AlexXIV wrote...
Battles don't disturb me as much as the fact that the protagonist usually has a murdercount that any massmurderer would turn green and yellow from jealousy. Battles are ok, but is it nessessary that you go murdering through the streets, killing everyone who looks at you strange? And all of it seems to have little to no consequence. Where are the authorities?
I like what I have seen in some RPGs that if you win a fight the enemy is not dead but only unconscious. So you actually have to perform a 'death strike' to kill them off and people around who see it will act accordingly. That's of course only in 'civilized' regions where there is law against murder etc. Not 'in battle' as such, when you attack an enemy fortress or so.
I know in DA:O/A I about killed a thousand people. I mean seriously, who ever did that? Aside from Hitler, Stalin, etc.
This.
If DA:O body counters are to be believed, in my only full playthrough my character had 997 kills. I did get the Bligh-Queller achievement, which means that across playthroughs I killed 1000 of something (whatever it is that it counts).
Aside of lack of realism of this kind of body count, I think it simply makes combat boring. Think about it. How many activities can you name that are still fun and exciting after you did it 1000 times? It also dilutes the story. DA:O is a good example, by the time I got to Landsmeet, I almost forgot that the game is actually about fighting the Blight.
Actually the same holds for loot. It is fun and exciting to find some cool item, but when you find several thousand items, the excitement tends to be a bit diminished. Not to mention that if you spend a significant chunk of time managing the inventory, the game stops being about saving the world, and begins to be more about managing you personal junk collection.