What a tease then! I think after several real days of exploring BG2 it would be fun to go visit Beregost again or something, especially if I recognize only at that point that there was another quest I'd forgotten from BG1 days.Humanoid_Taifun wrote...
It does, it just doesn't allow you to visit them.Bhryaen wrote...
Damn... I thought maybe the Worldmap mod or something showed all areas.
Now you want me to put even more mods in! Nooooo!Humanoid_Taifun wrote...
How about replacing it with a number of mods?Bhryaen wrote...
Hard Times is very frustrating on this ground. I really like the mod- enough that I don't want to proceed without it. It almost feels like cheese not to use it.
1. The component I least like about Hard Times is the item neuterer which makes a 3-charge Wand of Fire less useful than a 5-pack of bottle bombs, so I'd rather not let IR do that too. Plus IR's main component is another of those bundled mods, including among a number of things removal of the reputation bonus for stores. Why wouldn't a town be happy to reduce a little for their hero? If IR would let those components- including 1PP avatar meddling that I'd have to integrate properly- be separate from the Core and selectable individually, I might consider it. A further "item revision" aspect exclusive to Hard Times is its effects on all normal metal items, making armor, weapons, and (I think) shields prone to breaking. IR doesn't do that.Humanoid_Taifun wrote...
Item Revisions can take care of overpowered items (if you want it to), SCS has a component that removes unrealistically helpful stuff from containers (like all the ammunition), Aurora's Shoes And Boots can make buying stuff a bit more difficult, and Item Randomizer can be left as the only mod to randomize items.
2. I didn't see the SCS container component on several reinstalls (though it wouldn't surprise me that I overlooked it), but if I were to do something with containers it would be to remove all jewelry, gems, and gold, not the otherwise cheap arrows that are only found in small bundles anyway. Why would no one think to look there but me, particularly town beggars... or anyone think to leave them there in the first place... other than myself who uses outside containers as stash points... I'd probably remove most treasure from containers in the upper floors and first lower floor of Durlag's Tower too given the supposed constant adventurer-looting there. I presume this is a similar reason that all the trapped and locked containers of the Thieves' Guild are empty. Secret holes like the rock in the woods for a simple +1 Prot Ring or the remote rockface wall for the Fire Resist Ring make sense to me, however, even while the Ring of Wizardry is a bit much for where it is though. In sum, I don't see a blanket solution. Of course on my first game I noticed the diamond in the tree and +1 Prot & Fire Resist Ring on my own by accident, and that was a very fun discovery. In Hard Times I "discover" a cheap gem, a scroll of Find Familiar, and something else that looks like an "M&M Enterprises" business card (from the movie in "Catch-22"). I don't think any mod does it like Hard Times.
3. Aurora's doesn't have a storyline basis. Hard Times only makes the Chap 1-4 stores of BG1 tougher- and not just due to costliness of items and hotel visits (except for peasant accomodations which, in a well-kept inn in the middle of a city doesn't make much sense either)- the magic items are removed from the inventory, some apparently for good. (Maybe that's where my +1 Composite Bow went...) With Aurora's I'd end up with economic hardship all the way to my chat with dieties... while enemies always flourish. It might still be good to do it, but I prefer being able to scrape my way up and defeat the villains toward a time of less hard times. In that way anyway Hard Times does allow itself to get out of the way, intended only to make the economy of shortages felt while the shortages remained. The readme actually showed the author Macready had tried to have all stores return to "normal" after the Cloakwood mines were flooded, but he couldn't figure out how to alter stores on a chapter-trigger basis and couldn't simply replace stores on the trigger since it would remove items you'd sold and add items you'd bought. He settled with just hampering all stores outside Baldur's Gate (except maybe Ulgoth's Beard which was still quite full of magic...) On the other hand there is also no trigger that restores weapons and armor back to non- or less-breakable, so enemies continue to lose their swords and armor while my chars, by the end of the game, are immune... Lots of trade-offs...
4. I do want Item Randomizer... but maybe I'll be content on this go-round to just see what Hard Times randomizes.
I sound like my boss now who shoots down all my ideas immediately as if he's at a skeet shoot... Pull!





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