SoulRebel_1979 wrote...
Pausanias wrote...
What's unique about these games is interaction with NPCs. There is no other medium that does this. All the other games mentioned in this thread have cutscenes where you don't interact. In the Bioware games you feel like you are getting to know an actual person. And influence them. And have an effect on their future. Yes, I think they've pulled that much off. It's frightening to think how much more immersive it'll be in twenty years.
Stories, characters are what last... gameplay is forgettable.
As far as quality goes, Bioware's writing is not George Eliot but it certainly is better than a heck of a lot of scripts and novels that pass for art these days.
I'm down with a good story all the way, but calling gameplay forgettable is just silly.
It's not so silly. I don't remember which tactics or what order my companions used what attacks in each and every encounter in the game. I have a vague strategy in my head of how to tackle the bigger bosses that I've fought before but I wouldn't say any of the fights are particularly memorable. If I described my strategy for defeating the Archdemon to someone else who hasn't experienced that fight, it wouldn't sound all that interesting and I'd probably leave out all sorts of details. What I remember most from Dragon Age is the player interactions and the lore that I picked up in codex entries and the general plot. Those are things I can talk about for hours and hours with other DA fans or even non-DA fans (people who may appreciate fantasy fiction or PnP RPGs may appreciate hearing about it). Gameplay that is memorable to me is like.. fighting Ultimecia in FF VIII with everyone at level 100 (the game had level scaling) since the fight takes over half-an-hour to finish. That's epic and memory-worthy.
Modifié par leonia42, 10 décembre 2010 - 06:51 .





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