2010 - 06:37
Ms. Lovey Dovey wrote...
Really? To me entering the life of a character and having no control over them can bring me to tears.
Oh, I'd lie if I said I didn't cry because of sad scenes in books and such. It's just... well, I'll take for example my friend. She took Alistair breaking up with her extremely hard, she couldn't continue playing the game because of it and had to stop for a few days. When Alistair killed himself to save her, she couldn't stop tearing up. (queue evil laugh from Gaider)
There's something special in my opinon when the character is "you".
#70
Posté 10 décembre 2010 - 06:39
#71
Posté 10 décembre 2010 - 06:40
Dave of Canada wrote...
Ms. Lovey Dovey wrote...
Really? To me entering the life of a character and having no control over them can bring me to tears.
Oh, I'd lie if I said I didn't cry because of sad scenes in books and such. It's just... well, I'll take for example my friend. She took Alistair breaking up with her extremely hard, she couldn't continue playing the game because of it and had to stop for a few days. When Alistair killed himself to save her, she couldn't stop tearing up. (queue evil laugh from Gaider)
There's something special in my opinon when the character is "you".
I've always felt detached so thats probably the reason why I can become more engrossed in novels than video game stories
#72
Guest_Ms. Lovey Dovey_*
Posté 10 décembre 2010 - 06:42
Guest_Ms. Lovey Dovey_*
Dave of Canada wrote...
Ms. Lovey Dovey wrote...
Really? To me entering the life of a character and having no control over them can bring me to tears.
Oh, I'd lie if I said I didn't cry because of sad scenes in books and such. It's just... well, I'll take for example my friend. She took Alistair breaking up with her extremely hard, she couldn't continue playing the game because of it and had to stop for a few days. When Alistair killed himself to save her, she couldn't stop tearing up. (queue evil laugh from Gaider)
There's something special in my opinon when the character is "you".
But it's not truly me. It's majority a predetermined character. I guess that's why I've never cried during a video game (although I have felt hatred
#73
Posté 10 décembre 2010 - 06:44
Mind you, PS:T is one of the best there is.
And mind you, it didn't sell worth squat.
#74
Posté 10 décembre 2010 - 06:45
Pausanias wrote...
What's unique about these games is interaction with NPCs. There is no other medium that does this. All the other games mentioned in this thread have cutscenes where you don't interact. In the Bioware games you feel like you are getting to know an actual person. And influence them. And have an effect on their future. Yes, I think they've pulled that much off. It's frightening to think how much more immersive it'll be in twenty years.
Stories, characters are what last... gameplay is forgettable.
As far as quality goes, Bioware's writing is not George Eliot but it certainly is better than a heck of a lot of scripts and novels that pass for art these days.
I'm down with a good story all the way, but calling gameplay forgettable is just silly.
#75
Guest_Ms. Lovey Dovey_*
Posté 10 décembre 2010 - 06:46
Guest_Ms. Lovey Dovey_*
SoulRebel_1979 wrote...
Pausanias wrote...
What's unique about these games is interaction with NPCs. There is no other medium that does this. All the other games mentioned in this thread have cutscenes where you don't interact. In the Bioware games you feel like you are getting to know an actual person. And influence them. And have an effect on their future. Yes, I think they've pulled that much off. It's frightening to think how much more immersive it'll be in twenty years.
Stories, characters are what last... gameplay is forgettable.
As far as quality goes, Bioware's writing is not George Eliot but it certainly is better than a heck of a lot of scripts and novels that pass for art these days.
I'm down with a good story all the way, but calling gameplay forgettable is just silly.
But's true. I remember Alistair's jokes more then my finishing move on the High Dragon.





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