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Mass Effect 3 Confirmed Features Thread (Updated 14th June) - Farewell, old thread


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#4951
United_Strafes

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Someone With Mass wrote...

SergeySW wrote...

So this is cover of new PC Gamer Magazine US (?)
New information of ME3?
Posted Image

Probably not. Perhaps more descriptions with different words, but I think they want to save their gunpowder for E3.

I got that issue the only thing new I got from it was that the ME3 Shepard will be your ME2 import shepard and will start with the poweres at level and weapons, which I assume includes heavy weapons and DLC weapons? Other than that I didn't get anything new from that article.

#4952
InvaderErl

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Someone With Mass wrote...

Vertigo_1 wrote...

http://twitter.com/#...201471482208256

"Yes, loading screeens in ME2 didnt work quite as intended. Ideally in #ME3 we'll avoid most of them with better cinematic flow."

Something to add perhaps?


Didn't have any problems with the loading screens, but good to see that it's getting a tuneup too.



If you want to see in-game loading done well look at Dead Space 2. There was one sequence in particular where they managed to seamlessly shift between levels after one particularly insane boss fight that saw you hurtling through space only to smash through a window starting off the next chapter.

If they can achieve things like that then I'm all for it.

I doubt they're going to go for ME1's static stand here in place while we load since it sounds like they're focusing on making the game completely seamless.

Modifié par InvaderErl, 28 mai 2011 - 01:30 .


#4953
FourthFithsCrazy

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What I'm interested in is the Concussion shot taking on ammo powers. Essentially, if you have the right ammo, you now have the tech equivalent. Cryo ammo=Cryo blast, Inferno ammo=Incinerate, Disruptor ammo=Overload, Warp ammo=Warp, AP and Shredder ammo=... no equivalent powers but both could be interesting. That's right, solly is even better, yo.

#4954
Da Mecca

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FourthFithsCrazy wrote...

What I'm interested in is the Concussion shot taking on ammo powers. Essentially, if you have the right ammo, you now have the tech equivalent. Cryo ammo=Cryo blast, Inferno ammo=Incinerate, Disruptor ammo=Overload, Warp ammo=Warp, AP and Shredder ammo=... no equivalent powers but both could be interesting. That's right, solly is even better, yo.


Soldier is now an even better all around class, helll with that new ability I reckon most people won't even bother with other classes since they aren't really missing anything anymore.

Except Charge maybe.

#4955
Blacklash93

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Hopefully the new Concussive Shot/Ammo Type dynamic won't just end up with the soldier copy-catting every other classes' abilities.

Modifié par Blacklash93, 28 mai 2011 - 04:40 .


#4956
Destroy Raiden_

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I just want my uber powerful shotgun with my pretty and powerful carnage back! Why'd you weaken the shotgun BW?

#4957
Jentario

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I'm guessing 10 more posts till the 200th page. Now 9.

#4958
Weiser_Cain

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Do we know if companion armor is customizable like sheps?

#4959
Waltzingbear

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Weiser_Cain wrote...

Do we know if companion armor is customizable like sheps?

Just this I think.
http://twitter.com/#...942836106858496

#4960
Tamahome560

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No fatigue for storming in ME3.
Source:Link

Modifié par Tamahome560, 28 mai 2011 - 08:54 .


#4961
roflchoppaz

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Tamahome560 wrote...

No fatigue for storming in ME3.
Source: http://twitter.com/#...305024930488321


**** yeah, I'm gonna run around like crazy all over the place.

Modifié par roflchoppaz, 28 mai 2011 - 08:39 .


#4962
TobyHasEyes

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Da Mecca wrote...

FourthFithsCrazy wrote...

What I'm interested in is the Concussion shot taking on ammo powers. Essentially, if you have the right ammo, you now have the tech equivalent. Cryo ammo=Cryo blast, Inferno ammo=Incinerate, Disruptor ammo=Overload, Warp ammo=Warp, AP and Shredder ammo=... no equivalent powers but both could be interesting. That's right, solly is even better, yo.


Soldier is now an even better all around class, helll with that new ability I reckon most people won't even bother with other classes since they aren't really missing anything anymore.

Except Charge maybe.


 They miss out on all the crowd control elements of the other classes, which is the real reason to play them surely

#4963
Jentario

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I wonder what the specialized melee attacks for each class will be...

Techi = fire smack
Adept = something that stuns multiple enemies

The rest is unknown... Speculation:

Soldier = some sort of Krogan like charge maybe

Vanguard = maybe Charge will be specified as the melee?

Infiltrator = an overloading shield burst?

Sentinal = I have absolutely no idea.

#4964
Someone With Mass

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Da Mecca wrote...
Soldier is now an even better all around class, helll with that new ability I reckon most people won't even bother with other classes since they aren't really missing anything anymore.

Except Charge maybe.


Except that Soldier is boring as hell, and requires no tactics whatsoever.

#4965
Shepard Lives

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Tamahome560 wrote...

No fatigue for storming in ME3.
Source:Link


Oh yes. This is amazing news. That **** irritated me to no end in ME1-2.

Commander Shepard! Legendary badass! Saved the Citadel! Murdered three Reapers! Can't run for more than ten feet without getting all huffy.

#4966
Reever

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Hell, no fatigue?! Yeah! But don´t rejoice just yet, I bet there are some other little tweaks that cancel this, like your enemies being able to do it as well :DD
(Wonder if we´ll be able to storm in non-combat situations as well..)

#4967
Art3m

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But running all the way long without any stops is weird too.

#4968
M8DMAN

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InvaderErl wrote...

Someone With Mass wrote...

Vertigo_1 wrote...

http://twitter.com/#...201471482208256

"Yes, loading screeens in ME2 didnt work quite as intended. Ideally in #ME3 we'll avoid most of them with better cinematic flow."

Something to add perhaps?


Didn't have any problems with the loading screens, but good to see that it's getting a tuneup too.



If you want to see in-game loading done well look at Dead Space 2. There was one sequence in particular where they managed to seamlessly shift between levels after one particularly insane boss fight that saw you hurtling through space only to smash through a window starting off the next chapter.

If they can achieve things like that then I'm all for it.

I doubt they're going to go for ME1's static stand here in place while we load since it sounds like they're focusing on making the game completely seamless.

Another game that did in-game loading well was the Darkness.  The loading screens were basically cutscenes where Jackie would talk about stuff from his past and his thoughts on the games events.

Heres an example.  LINK

#4969
roflchoppaz

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M8DMAN wrote...

Another game that did in-game loading well was the Darkness.  The loading screens were basically cutscenes where Jackie would talk about stuff from his past and his thoughts on the games events.

Heres an example.  LINK


...Interesting, but unfitting for ME3. We got no time to talk, the Reapers are wrecking everything!

#4970
Aggie Punbot

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Have we gotten actual gameplay footage of the "demo" yet? I thought I heard something about it being previewed for certain people in a pre-E3 meeting or somesuch.

Modifié par TS2Aggie, 28 mai 2011 - 12:56 .


#4971
Reever

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TS2Aggie wrote...

Have we gotten actual gameplay footage of the "demo" yet? I thought I heard something about it being previewed for certain people in a pre-E3 meeting or somesuch.


Nope. Those reviews are probably gonna get released after/during E3!

#4972
Someone With Mass

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M8DMAN wrote...
Another game that did in-game loading well was the Darkness.  The loading screens were basically cutscenes where Jackie would talk about stuff from his past and his thoughts on the games events.

Heres an example.  LINK


So basically like the elevators in ME1?:P

#4973
Phaedon

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BlueDemonX wrote...

Hell, no fatigue?! Yeah! But don´t rejoice just yet, I bet there are some other little tweaks that cancel this, like your enemies being able to do it as well :DD
(Wonder if we´ll be able to storm in non-combat situations as well..)

The speed of the game is 20% better supposedly, the lack of fatigue is probably one of the most contributng factors to that.

#4974
antique_nova

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Phaedon wrote...

BlueDemonX wrote...

Hell, no fatigue?! Yeah! But don´t rejoice just yet, I bet there are some other little tweaks that cancel this, like your enemies being able to do it as well :DD
(Wonder if we´ll be able to storm in non-combat situations as well..)

The speed of the game is 20% better supposedly, the lack of fatigue is probably one of the most contributng factors to that.


I always got slightly annouyed in ME2 that Shepard could never run very far without taking a breather. Even with that gear and running at the half pace that he does, i can tell because i learnt how to run properly to gain speed, he should last atleast 10 seconds while running - no matter what gear he has on, unless it's extremely heavy which i doubt.

The reason for 10 seconds is because we humans can run for roughly 10 seconds without taking in any oxygen.

After the initial run, it usually takes us between 30 seconds to a minute or two, depending on your fitness, before we can run for 10 seconds again without taking in oxygen. But with adrenaline on the battlefield, i would think that they would be recovering almost 1.5 times as fast, as twice as fast seems unlikely - i studied P.E extensively, not to a degree leve, but i know enough :).

If the player tries to run before he can recover, the player could move at a slower rate and his 10 second sprint could take longer to regenerate.

If they implement this in game, then i will be happy that his physic feels more real in game.

Modifié par antique_nova, 28 mai 2011 - 02:36 .


#4975
Someone With Mass

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I hope they'll remove that effect that slows down voices for the Soldier when he sprints, because that was annoying in hubs.