Mass Effect 3 Confirmed Features Thread (Updated 14th June) - Farewell, old thread
#4876
Posté 26 mai 2011 - 05:08
#4877
Posté 26 mai 2011 - 05:49
#4878
Posté 26 mai 2011 - 06:12
#4879
Posté 26 mai 2011 - 06:19
Someone With Mass wrote...
Cryo ammo is actually pretty good. Once the enemies are frozen, they take more damage too. And it takes quite a while for them to thaw, so you can freeze everyone on the field if you're good enough.
On lower difficulties, enemies die before they even have a chance to freeze. On higher difficulties, shields and armor and crap blocks it out. (At least I think it does. It does, right?)
So I think it's kind of pointless to have it. :/
#4880
Posté 26 mai 2011 - 06:24
The bloated asari isn't pregnant, apparently, just has a "Little bit of a tummy.":blink:EbonyStarr wrote...
I am really concerned about the "bloated" Asari...I don't like the implications...especially if their tummies explode and little evil Asari midgets of death swarm and overwhelm me. (eg: deadspace)
I am also really concerned about Conrad Varner (spelling??). He was sad in ME1, Disturbing in ME2 and now that I know he is gonna be in ME3, I just want to kill him.
Vanguard Charge is one of my fav attacks. I am so glad it is staying (I hope). I wish they would get rid of pull or at least give you the option to remove it. It never worked for me even though it was supposed to go behind cover and around corners. I just reaved and charged instead. It was better to watch the enemies writhe in pain as I drained their lives.
Whatever happens, I am both excited and sad. ME3 is the end.* sniff sniff *
#4881
Posté 26 mai 2011 - 06:26
roflchoppaz wrote...
On lower difficulties, enemies die before they even have a chance to freeze. On higher difficulties, shields and armor and crap blocks it out. (At least I think it does. It does, right?)
So I think it's kind of pointless to have it. :/
Against big enemies like Praetorians or YMIR mechs, it's pretty useless, yes, but against the smaller ones, like the troopers, it's darn effective, because it puts them out of play for a while, so you can focus on other things.
#4882
Posté 26 mai 2011 - 06:31
Someone With Mass wrote...
roflchoppaz wrote...
On lower difficulties, enemies die before they even have a chance to freeze. On higher difficulties, shields and armor and crap blocks it out. (At least I think it does. It does, right?)
So I think it's kind of pointless to have it. :/
Against big enemies like Praetorians or YMIR mechs, it's pretty useless, yes, but against the smaller ones, like the troopers, it's darn effective, because it puts them out of play for a while, so you can focus on other things.
The bolded parts.
Why bother putting the troopers in cryo when you can just shoot them? Nope. Not convincing me. Cryo ammo is still lame.
#4883
Posté 26 mai 2011 - 06:47
roflchoppaz wrote...
Someone With Mass wrote...
roflchoppaz wrote...
On lower difficulties, enemies die before they even have a chance to freeze. On higher difficulties, shields and armor and crap blocks it out. (At least I think it does. It does, right?)
So I think it's kind of pointless to have it. :/
Against big enemies like Praetorians or YMIR mechs, it's pretty useless, yes, but against the smaller ones, like the troopers, it's darn effective, because it puts them out of play for a while, so you can focus on other things.
The bolded parts.
Why bother putting the troopers in cryo when you can just shoot them? Nope. Not convincing me. Cryo ammo is still lame.
Even if you only have 2 slots on Cryo, enemy stays long time frozen so it's good in higher difficulties to instead of using incinerate you use cryo to deal with other enemies.
Also that thing is great for YMIR Mech because when it's frozen you just go for that headshot much more easier and BOOM!
Cryo ammo is only good with sniper because it can freeze enemy if you miss headshot or is elite unit.
Also with normal husks you can spend only half of clip since after they get frozen they die.
#4884
Posté 26 mai 2011 - 06:58
It needs more tweaks for it to be like 'huh, this is interesting, I should consider putting points into this instead of Incendiary or AP ammo!'
AP ammo. *hugs it*
Modifié par roflchoppaz, 26 mai 2011 - 06:58 .
#4885
Posté 26 mai 2011 - 07:05
roflchoppaz wrote...
Eh. Alright. Makes enough sense with the sniper thing, I guess. But it's still... less useful. It works only for a specific situation.
It needs more tweaks for it to be like 'huh, this is interesting, I should consider putting points into this instead of Incendiary or AP ammo!'
AP ammo. *hugs it*
AP ammo doesn't worth it.
It's only 10% better then Incendiary ammo.
Warp ammo is far superior because it also effects Barrier.
#4886
Posté 26 mai 2011 - 07:07
#4887
Posté 26 mai 2011 - 08:17
I guess I am lucky.
#4888
Posté 26 mai 2011 - 08:19
#4889
Posté 26 mai 2011 - 08:27
I should probably make a big E3 thread tomorrow. I'll set up a live chat as well. Any other suggestions?
#4890
Posté 26 mai 2011 - 08:28
There is one thing I never mentioned since its more technical and really not many would get or be interested in...Phaedon wrote...
No new stuff, huh?
I guess I am lucky.
I had asked about what version of the Engine they would be using for ME3...
Need to find the post...
Modifié par Vertigo_1, 26 mai 2011 - 08:28 .
#4891
Posté 26 mai 2011 - 08:35
Heavily modified UE3.5?Vertigo_1 wrote...
There is one thing I never mentioned since its more technical and really not many would get or be interested in...Phaedon wrote...
No new stuff, huh?
I guess I am lucky.
I had asked about what version of the Engine they would be using for ME3...
Need to find the post...
#4892
Posté 26 mai 2011 - 08:42
Phaedon wrote...
Heavily modified UE3.5?
Well he didn't say that though I asked him what version:
http://twitter.com/#...359093570412544
"Hey
I wonder if you can tell us which version of the Unreal Engine you will
be using for ME3?"
@_Vertigo_1 "March 2010 code drop the rest is custom-built."
Modifié par Vertigo_1, 26 mai 2011 - 08:42 .
#4893
Posté 26 mai 2011 - 08:44
#4894
Posté 26 mai 2011 - 08:49
#4895
Posté 26 mai 2011 - 08:50

?
Modifié par Phaedon, 26 mai 2011 - 08:50 .
#4896
Posté 26 mai 2011 - 08:52
Modifié par Jentario, 26 mai 2011 - 08:52 .
#4897
Posté 26 mai 2011 - 08:52
Phaedon wrote...
I should probably make a big E3 thread tomorrow. I'll set up a live chat as well. Any other suggestions?
http://twitter.com/#...824419084107777
"New GTTV tonight on Spike - Our E3 insider's guide. Next week is our big E3 First Look Special. Big exclusives...off to shoot one today."
http://twitter.com/#...465481658503168
"Yep we have a big pre-E3 special next Thurs, June 2 on SPIKE. Tons of big premieres...will try to start sharing details tomorrow."
Perhaps they might put in something about the ME3 preview event he went to see last week?
Modifié par Vertigo_1, 26 mai 2011 - 08:53 .
#4898
Posté 26 mai 2011 - 08:54
EbonyStarr wrote...
Whatever happens, I am both excited and sad. ME3 is the end.* sniff sniff *
Who says? Yeah, it's the end of Shepard's story. Doesn't mean there won't be other ME games down the road. They've created such a rich setting that it'd be a damned shame to not use it for games taking place after ME3. Assuming they don't trash the backdrop in ME3 with some insane, tragic, everyone dies sort of ending.
#4899
Posté 26 mai 2011 - 08:55
#4900
Posté 26 mai 2011 - 08:57




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