Aller au contenu

Photo

More story, fewer battles/fillers


129 réponses à ce sujet

#126
mopotter

mopotter
  • Members
  • 3 743 messages

Pausanias wrote...

What's unique about these games is interaction with NPCs. There is no other medium that does this. All the other games mentioned in this thread have cutscenes where you don't interact. In the Bioware games you feel like you are getting to know an actual person. And influence them. And have an effect on their future. Yes, I think they've pulled that much off. It's frightening to think how much more immersive it'll be in twenty years.

Stories, characters are what last... gameplay is forgettable.

As far as quality goes, Bioware's writing is not George Eliot but it certainly is better than a heck of a lot of scripts and novels that pass for art these days.


I agree with you.

But, frightening?  I'd say exciting and wonderful. :) I'm so looking forward to being that 80 year old lady sitting in the nursing home hooked up to a video game instead of just staring at the tv, which was my dad at 60.  I've already put it in writing that my stepdaughter has to find one of these for me.

#127
mopotter

mopotter
  • Members
  • 3 743 messages

Harid wrote...

If your gameplay was forgettable, then your gameplay, simply put, wasn't that good.

I remember Chrono Trigger more than say, anything Bioware has put out (due to conflating factors and, possibly, a bit of nostalgia), and I remember it for both the gameplay and the story.


I loved this game.  I could not tell you about the gameplay.  I loved the fact that it had more than one ending depending on how I played it.  And I felt connected to all of the charcters.  


I remember Arc The Lad 2 and using Tosh to solo a mission because he was a god damned boss. I remember the tactics I used, I remember the gear I put on him to accomplish it.

I remember playing Grandia Xtreme strictly for the battle system because it was a dungeon crawler. I still remember some of the combination attacks in that game because mastering the battle system in Grandia is a beautiful thing, a moment where you are both attacking and defending by canceling enemy actions, via Critical Hits.

Good to Average RPG's have good story, or good gameplay, but great ones have both, and they are the ones that stand the tests of time.

I suppose you could side track this by running down JRPG's. . .I don't care, the point remains. Story is important in a RPG. But saying gameplay is unimportant is wrong. And I would hope that any competent developer would want both a good story and good gameplay in an RPG.


these other games, I was never interested enough to play them.  

#128
Beerfish

Beerfish
  • Members
  • 23 870 messages
I have always thought BioWare does a fine job in this regard. It's tough to always be spot on but they balance combat and roleplaying and the spaces in between pretty well. I like both elements.

#129
mopotter

mopotter
  • Members
  • 3 743 messages

RPGmom28 wrote...

The thing that I'm most irritated with is Kaidan and Ash having the same dialogue almost word for word on Horizon. They have unique personalities and so should have reacted as such- both to Lilith and to Shepard. Those are the things I'd like to see fine tuned in ME3. I like toting guns around and using them as much as the next girl, but I want my squad members to retain their personalities in cutscenes and interactive dialogue.


This I definitely agree with.  The dialogue in ME1 gave them two separate personalities.  When Ash died Kaidian didn't talk about his sisters and when Kaidan died Ash didn't talk about Brain Camp.  Horizon really messed that up.   I'm really hoping they do a dlc that shows those separate personalities again and please oh p;ease let ME3 give them separate dialogue.  

#130
mopotter

mopotter
  • Members
  • 3 743 messages

simfamSP wrote...

They have spent all this time improving the combat system and now we are asking for less combat lol.


Well I don't want less combat, I just don't want more combat and less talk/story.  I like shooting things and making things fly or explode, but it has to be with good NPC communication and story.