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Mass Effect 3 Confirmed Features Thread (Updated 14th June) - Farewell, old thread


6249 réponses à ce sujet

#4851
100k

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Can we ask if we can get a melee damaged Shepard? If Shep takes too much CQC damage, he/she will get bruised and bloodied for the rest of that mission. That would be cool.

#4852
Sir Edric

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^That would indeed, but I don't think it's gonna happen

#4853
mikethor007

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Meh, it was kinda like that in DA:O, but instead of wounds it was blood all over you. That gets old quickly. By the half of the game I was already tired of seeing my party all splattered with blood in the majority of cutscenes.

#4854
DieBySword

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silverignika wrote...

Just a quick question: When they say that squad weapons can be selected and customized, does that imply we can select which TYPES of weapons squadmates can wield?

For instance, could we replaced Tali's pistol with an assault rifle? Or will she always have a pistol and shotgun, each of which can be customized?


More like customize the mods and parts like shepard can, so ME2 style with customization

#4855
PrinceLionheart

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Only they that needs to be confirmed now is Medigel being replinished at the end of every mission.

#4856
joltmajor

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So they've confirmed that the game will be split into "Missions"? No one else found the "Mission complete" screens in mass effect 2 to be detract from the immersiveness?

#4857
Da Mecca

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100k wrote...

Can we ask if we can get a melee damaged Shepard? If Shep takes too much CQC damage, he/she will get bruised and bloodied for the rest of that mission. That would be cool.


I love that idea, but I dob't think they'll do it.

#4858
Da Mecca

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joltmajor wrote...

So they've confirmed that the game will be split into "Missions"? No one else found the "Mission complete" screens in mass effect 2 to be detract from the immersiveness?


Mass Effect was always split into missions and assignments, but yeah that mission complete screen needs to go.

#4859
Someone With Mass

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As long as I can be reminded of what I picked up during the mission, I don't care what they do with that screen.

#4860
mikethor007

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Someone With Mass wrote...

As long as I can be reminded of what I picked up during the mission, I don't care what they do with that screen.

And as long as the list isn't bugged too.

#4861
Jzadek72

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I'd prefer a debriefing cutscene like in Mass Effect 1 - it allows for more squad interaction as well. It could just end with someone handing Shep a datapad with the reminder of what you picked up.

#4862
Zekebugs

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Jzadek72 wrote...

I'd prefer a debriefing cutscene like in Mass Effect 1 - it allows for more squad interaction as well. It could just end with someone handing Shep a datapad with the reminder of what you picked up.

This!
I really like this idea.

#4863
Zekebugs

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My apologies, internet double posted.

Modifié par Zekebugs, 26 mai 2011 - 12:07 .


#4864
Vertigo_1

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Jzadek72 wrote...

I'd prefer a debriefing cutscene like in Mass Effect 1 - it allows for more squad interaction as well. It could just end with someone handing Shep a datapad with the reminder of what you picked up.


I LOVED the ME1 debriefs and would like it if that was brought back...it would be consistent with the smaller squadmate pool and more interaction with squadmates that they are going for in ME3.

#4865
Da Mecca

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Unit cohesion was definitely missing in ME2, you didn;t see everyone in the same room until the suicide mission.

#4866
Guest_lightsnow13_*

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Da Mecca wrote...

Unit cohesion was definitely missing in ME2, you didn;t see everyone in the same room until the suicide mission.


But when you did - way awesome. I really felt like everyone was working together. They should do more of that in ME3. With that kind of feel - where you assign people do different tasks and have them help out when they aren't in your squad.

#4867
Parah_Salin

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IDK, it was jarring for me. Personally I'd like to see at least the ground team and a few other appropriate crew present. I'd also like to see inter-squad hostilities play out depending on who you brought with you and who they might be fuding with. Also It might be nice to see the crew move around the ship a little. This doesn't have to be Oblivion where they program every time the NPC has to go to the bathroom, but occasionally seeing them in the mess hall, sitting in different area of their quarters, bantering with other crew, in the med bay if you brought them on a mission and they were injured, etc...

#4868
samurai crusade

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Parah... I've thought about this too. a simple salution would be to have 3 or 4 different NPC stations and they cycle after every mission or every time you visit that deck. (at least then it's a variety)

Jzadek.... I agree. ME1 debriefs were great. I would have loved more interaction with the crew... even if a random squad mate handed me the datapad or gave their 2 cents

#4869
Parah_Salin

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Yeah, doesn't have to be complicated. I think it would also add lots of good opportunities for squad banter, particularly related to missions.

#4870
Destroy Raiden_

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Would anyone like to call a meeting of the crew via their computers in sheps room? Say we get bombarded at several points with multiple requests for aid in one way or another some colonies need protecting others someone beseeching us to find their lost relative. This would be optional but we could compile a list of say 3 items we'd like to take from that request list call the ground crew together and say hey I'm needed in all these places and I obviously can't go so say Garrus, Thane, and Legion go to find that missing man, Miranda goes to colony X to see what they need, and I'll go to the Asari homeworld to see them on the reapers. This way you can decide to split the team up to do things not like AC3 where it was all email and it all was point originated so send a level 8 on a level 2 mission and it = win. More like whoever you sent away will be unavailable but they will base off of whom you send the out comes will differ so say we send Jack to negotiate with the colony instead of Miranda well Jack fries them all because she has a short temper and she'll come with a small ship filled to bursting with things she stole.

But Miranda sense she is a negotiating type of personality will not only get the colony to hand over rescourses to you as thanks for your assistance she would've also solved their problem and given you a report on the matter. You could choose anyone for the job and it wouldn't be based however they did the SM sense their characters personalities as well as the strengths and weaknesses they showed throughout ME - ME2 give us clues as to whom would work.

For instance in ME2 I chose Samara for SM 2nd team leader she is qualified she has over 400yrs of life experience she was once a merc she is now a justicar thats alot of fighting experience sure she did solo but she commands respect and her attitude says do what I say or else great for leading people but BW didnt' think so they decide for some reason she was out but her resume says otherwise the system I stated above this paragraph would take into account her known past and say she is qualified for diplomatic, aggressive, and passive issues she however wouldn't be good at say posing as a drug dealer in order to nail the gang pushing the drugs she'd slaughter everyone on sight so she wouldn't do well in an undercover assignment but Jack might.

The situation and set up would be what the players use to determine who to send. The request tell you what they need and you as the player need to think about what circumstances they may run into and what would be the key skills necessary to complete the task is it negotiations a good talker and strong personality maybe needed, if its undercover work you need someone who can react on the fly to changing situations, is it search and rescue you'll need someone who can use stealth but can also fight well with a small group , is the request for information gathering you'll need someone who knows how to find things through all means they may be going door to door or be online or hacking terminals the person(s) selected must be able to adapt and they must be someone strangers will talk to, ect

I would also like squad banter that will not only bring shep into the conversation but also if two sqadmates are friends they'll talk like that if they aren't they'll talk like it, sometimes they'll joke, other times they'll tease, and sometimes they'll just be itching to fight the person next to them. I'd also like to see LI conversation like I love in DA when you start dating Alistair and if you have Wynn with you she'll tease him about where his eyes are falling on your character and he gets all flustered and it's quite a hilarious situation when she says, " And just what wisdom did you find in our Wardens swaying hips?" I love how these two keep having a grandmother/ mom and son sort of relationship where as him and Mornith usually left him feeling like he was getting his head smashed in.

#4871
EbonyStarr

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I am really concerned about the "bloated" Asari...I don't like the implications...especially if their tummies explode and little evil Asari midgets of death swarm and overwhelm me. (eg: deadspace)
I am also really concerned about Conrad Varner (spelling??). He was sad in ME1, Disturbing in ME2 and now that I know he is gonna be in ME3, I just want to kill him.
Vanguard Charge is one of my fav attacks. I am so glad it is staying (I hope). I wish they would get rid of pull or at least give you the option to remove it. It never worked for me even though it was supposed to go behind cover and around corners. I just reaved and charged instead. It was better to watch the enemies writhe in pain as I drained their lives.
Whatever happens, I am both excited and sad. ME3 is the end. :( * sniff sniff *

#4872
PaulSX

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joltmajor wrote...

So they've confirmed that the game will be split into "Missions"? No one else found the "Mission complete" screens in mass effect 2 to be detract from the immersiveness?


I do not think there will be 'mission complete' screen this time, since Casey Hudson said they want to achieve seamless loading, I do not see how 'mission complete' screen will happen in mass effect 3

#4873
Kaylord

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Any word on Soldier skills? Reintroducing weapon mods removes most likely also the ammo "powers" (thus becoming again a more consistent world).

Adrenaline rush seemed overpowered, not more than charge or stealth, of course, but easiest to handle.

I am curious on informations about new skill concepts.

#4874
Someone With Mass

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Kaylord wrote...

Any word on Soldier skills? Reintroducing weapon mods removes most likely also the ammo "powers" (thus becoming again a more consistent world).

Adrenaline rush seemed overpowered, not more than charge or stealth, of course, but easiest to handle.

I am curious on informations about new skill concepts.


Concussion Shot can be combined with some of the ammo powers, like Cryo Ammo to add that effect to the shot.

#4875
Margaret_TheElf

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EbonyStarr wrote...

I am really concerned about the "bloated" Asari...I don't like the implications...especially if their tummies explode and little evil Asari midgets of death swarm and overwhelm me. (eg: deadspace) <snip snip>

LOL! I thought this morning would suck because of the weather, but this just made it 110% better!:happy: