So, um... here's my proposed modding... not too ambitious... not exactly 20, no, more like 36...
DAMN this took a long time to work through! Days! Anyway how does this look? It's actually not thrown together carelessly despite the bulk of it. I based every choice of inclusion, manner of inclusion, and sequential inclusion position from research (returning repeatedly) into specific mod readmes. I used a few solid online mod order proposal webpages (though most didn't mention things like Spell or Item Revisions or Item Randomizer.) This was the best for Tutu:
forums.gibberlings3.net/index.phpMost frustratingly the readmes of two mods would directly contradict each other, the worst being Rogue Rebalancing and Song & Silence which each say to install after the other. (I went with RR's suggestion because it was presented as more of a compatibility need than a recommendation.) Then you add the weapons provision component of Ashes of Embers which S&S says to install before it while R&R says to install after. (Again I let RR determine it.) There is no way to do what each mod recommends: S&S, R&R, AoE contradicts S&S twice, R&R, AoE, S&S contradicts R&R once. etc. The Tutu mod order page above put S&S way earlier behind the quest and NPC mods. Mostly I was just impressed by the large order list constructed for RR which I'm counting upon to yield modding wisdom in this regard:
www.shsforums.net/index.phpThere are obviously a ton of other mods out there, but I was trying to find the less obscure, so I went with the ones that are part of a sort of regular reappearance group. If they made it to the more modest mod order lists (not yours, Grond0!) I looked them up. I also gleaned from lists mentioned by posters to the "No Reloads Challenge" thread, but I'm not sure if those lists are mentioned in sequential order (other than the ones with pasted material from their mod script files). There's plenty that I left out and plenty of mods from which I only want specific components. I remembered how much I learned to loathe character kits, so my choices reflect that. I bet they're among the buggiest things going. So many mods want to change different types of things in one go- NPCs, items, spells, effects, rules- it's hard to know what order would work right. Some mods say, "install after item [or kit, or NPC] changers," but there's always that one item the mod just can't resist fiddling with. BG2 Tweakpack is a great, great mod for all those options, but it's one of the bigger risks too.
The other issue is avatar changers. I saw Humanoid_Taifun used 1PP, but I'm not sure if it's simply impossible to include Moinesse and Infinity Animations simultaneously. Plus Item Revisions adds enhanced 1PP stuff apparently. I'm hoping someone has had experience with these and other mods enough to warn me off. I do prefer the BG1 graphics though.
I wanted to put Item Randomizer at the end because, well, the readme said to put it near there, but also because I might uninstall and reinstall it, and I don't want issues doing so. Apparently it doesn't randomize each game but only each install, so I figure I'll be doing that a bit...
As to the "unbalancing" that Humanoid_Taifun mentioned, I don't think I'll get a supercharged demon, but I think I have stacked the cards against myself enough that whatever perks may have also been worked into the mix won't exactly make for smooth sailing. I expect that if all I'd installed was SCS, I'd be in for a good deal of struggle. With Dark Horizons, various modded penalties to make the game more to PnP and realistic, and Hard Times also installed, I think I can be forgiven certain selections that make my gameworld experiences better. I didn't choose the cheat stuff anyway as far as I'm concerned. The Max HP per level idea is allowed by the "No Reloads Challenge" by permitting temporarily lowering the difficulty level in order to get it: I simply prevent myself from forgetting to turn it back up after levelling (which I've done so many a time.)
Well, here goes. I made an excel sheet (which appears to have adapted poorly to the forum engine), and it seems the coloring I used to assist me doesn't show up here, but at least the format does. This grid is how I tried to make explicit all the factors involved. There are some choices I'm leaving out (ex., G3 BG2 Fixpack) but still might want on a different install (of BGT), so they're present but get an "X" rather than a number. Otherwise this is what I'm proposing, so I'm hoping it looks feasible and at least not game-breaking.
ALL advice is welcome!

[EDITTED VERSION (cleaned up quite a bit because Excel format fell apart)]
MOD INSTALL AND ORDER LIST:EasyTutu v4.0
Degreenifier v4
NPC Kits v2
Tutufix v18
Hard Times v2 (%)
Herbs & Potions v1.03
BG Miniquests v6
Sirine’s Call (Tutu v10)
Grey Clan, Part 1 (Tutu v1.11)
Stone of Askavar v1.5
Dark Horizons (Tutu v204)
BG1 NPC Project v18 (@)
BG1 Unfinished Business v12 (@)
Coran Friendship Extension v2
Xan Friendship v6
Ajantis Friendship Extension
Finch (BG1 NPC) v3
Mur'Neth (BG1 NPC) v10
Gavin (BG1 NPC) v8
WizWomJon (BG1 NPC)
Moinesse's Avatars v4
Item Revisions v2 (Part 1) ($)
One Pixel Productions (1PP) v2.7 ($)
Spell Revisions v3
Sword Coast Strategems v16
Song and Silence v5 (*)
Rogue Rebalancing v438 (*) ($)
Ashes of Embers v27 (*)
Item Revisions v2 (Part 2)
BG2 Tweakpack v9
aTweaks v330
Spawn Randomizer v3
Infinity Animations v5
TutuGUI v18
Widescreen v2.60
Item Randomizer v6.2 (%)
KNOWN CONFLICTS KEY:@ May have issues if order is NPC Project after Unfinished
Business because UB otherwise wouldn't fully install if NPC Project
recognized
$ Conflicts btw 1PP & Item Rev Potions, Paperdolls, Flaming Swords, Shields, Helmets
*Inherent issue w/ RR, S&S, AoE if install kits. Conflicting install
order between RR & S&S readmes
% May be issues due to Hard Times item relocations. Issue not
addressed in readmes of Item Revisions or Item Randomizer
FULL INFO OF MOD INSTALL LIST: 1 EasyTutu v4.0INSTALL: After BG1, TotSC, TotSC Patch, BG2, ToB, ToB Patch
2 Degreenifier v4 DOES: Fixes green water of Tutu
3 NPC Kits v2 DOES: Adds kit selection for NPCs upon recruitment
4 Tutufix v18 INSTALL: Early due to direct changes to Tutu environment, immediately after Degreenifier
X Drizzt Is Not StupidDOES: Drizzt encounter rework, Drizzt tactical improvement
INSTALL: No conflict unless Drizzt behavior or dialogue modded
X BG2 FixpackDOES: BGT
5 Hard Times v2 (%)
DOES: Until cloakwood mines clear, store prices and inns costlier, freebie found items relocated, fewer magic items in stores, many of removed items installed elsewhere, powerful magic items (Algernon Cloak, wands) reduced, high lvl encounter at Ulcaster
INSTALL: early on, right after Degreenifier
6 Herbs & potions v1.03 DOES: Alchemy functions for making potions; Nashkel store
INSTALL: any time because adds unique content, changes nothing
7 BG Miniquests v6 DOES: small added encounters mostly from Beregost to Nashkel
INSTALL: No issues- added encounter content only
8 Sirine’s Call (Tutu v10) DOES: Small added encounters in lighthouse area
9 Grey Clan, Part 1 (Tutu v1.11)DOES: Large adventure, starts from Lord Eltan in BG City
10 Stone of Askavar v1.5 DOES: Large adventure, starts Chapter 5 north of Nashkel
11 Dark Horizons (Tutu v204) DOES: Large adventure
12 BG1 NPC Project v18 (@)
DOES: Adds miniadventures for all NPCs, extra banter content
INSTALL: "SCS & BG1UB adapted" to enable this mod. Adapted for Sirine's Call
13 BG1 Unfinished Business v12 (@)
DOES: Various NPC quest miniadventures, creature & item corrections, area fixes & restorations, audio fixes, dialogue fixes & restorations; elven charm/sleep resistence
INSTALL: Checks for NPCProject & deletes content to avoid conflict
14
Coran Friendship Extension v2 DOES: Adds NPC dialog content to surpass content from NPC Project
15 Xan Friendship v6 DOES: Adds NPC dialog content
16 Ajantis Friendship ExtensionDOES: Adds NPC dialog content to surpass content from NPC Project
17 Finch (BG1 NPC) v3DOES: Adds NPC w/ dialog content & small miniquest. Found in Beregost
18 Mur'Neth (BG1 NPC) v10 DOES: Adds NPC w/ dialog content. Found in Nashkel Mines
19 Gavin (BG1 NPC) v8 DOES: Adds NPC w/ dialog content. Found at Temple east of Beregost
20 WizWomJon (BG1 NPC)DOES: Adds NPC w/ dialog content & small miniquest.
21 Moinesse's Avatars v4DOES: Long hair for avatar; half-orc paperdoll change; robe appearance change; vampire, monk, mage, female rogue new avatars
22 Item Revisions v2 (Part 1) ($)
DOES:
Main Component only: improvements on 1PP avatar
INSTALL: before 1PP & use only 1PP tweaks if possible; main component item desc doesn't work on Tutu & conflicts w mods that rev item desc
23 One Pixel Productions (1PP) v2.7 ($)
DOES: Ports BG1's paperdoll images & reworks, spell effect fix, item graphics reworks, other BG1 restorations in BG2 engine, flame swords, new avatars
X Oversight v13 DOES: Reassigns alignment in BG2 gameworld, improves Detect Evil and Know Alignment, adds kits
INSTALL: Alignment spells dealt with in aTweaks; conflicts with multiple stronghold component of Ease of Use & BG@ Tweakpack
24 Spell Revisions v3 DOES: Revs to many arcane & divine spell desc, animation, summons, effects; Mirror Image not prot from area-effect spells, Sleep allows wake if hit; patches joinable NPC spellbooks
INSTALL: Before AI-enhancing mods like SCS, conflicts with Divine Remix, "install before spell changing mods unless you want their spells"
25 Sword Coast Strategems v16 DOES: Race & class revs for monsters; Dispel Magic useful vs higher lvl spells; Mirror Image not immunity to area-effect spells; cleric-fighters use axes; more powerful Breach; creates vulnerability for Improved Inviso + Divination immunity; Breach dispels Iron Skin; Insect Plague spell countered by fire shielding; reduced magic arrow damage; adds Extra-Healing potion to priest stores; BG2 spells for BG1; faster bears; (allows PC char building from Level 0 up of NPCs upon joining;) kicked NPCs go to inns; NPCs accessible sooner;
shapeshifting rev to instant; remove blur from avatar wearing Displacer Cloak; stackable ankheg shells, winterwolf pelts, wyvern heads; Boo brought from quickslot to slot in inventory; Shar-Teel can't die in initial challenge fight; plenty of monster fixes; rogue, priest, mage AI revs; battle encounter enhancements
INSTALL: last or close to last, after any mods for quests, NPCs, or items; "wait at Inns" component incompatible with similar BG1 NPC component, so need to choose
26 Song and Silence v5 (*)
DOES: Opens alignment restriction for rogues; adds rogue merchant in Nashkell Carnival, adds rogue kits & kit revs (!!!)
INSTALL: Readme recommends install after Ashes of Embers "universal weapons"
and after Rogue Rebalancing
27 Rogue Rebalancing v438 (*) ($)
DOES: Revises rogue kits & skills toward PnP stats, allows 3 skill points in dual wield to all rogue, items added to BG2 world, (adds BG2 encounter,) revises reactions to witnessed theft
INSTALL: After Song&Silence, SCS, Item Rev (Main Component Only), Spell Rev, 1PP, Oversight, UB, Divine Remix. Before Item Rev (everything else), SCS2, aTweaks, Ashes of Embers
28 Ashes of Embers v27 (*)
DOES: Only component that makes all weapons available to any class with restrictions
INSTALL: After any kit changers if using kits
X Divine Remix, v7 DOES: Reworks divine spellcasters for kits, alters and adds divine spells
INSTALL: After divine caster kit changers (Oversight, Spell Collection), Ashes of Embers, Unfinished Business; conflicts with Refinements
29 Item Revisions v2 (Part 2) DOES: Global Component only: Spell casting in armor (opt 1); mvmt restrictions for armor (opt 1); revised shield stats & dual wield penalties to PnP; new weapon dmg
INSTALL: After all mods that add or replace items
30 BG2 Tweakpack v9 DOES: Avatar mvmt & appearance rev, auto-pause dialogue, hide magic effect icons from portrait, opens Cloakwood, breakable armor, reveal cities, XP cap removal,clubs ok for all classes, weapon style availability rev, thief skill in armor rev, open weapon proficiency system & pts, multiple prot items w magic armor, magic weapon bonus consistency, un-nerfec THAC0 & spell progress, spellcaster level bonus for low-level
spells, bags of holding, multiplayer kickout rev, open summoning limit, max HP per level, max HP for creatures, unlimited gem stacks, NPC trigger rev, N NPCs happy at mid-reputation, rest anywhere, auto levelup on NPC join, BG2 stats for BG1 NPCs, Kagain 19 CON
INSTALL: Later because employs tweaks across whatever is in game at install, may conflict with Oversight's kits
31 aTweaks v330 DOES: Halforc infravision, ranged Spiritual Hammer spell, PnP dispel magic on spellcast magic prot, magic bonus for weapons adds to dmg also, mages get scroll creation, paladin disease immune, ranger animal empathy lvl bonus, dwarf/ gnome combat bonuses from PnP, stoneskin dispel rev, warrior & druid
abilities uninterruptible, level-affected bhaalspawn power, alignment detection spell rev, bardsong invisibility break, thief & bard idle auto behavior script, spell & item appearance rev, storage capacity limit, temple priest spell add
INSTALL: After everything except Infinity Animations & Level1NPCs
X Level1NPCs v1.5DOES: Same as SCS's start of joined NPCs at Lvl 0 to control how they level up
INSTALL: After any kit adders or changers after Ashes of Embers weapon proficiency rules (to make sure mod incorporates the changes)
32 Spawn Randomizer v3DOES: Enables selection of respawn settings
INSTALL: Can be installed any time, but last makes tweaking more easily
34 Infinity Animations v5 DOES: Restores BG1 animation & paper dolls to BG2 avatars & chars, improves & adds options for avatar animations &appearance
35 TutuGUI v18 INSTALL: Just before Widescreen
36 Widescreen v2.60 INSTALL: Last
37 Item Randomizer v6.2 (%)
DOES: Repositions an assortment of key magic items across BG1&2 to randomly selected stores, holes, NPCs, etc. Mode 1 randomizes every game but isn't working (according to Readme), so use Mode 2
INSTALL: Near last after any mod that removes or relocates items (to avoid duplication)
Modifié par Bhryaen, 22 décembre 2010 - 06:18 .