I hope we get lots of new different weapons. The more weapons means the more times we can customise and mod them.
Mass Effect 3 Confirmed Features Thread (Updated 14th June) - Farewell, old thread
#2626
Posté 02 mai 2011 - 09:21
I hope we get lots of new different weapons. The more weapons means the more times we can customise and mod them.
#2627
Posté 02 mai 2011 - 09:24
If that's true then I think I just had a nerdgasm!!
#2628
Posté 02 mai 2011 - 09:24
#2629
Posté 02 mai 2011 - 09:29
BlueDemonX wrote...
Isn´t the Collector Particle Beam a "laser weapon"? Of course, it´s possible new ones are being designed, but he might have talked about former weapons...
Nah, a particle beam isn't a laser at all. It uses particles (hence the name) while laser weapons uses highly concentrated light.
#2630
Posté 02 mai 2011 - 09:36
Someone With Mass wrote...
It uses particles (hence the name) while laser weapons uses highly concentrated light.
Well, technically, so do lasers.
#2631
Posté 02 mai 2011 - 09:48
didymos1120 wrote...
Someone With Mass wrote...
It uses particles (hence the name) while laser weapons uses highly concentrated light.
Well, technically, so do lasers.
symantics, they're still different none the less
#2632
Posté 02 mai 2011 - 09:52
#2633
Posté 02 mai 2011 - 09:58
Aradace wrote...
s[e]mantics, they're still different none the less
No, not really. Lasers are particle based. They can't be understood using the concepts classical optics. What distinguishes "particle beams" is that the particles in question are matter, rather than light quanta.
#2634
Posté 02 mai 2011 - 10:02
didymos1120 wrote...
Aradace wrote...
s[e]mantics, they're still different none the less
No, not really. Lasers are particle based. They can't be understood using the concepts classical optics. What distinguishes "particle beams" is that the particles in question are matter, rather than light quanta.
Ok, that's true. But at the same time, you just argued the exact point Im splitting the hairs on. Particle Beam = matter
Laser = Light Quanta. They're the same but different at the same time. A minute difference sure, but a difference none the less.
#2635
Posté 03 mai 2011 - 03:51
dm3565 wrote...
Gatt9 wrote...
I'm sorry, but I find the bullet point on Bioware striving for photorealism (Through lighting no less) to be drop-down hysterical!
They're limiting themselves to console capabilities, which means 5+ year old tech with around the power of a 7-series GeForce. It's like trying to achieve the land speed record in a ford focus. Consoles are so underpowered at this point it's scary, heck, my X-box choked on the side-mission with the sandstorm due to being saturated with the particles.
If they want photorealism, they're seriously doing it wrong.
Because, you know, there's no such thing as scaling--such as DAO looking better on PC than the 360--or art design--like Portal 2 looking gorgeous on a seven year-old engine...
If you bothered to check the source for that bullet point, you would find that they said they were shooting for photorealism by experimenting with different lighting techniques, something which can be done with the existing engine and console limitations.
It's called context. It sort of helps.
I noted that, I refered to it in my post. I probably should've expanded upon it.
Photorealism implies visuals so real you couldn't tell them from a photograph. Lighting is supported in hardware, and has been since around the GeForce 2, and any halfway decent engine can handle it with ease. Regardless, lighting and shadows don't create photorealism, extremely detailed rendering and wireframes are necessary components as well. Without them, all the hardware lighting in the world won't get you there, which should be pretty clear since it's been in use for nearly a decade now.
Hence, the comment is entertaining, because lighting doesn't get you photorealism alone, and what you need, the X-box and PS3 can't do it. Especially since neither can do resolutions greater than 720p without massive framerate issues.
So it's called understanding of hardware, it sort of helps. If you want, we can do an analysis of why the shaders in the GeForce 7 and the Cell chip both lack the power to handle photorealism. Truth is, both systems are so underpowered that even with hardware lighting, they're going to have massive problems with significant numbers of sources and with shadows, so even experimenting in lighting isn't going to get you anywhere.
#2636
Posté 03 mai 2011 - 03:59
#2637
Posté 03 mai 2011 - 05:32
#2638
Posté 03 mai 2011 - 06:31
so in short
Particle Beam = really advanced kinectic weapon with even larger "clip" capacity than the MAC weapons in ME
Lasers = really advanced thermal weapons
edit : http://en.wikipedia....i/Particle_beam fairly accurate
Modifié par vader da slayer, 03 mai 2011 - 06:33 .
#2639
Posté 03 mai 2011 - 07:22
JeffZero wrote...
With SOMUCHAWESOMENESS involved in this project, I'm beginning to worry that BioWare's gonna go and launch the red matter.
Bioware have Casey Hudson, he will give a green light only if it is ready, really ready...
Project is awesome, but nobody knows how good those things are going to be, we have a little (less than 1 percent of information) on it.
But in the same time looks like the gameinformer got their hands on the information earlier than they announced the
"1 month of awesomeness". So the question is when they got their hands on all their data.
Dereck Watts releasing information like they only a step away from the release. The only thing they really doing is voicing, beacause everything else is pretty much done on 80-95% for sure.
#2640
Posté 03 mai 2011 - 08:34
Aradace wrote...
didymos1120 wrote...
Aradace wrote...
s[e]mantics, they're still different none the less
Then again, it was a throwaway comment..
No, not really. Lasers are particle based. They can't be understood using the concepts classical optics. What distinguishes "particle beams" is that the particles in question are matter, rather than light quanta.
Ok, that's true. But at the same time, you just argued the exact point Im splitting the hairs on. Particle Beam = matter
Laser = Light Quanta. They're the same but different at the same time. A minute difference sure, but a difference none the less.
#2641
Posté 03 mai 2011 - 09:40
#2642
Posté 03 mai 2011 - 10:00
Terror_K wrote...
Lasers? Meh. I actually liked that Mass Effect had avoided the "laser gun" cliche personally. Mass effect weapons just seemed both cooler and more unique, IMO.
But a laser gun as a unique weapon could be a cool addition tactically - it'd bypass shields. Mass effect weapons should still be the base of the arsenal, though.
#2643
Posté 03 mai 2011 - 10:58
Gatt9 wrote...
Photorealism implies visuals so real you couldn't tell them from a photograph. Lighting is supported in hardware, and has been since around the GeForce 2, and any halfway decent engine can handle it with ease. Regardless, lighting and shadows don't create photorealism, extremely detailed rendering and wireframes are necessary components as well. Without them, all the hardware lighting in the world won't get you there, which should be pretty clear since it's been in use for nearly a decade now.
Hence, the comment is entertaining, because lighting doesn't get you photorealism alone, and what you need, the X-box and PS3 can't do it. Especially since neither can do resolutions greater than 720p without massive framerate issues.
So it's called understanding of hardware, it sort of helps. If you want, we can do an analysis of why the shaders in the GeForce 7 and the Cell chip both lack the power to handle photorealism. Truth is, both systems are so underpowered that even with hardware lighting, they're going to have massive problems with significant numbers of sources and with shadows, so even experimenting in lighting isn't going to get you anywhere.
All well and good---thatnk you for telling me things already knew--but you're ascribing a level of technical rigor to a passing comment that probably isn't there, particularly since a good chunk of the audience who perused the interview aren't going to have a clue about rendering architecture, shaders or hardware limitations. And "photorealism" is a catch-phrase used broadly in non-technical discussions, like an interview for a popular gaming site hyping an upcoming game.
Sp, with that in mind, I think you're overshooting the mark and (1) not knowing what experiments they're doing with lighting, (2) not knowing what their benchmarks are for PC or console (again, scaling), and not knowing if they mean photorealism in a technical sense or are just using a familiar term in saying "we want to try and make it look better," I think your assuming too much from too little. Again, context.
#2644
Posté 03 mai 2011 - 11:16
#2645
Posté 03 mai 2011 - 11:22
AilCross1912 wrote...
hurr durr i be smart cause I know things. ...... nevermind ignore me
Not quite sure what that's about, but whatever. It's not an insult to say someone doesn't know something. A lot of gamers just like to play games. They aren't neccesarily interested in in the minutiae.
Anyway, apologies to Gatt9 for not seeing the comment on lighting in the original post. My comments about context even apply to me!
Modifié par dm3565, 03 mai 2011 - 11:22 .
#2646
Posté 03 mai 2011 - 11:35
Laser weapons are popular among the MEverse. They are used for the GARDIAN system, for example.Terror_K wrote...
Lasers? Meh. I actually liked that Mass Effect had avoided the "laser gun" cliche personally. Mass effect weapons just seemed both cooler and more unique, IMO.
Weapons could use a bit of diversity, so I don't mind it.
Modifié par Phaedon, 03 mai 2011 - 11:38 .
#2647
Posté 03 mai 2011 - 02:24
I wonder if theyll diversify the universe more in ME3. You know, showing both male and female of all the species instead of just one. And what about kids? In two games and countless worlds visited, there are only adults. You hear about the Academy, and on Tuchanka you hear the guy talking about playing tackle the Varren with his son, but they're never shown. Its just weird. Even Fallout has kids. I'm just wondering what the Turians and Krogans look like when they're young.
#2648
Posté 03 mai 2011 - 03:18
Zimary wrote...
Eh, As long as the lasers are done tastefully, not in a cliche way. Like the Geth shotgun, that was cool. And the Collector assault rifle, that was well done too.
I wonder if theyll diversify the universe more in ME3. You know, showing both male and female of all the species instead of just one. And what about kids? In two games and countless worlds visited, there are only adults. You hear about the Academy, and on Tuchanka you hear the guy talking about playing tackle the Varren with his son, but they're never shown. Its just weird. Even Fallout has kids. I'm just wondering what the Turians and Krogans look like when they're young.
Well, with krogans, it isn't that hard. Just look at Grunt.
And neither the Geth Plasma Shotgun or the Collector rifle are using lasers. The only guns that actually uses some form of laser is the Arc Projector and the Phalanx heavy pistol.
#2649
Posté 03 mai 2011 - 03:30
And even then it's not the killing part of the weapon.Someone With Mass wrote...
The only guns that actually uses some form of laser is the Arc Projector and the Phalanx heavy pistol.
I'd like to see a laser weapon, too. A heavy weapon, if need be: something that fires a short, intense beam that does a great deal of damage at once to a single target.
#2650
Posté 03 mai 2011 - 03:33
Ah, so Krogan are born 6 feet tall? Just kidding, but I know what you mean.Someone With Mass wrote...
Zimary wrote...
Eh, As long as the lasers are done tastefully, not in a cliche way. Like the Geth shotgun, that was cool. And the Collector assault rifle, that was well done too.
I wonder if theyll diversify the universe more in ME3. You know, showing both male and female of all the species instead of just one. And what about kids? In two games and countless worlds visited, there are only adults. You hear about the Academy, and on Tuchanka you hear the guy talking about playing tackle the Varren with his son, but they're never shown. Its just weird. Even Fallout has kids. I'm just wondering what the Turians and Krogans look like when they're young.
Well, with krogans, it isn't that hard. Just look at Grunt.
And neither the Geth Plasma Shotgun or the Collector rifle are using lasers. The only guns that actually uses some form of laser is the Arc Projector and the Phalanx heavy pistol.
I just used those as examples of the quality put into weapons that could have been made cliche. They were unique and well done, with the tri-shot and charge for the shotgun and a real organic feel for the assault rifle. As long as they live up to that standard of quality, I wouldnt mind lasers. Still, theres the whole armor, barriers, and part machine husk thing to take into account, so lasers might not be much use for anything other than ship fights.




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