Can someone explain to me why they do this?
#1
Posté 10 décembre 2010 - 06:21
I have Shale, Allister, Leliana and a Warrior Warden who I'm fairly certain is rather poorly built.
Anyway, i came pretty close to winning a couple times but was foiled both times by my idiotic party members stupidity. Usually my strategy consists of Allister and Shale trying to hold the 3 drakes off at the door before they are murdered while Leliana and the Warden try to pick off one with arrows. Usually that fails miserable but it's the best strategy I came up with becuase the other ones always fail miserably. Shale and Allister don't last long against 3 drakes but I try to get Shales quake and punch moves off before she's defeated.
Anyway, it's more frustating because my party memers AI seems to be doing it's best to help the enemy win sometimes. They din't fire when I needed them to fire, causing me to lose. They rushed towards the enemy when I need them to do the opposite causing them to die.
Hell, a couple of times the ranged party members just ran up to melee range and just stood there despite the fact that I explicitly ordered them not to.
Why do they keep doing this?
I have to be honest, I never really bothered much with the tactics control on my first playthrough. this time I tried fiddling with it and Leliana still runs too close to the dragon despite being set as "archer"
#2
Posté 10 décembre 2010 - 06:44
If you're having trouble with tactics, why not use pause and micromanage your party? How about using Leliana to lay some traps (bit cheesy, but y'know)?
#3
Posté 10 décembre 2010 - 08:09
This is a little "cheesy" to but try to run back and catch the Drakes at the narrow part of the cavern with the melee people to try and keep the others traped behind the first while you whack on it.
#4
Posté 10 décembre 2010 - 02:13
Do you have health pots?
I would suggest a bit of a change up in party but that may just be my taste. I always have a mage in the party to hep control the battle and throw out heals when needed.
Also what level are you currently. The game has an intended order to do things in. I did this quest kind of early and it was really freaking hard for me the first time.
Another suggestion would be to use poisons and other consumables maybe even a rock salve on your main tank if you have one in your inventory.
#5
Posté 10 décembre 2010 - 03:50
I try to concentrate my archers on one of them so i can take it out early but sometimes they still ignore me and pick whichever one they want as a target. Since this will usually force me to restart the fight over again after just a few seconds, it annoys me to no end.
i never had this much trouble on my last playthrough.But then I was a higher level and had Morrigan Oghren and Leliana with me that time. Last time I saved this Urn of Sacred Ashes quest for last, and this time I'm saving it for second last after Orzammar. Is that the difference maker?
#6
Posté 10 décembre 2010 - 04:38
#7
Posté 10 décembre 2010 - 11:32
Now given you dont have a mage you could use the taunt strat to change the focus from one target to the other, switch from shale to alistair getting a beating. Shale heals, when alistair is getting savagely beaten you get Shale to taunt.
#8
Posté 10 décembre 2010 - 11:58
#9
Guest_Glaucon_*
Posté 11 décembre 2010 - 02:33
Guest_Glaucon_*
You say you have no traps or pots so it may be a case of reloading a previous game and preparing yourself better for that section of the game. You could try and lure them out one at a time but that will largely be luck. If you really don't want to take it back that far you can always lower the setting to easy and chalk it up to experience.
#10
Posté 11 décembre 2010 - 03:16
I think you really need more health poultices if you have no mage.
#11
Posté 11 décembre 2010 - 03:17
#12
Posté 11 décembre 2010 - 03:30
#13
Posté 11 décembre 2010 - 03:34
#14
Guest_Glaucon_*
Posté 11 décembre 2010 - 07:14
Guest_Glaucon_*
cJohnOne wrote...
I thought he was talking about the three drakes and the cages. Not the two drakes and the mage.
I think you really need more health poultices if you have no mage.
That fight can actually be a nightmare if your unlucky. The three Drakes are in a cavern to the right and up off of the main cavern where the Mage is standing protecting some eggs. There are four Acolytes posted on the cavern floor and around six dragon-lings too. So if your not careful you can end up fighting them all at the same time! It's a tough fight because there are: 1 Mage, 4 Acolytes, 6 dragon-lings and 3 Drakes. And that is how that section of the game usually goes for me. For some reason the Drakes come down from their cave and join in.
*edit* the number of dragon-lings may be wrong.
Modifié par Glaucon, 11 décembre 2010 - 07:15 .
#15
Posté 11 décembre 2010 - 04:16
How is Alistair built? While it's not mandatory, it helps to give him just enough strength to wear the best armor, and put the rest into dexterity to give him high defense, so enemies can't hit him with regular melee attacks. If he gets hit with something like overwhelm or grab, then have another party member use a stun attack on the enemy, or have a mage use force field on him.
If this is the drake fight that I'm thinking of (it's a dead end where a drake comes up behind you as you approach), just walk slowly and you can get the drake to come up from behind you without alerting the other drake in the same room. If you can't avoid fighting multiple drakes at once, then use what crowd control you have and make sure everyone is fighting the same drake, as to focus damage and eliminate enemy numbers asap. The main problem seems to be that you have 3 warriors in the party with no good means of crowd control or healing aside from poultices. If it's possible to reload to a point where you can switch party members, I'd replace Alistair or Shale with Wynne or Morrigan or bring many more health poultices.
You don't need to save this part for later on in the game. I usually go after Arl of Redcliffe/Urn of Sacred Ashes second, after Broken Circle, and before Paragon of Her Kind and Nature of the Beast. Any difficulties I've had usually involve mages and/or ash wraiths.
Usually by walking, rather than running, in dungeons, you can avoid many ambushes and traps. Multiple save files are also handy, so you always have a fallback, and can re-try difficult fights with different party/equipment setups or just be better prepared.
#16
Guest_Glaucon_*
Posté 11 décembre 2010 - 06:39
Guest_Glaucon_*
#17
Posté 12 décembre 2010 - 05:03
Still though, I've occasionally noticed things like Leliana running right up near an enemy to use her bow on them afterwards.
#18
Posté 12 décembre 2010 - 03:22
#19
Posté 12 décembre 2010 - 11:50
#20
Guest_Glaucon_*
Posté 13 décembre 2010 - 07:20
Guest_Glaucon_*
Modifié par Glaucon, 13 décembre 2010 - 07:21 .
#21
Posté 13 décembre 2010 - 10:28
#22
Posté 13 décembre 2010 - 02:44
#23
Posté 13 décembre 2010 - 04:47
Glaucon wrote...
Yeah, you need to remove any tactics that refer to mêlée skills to ensure that Archers function correctly. Relying on the default behaviours alone won't do. If you have a rule that states: Enemy Range = Short --> Switch to mêlée weapons. That scenario happens a lot with enemy rushing your characters and results in your archer flipping between mêlée and ranged like a deranged loon.
One that drove me nuts was the default archer tactics containing "If Enemy -> Is Using Melee Attack -> Use Ability -> Dirty Fighting" It always made them charge into the line of advancing enemies, use that ability, then get torn up by the melee.
Now I use custom tactics exclusivly and it makes all the difference in the world.
#24
Posté 15 décembre 2010 - 03:43
#25
Posté 16 décembre 2010 - 02:00
Jedi Master of Orion wrote...
Thanks for all the advice guys. I eventually did manage to struggle through it to success and eventually cleared the mountain temple. I'm not sure how really, just with luck and a a bit of a divide and conquer strategy.
Still though, I've occasionally noticed things like Leliana running right up near an enemy to use her bow on them afterwards.
Could be a line of sight thing. I've had my mage run up to the point I wanted him to shoot a fireball at because he didnt have line of sight. Doh!
Either that or she is running in to do a rogue ability, Disable that in tactics, which should fix your problem.





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