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Mass Effect 3 Confirmed Features Thread (Updated 14th June) - Farewell, old thread


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#3901
DieBySword

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Phaedon wrote...

Celrath wrote...
I think have an enemy burst in to flames and turn to dust is a pretty good visual incentive. But if your talking about each upgrade changing the look of the weapon I doubt that will happen. If anything it will just be three different models with varying textures, to be realistic. Yeah the 10 different levels for the same upgrades was a bit excessive. that is easily fixed though all the have to do is have one upgrade replace the last as its acquired, and have all the upgrades stored separate from the main inventory. About the up grades having little effect it was the same way in ME2

But rarely did enemies burst into flames/plasma etc, I am talking about the customization itself.
I don't see why every model won't change. At least that's what magazines, especially GI in their podcast imply. Also, there will be more personalization, as you cah choose different colours, camo etc.

that is easily fixed though all the have to do is have one upgrade replace the last as its acquired, and have all the upgrades stored separate from the main inventory.


Why not use the ME1&2 style combined. Leave the weapons/armor upgrade system that makes the weapons work better and reward players for purchasing/hunting for upgrades. This time around thou make them give only a little damage boost and concentrate on giving like bigger magazines, alternate fire, charged shots ability like the geth shootgun.

Why stop at that, leave the 3-4 different kind of weapons like ME2 had with different design and specs (fire rate,damage) and make the mods tweak the weapon like they did in ME1. This way we only need 3-4 types of scopes, 4-7 types of barrels, 3-4 types of stock, 4-5 types off ammo that can be used by any type of weapon. You choose your loadout like you choose the ME2 weapons: Choose weapon type, choose from that the right desing/dps gun, customize it damage by mod and paint and go go go to war.

Phaedon wrote...

That's not really the problem, the only difference between levels are some minor stat changes. 

Celrath wrote...
No but I still think there better then all the splash screen in ME2. I feel that was a step back.


The splash screen is a step back, the way out would be for the elevator to stop when the loading is done and not be set in stone for its duration.

Modifié par DieBySword, 13 mai 2011 - 09:23 .


#3902
JRCHOharry

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Datas_12 wrote...

JRCHOharry wrote...
I was so close to buying that mag yesterday but I realised I had better sources of info *points to this thread* :happy:

you can also just download the whole magazine for free on the internet:wizard:

Precisely!

#3903
I-AM-KROGAN

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I want to thank Phaedon for making this! I am glad that Jack will be back (shes my LI) fingers crossed shes a Squadi even a temporary, and also Sammra.

#3904
Someone With Mass

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Weapon camo sounds cool.

#3905
GnusmasTHX

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Datas_12 wrote...

darknoon5 wrote...
U mad, bro? Play a real game, like an rpg. Mass effect 1, for example, displays complex RPG features, such as a refined and definitive inventory. ;)


Are U mad, bro?




AHA!

Someone just called the ME1 inventory system refined. Oh how nostalgia blinds us.

#3906
Bad King

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GnusmasTHX wrote...

Datas_12 wrote...

darknoon5 wrote...
U mad, bro? Play a real game, like an rpg. Mass effect 1, for example, displays complex RPG features, such as a refined and definitive inventory. ;)


Are U mad, bro?




AHA!

Someone just called the ME1 inventory system refined. Oh how nostalgia blinds us.


Wut? There was an inventory? I only ever used Spectre X/Colossus X, everything else was junk.

#3907
Bad King

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Phaedon wrote...

darknoon5 wrote...
Lol, brace yourself for hardcore RPG fans elitists and "why no rpg in me3??!!! we troo fans fwom teh startz!!!"

That said, I hope the mech thing does only play a small role, but an awesome one. It should have a heroic sacrifice.

I also like how every one conveniently forgets MDK2.


Hey, I had that on my Dreamcast! Played it now and again but never really got into it.

#3908
rt604

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Phaedon wrote...

Thats not the upgrade systems fault that the inventory system. I would prefer to upgrade my guns like in ME1 but only be able to do it before a mission or at a specific point in the mission like ME2. I think Collecting blue prints for parts and mining countless planets for the mineral to make those parts, then have the same upgrade to apply to all types of that weapon is silly and take out the fun of basically building you own weapon as well as part of the strategy of balancing out your teams weapons. Its also silly the way they turn ammunition in to a power instead of an upgrade in ME2.

The problem originates from three causes within the modding system: a) No visual incentive, B) I to X upgrades, c) little gameplay effect. Basically, if you change all of these three, you have a completely different system, the one that ME3 will use.


I am kind of torn between the two arguments.  Phaedon, you are dead on that the inventory system in ME1 was totally broken, items were broken down individually and there was no organization whatsoever except by type I to X.  I also agree that they where going to have so many guns, they could have done a better job visually distinguishing one manufactureres gun from another.  Some of the upgrades were useless as you got higher level ones.

That being said I felt like the mods and ammo in ME1 did make a difference, as well as the weapons.  As Shepard increased in level he had access to better equipment and mods, in order to deal with larger numbers of more increasingly difficult enemies; an element found in a lot of rpgs.  I remember when I fought Krogan, especially battlemasters or warlords I would use Sledgehammer rounds X, as an example where I use a specific ammo for a specific situation.  Also for the different armors enemies' biotics and tech didn't effect you as much when wearing the better armor such as the Colossus H X and the Predator H X, the damage reduction and shield increase was substantial, proving that the stats did reflect the effectiveness of the equipment.   These are some of the I really liked about ME1.  The problem is once you get the best equipment, you don't need the rest.  Kind of like the traditional rpg element, but I don't mind this, but not everyone likes that method.  But over the course of the game the enemies get more numerous and difficult and as a consequence the player as he levels up or progresses should get access to better skills and equipment to combat these challenges.  I  also didn't like the fact that they made ammo into soldier powers in ME2.  

I love to play as a soldier, especially in ME 1 because we had abilities that were weapon based like overkill, assassination, and carnage.  Using those abilities along with adrenaline rush and immunity was very fun.  I felt it took a step back in ME 2 when they tried to streamline the skill trees.

Modifié par rt604, 14 mai 2011 - 01:00 .


#3909
Margaret_TheElf

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morrie23 wrote...

Phaedon wrote...
Can't find any decent sources that don't copy each other, about the piloting thing, I am a bit sceptical for now. I would really appreciate a link to the other one. ;)


New hair source. Hope it works, twitter has been a bit flakey today. Hopefully they can apply the new shader tech to Sheps hair too.

That sounds promising! :happy:

#3910
Homebound

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you can fight like a krogan, run like a leopard but ul never b better than comandeer shepdawg.

#3911
nathan12

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what i dont get that when i got the dlc for me2 and a comic strip should of come up but i was half way through the game and i didn't get to make decisions about the first mass effect so if i import that save to me3 what will happen
will it give me a comic strip about me1 or will it make them decisions for me?

#3912
nathan12

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me3 should have lots of squad members if not make them still be apart of the normandy

#3913
Durgon Ironfist

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I vote Phaedon for president.

#3914
DarthSliver

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nathan12 wrote...

what i dont get that when i got the dlc for me2 and a comic strip should of come up but i was half way through the game and i didn't get to make decisions about the first mass effect so if i import that save to me3 what will happen
will it give me a comic strip about me1 or will it make them decisions for me?


I believe you only get to make the decisions if you start a new game on ME3

#3915
Jentario

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DarthSliver wrote...

nathan12 wrote...

what i dont get that when i got the dlc for me2 and a comic strip should of come up but i was half way through the game and i didn't get to make decisions about the first mass effect so if i import that save to me3 what will happen
will it give me a comic strip about me1 or will it make them decisions for me?


I believe you only get to make the decisions if you start a new game on ME3


Actually, KC Hudson said that the comic (or whatever will replace it in ME3) will fill you in on parts you havn't played. Although I think its too late to make the bigger decisions, since they already took effect in ME2. Basically, you'll have to play a completely new game if you want your decisions to be your own. =]

#3916
darknoon5

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GnusmasTHX wrote...

Datas_12 wrote...

darknoon5 wrote...
U mad, bro? Play a real game, like an rpg. Mass effect 1, for example, displays complex RPG features, such as a refined and definitive inventory. ;)


Are U mad, bro?




AHA!

Someone just called the ME1 inventory system refined. Oh how nostalgia blinds us.

I was joking:innocent:

#3917
Jentario

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repost

Modifié par Jentario, 14 mai 2011 - 07:58 .


#3918
Jentario

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Infiltrators, you must wright on manveer's twitter! He's asking for ideas for new infiltrator powers! Go, NOW!

http://twitter.com/#!/manveerheir

Modifié par Jentario, 14 mai 2011 - 08:02 .


#3919
Phaedon

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morrie23 wrote...

Phaedon wrote...
Can't find any decent sources that don't copy each other, about the piloting thing, I am a bit sceptical for now. I would really appreciate a link to the other one. ;)


New hair source. Hope it works, twitter has been a bit flakey today. Hopefully they can apply the new shader tech to Sheps hair too.

Thanks, I'll be adding it shortly.

#3920
Merchant2006

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JRCHOharry wrote...

Merchant2006 wrote...

Heh, I read in the latest Official Xbox Magazine here in the UK that the Asari-Reaperified enemies have a human head coming out of their neck. Now that's some crazy ****.

I was so close to buying that mag yesterday but I realised I had better sources of info *points to this thread* :happy:


Haha. I didn't buy it :P I went to my local WHSmith and read all of the magazines there xD for free! Yay!

#3921
roflchoppaz

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Jentario wrote...

Infiltrators, you must wright on manveer's twitter! He's asking for ideas for new infiltrator powers! Go, NOW!

http://twitter.com/#!/manveerheir


Just give me my Widow and I'm good.

#3922
Jzadek72

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This is quite good. Not much we don't already know, but it confirms the genophage will be solved (like we didn't already know that.)

#3923
ardll

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No multiplayer = excellent. It's not a multiplayer game, and never will be. It would have been idiotic to have the dev team waste time doing MP so I'm glad about that :-)

#3924
Someone With Mass

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ardll wrote...

No multiplayer = excellent. It's not a multiplayer game, and never will be. It would have been idiotic to have the dev team waste time doing MP so I'm glad about that :-)


This.

It's nice to see that BioWare has its priorites straight.

Besides, almost nobody would play that multiplayer after about half a year.

#3925
Phaedon

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Dat hair.